Thursday, November 23, 2006

F.E.A.R DVD TALK REVIEW FOR XBOX 360


When developers started incorporating the horror genre effectively into the video gaming industry, cinema of the same category started to lose its appeal for me. A polished video game such as F.E.A.R. can frighten me vastly more than any horror movie has been able to accomplish in the past ten years. While F.E.A.R. borrows heavily from scenes seen in scary movies such as The Ring, it manages to transport brave gamers into a supernatural, first person shooter that truly elevates the bar in hair-raising video games in its own unique way. Simply put, the First Encounter Assault Recon squad investigates paranormal activity for the United States government. As the main character, you are always deployed before the cavalry to investigate the disturbance, neutralize any opposition, and clear the area for backup to arrive. This fits in well with the obvious game dynamic of FPS games which usually requires the protagonist to take on the onslaught of attacking forces. The character in question is nothing more than a mysterious, unknown soldier who has yet to prove himself in the field. Fortunately, clues to the soldier's past are revealed along the way and ultimately the truth will be unleashed by the outcome of the frightening journey. The game's spooky presentation is absolutely terrifying and speaks to the level of effort Monolith Productions used in order to send you into shocking fits throughout the game. Seamless cut scenes are used sparsely throughout the game, but with great potency. The story begins with a dangerous situation stemming from a crazed military leader by the name of Paxton Fettel. This bloodthirsty soldier controls an army of elite commandos through a telepathic link of unknown proportions. As always, the F.E.A.R. squad is called to resolve the situation. The storyline is quite unsettling and allows the tension to build to tumultuous levels until the climactic ending is revealed. The rest of the review will remain spoiler free as I wouldn't want the impact of the final act to be diminished for anyone new to the game.

Gameplay: The game integrates many of the elements seen in other popular FPS games into a tight package of bloodcurdling excitement. One of the first items that should be mentioned is the slow motion, bullet-time meter made popular by the Max Payne series of games. This white bar at the bottom middle of the screen will tick away when activated to give the F.E.A.R. operative the extra edge against Fettel's battalion of men. It's important to note that the reflex meter is an absolute necessity in order to remain alive. Without proper usage of the bullet time, you will end up on the wrong end of every firefight throughout the game. While the time allowed on the reflex meter is quite short at the outset, upgrades are available in discoverable areas on every level.

These upgrades come in the form of glowing booster shots. Green boosters will increase the amount of bullet-time available and blue boosters will increase overall health by 5 points permanently. By the end of the game, somewhere in the neighborhood of 20 boosters of both types should have been found. Other helpful items along the way include red health packs and Kevlar body armor. Depending on the level of difficulty, the amount of health and armor increased will vary along with the frequency which these are placed in the environment.

The environment within each level can provide ample amounts of cover along the way so you won't even need those healing health packs. Designed for maximum apprehension, the level design can range from narrow, dimly lit corridors to wide open lots with many objects to hide behind. Complete darkness isn't overused in the game, but you will have a draining flashlight to help out when it does happen. Many times, items will fall off a table or lights will start to swing wildly to increase the dread felt when crossing an unsecured area. While the level design can become a bit repetitive, the developers use the elements within the environment to give each area distinctive qualities. Objects cannot be interacted with to the level seen in games such as Half Life 2, but shooting locks off gates and turning valves to pass though certain rooms add to the immersive caliber exhibited by F.E.A.R.

Of course, you will need a firearm to shoot that Masterlock off the metal hinge. Fortunately, there are many weapons littered along the way. Starting off with an average pistol which can be duel wielded, there are a couple automatic weapons available, a wonderfully powerful shotgun, a slow firing nail-gun, a burst fire sniper rifle, a flesh burning rail-gun, and a tri-fire rocket launcher. Each weapon has the typical inherent strengths and weaknesses, although I found the range on the shotgun to be quite long when zoomed. In addition to that arsenal, 3 types of grenades are available. The most commonly found is the frag grenade followed by proximity grenades and the remote detonation grenades. While all these fun toys are at your disposal, you are limited to carrying 3 guns at a time. Ammunition will be in short supply for the more powerful weapons, so remember to choose wisely. Also, if you find that ammo on your gun has run dry, there are a few martial arts kicks that can be performed to finish your victim. The drop-kick is a quick smack upside the head of an enemy soldier. The scissors kick is a vicious move performed in a mid-air jump and the sliding floor kick will sweep an opponent.

Using all of that firepower, you will be responsible for taking down the tactical squad AI which can be troublesome if not handled properly. Reacting to your presence, squads will change formations on the fly, attempt to flank, use the environment to their advantage, and communicate positions in order to take you out. In addition, the AI will react to seeing your flashlight turned on, so listen carefully to the audible voice cues when traveling within a level. There are a variety of enemy soldier types ranging from poorly armored soldiers to rocket pumping, metal monstrosities. Each solider has weaknesses that can be exploited for maximum damage. While that's a bit of a comfort, you will be outnumbered in every firefight and need to use the reflex meter with some strategy to take down Fettel's men. On the harder levels of difficulty, the enemy AI is perhaps the most advanced I've ever seen in a FPS game in terms of tactical prowess.

The enemy AI in the single player game can be fun to deal with, but the story eventually comes to an end. Hopefully, the enemy AI has prepared you in some small part for the multiplayer section of the game. The modes available include capture the flag, deathmatch, and team deathmatch. While theses modes are very typical of the FPS genre, the addition of the reflex meter into the multiplayer game makes for some unprecedented fun. The meter can be taken by one person or an entire team depending on the game mode. After acquiring the Reflex package and allowing it to charge up, the team that hold such an advantage is nearly unstoppable. Sending the opposite team into a fit over their speedy, untimely death makes for some nasty trash talking fun. One of my favorite multiplayer sessions included using melee combat only along with the combination of the Reflex meter for an experience that played better than any of the Matrix series of games.

Sadly, connecting to games over Xbox Live isn't as easy compared to other FPS titles on the 360. You cannot join matches already in progress and finding a match is tougher than it looks. Even at peak times, waiting for enough players to start can take several minutes. While lag usually isn't a problem, dropped connections happen far too often over Xbox Live during matches and within lobbies. A bit on the buggy side, the multiplayer needs to be patched before it's fully ready for Xbox Live.

The extremely tough achievements are broken into 47 objectives for 1000 gamerscore points. The points are split approximately 60 / 40 with single player / multiplayer. Insane tasks such as completing the campaign without dying once (Survivalist), participating in 1000 ranked multiplayer matches, or only using 500 rounds of ammo the entire game will leave many players scratching their heads. These achievements take challenging to an entirely new level and add quite a bit of replay value to the title. Also, the developer made sure the achievements cannot be cheated. For instance, reloading a save previous to dying won't allow for the Survivalist achievement anymore. The gamer just has to start all over again. Unfortunately, many casual gamers may shun the game due to these overly difficult tasks.

Graphics: The Xbox 360 takes full advantage of the premium effects found on the PC version, yet it still has a dated look compared to newer games like Gears of War. The particle effects are particularly staggering. When a bullet ricochets off a wall, a splintering effect occurs and creates a cloud of dust which can hamper the battle. The rag doll physics are fairly standard, but adding body twitching to a bloody corpse is definitely a stroke of genius for a game designed to keep you on edge. The detail that went into the facial expressions of the character design is also quite breathtaking. There is a slight problem with the frame rate when using the gun zoom function during a heavy battle sequence. But otherwise, the frame rate stays fairly rock solid. Overall, the graphics paint a bloody picture that's oozing with devilish ambience. Unfortunately, the best looking game on the PC at the beginning of 2006 doesn't necessarily mean it's the best on the 360 at the end of 2006.

Audio: The majority of the attention that the creepy atmosphere deserves should be credited to the amazing quality of the music, surprising sound effects, and the voiceovers, to a lesser extent. The music chimes in at the appropriate occasions which heighten the feeling of apprehension. By using the full range of dynamics, a creeping melody can explode into an irrational cacophony of blaring instrumentals when the action strikes. The sound effects are designed for maximal frightening force. The abrupt drop of a paint can on a concrete floor or the static crackles coming from the flicking light fixtures is enough to make the manliest of gamers uneasy. The voiceovers are pretty darn good, but you won't hear any known actors or actresses in the lot. The soldier's chatter can become a bit repetitive by the end of the game, but it can be used to understand their movement patterns and attack orders. Also, listening to the radio/TV news broadcast about the ongoing events can be entertaining.

Conclusion: On the hard difficulty, the single player game lasted about 15 hours. If you decide to play on normal, you are probably looking at a 10 to 12 hour experience. The difficulty can be changed at any time during the game, but that will effect achievements. As stated earlier, the multiplayer features flesh out the game and can dramatically increase the replay time of the title. I highly recommend this game to any fan of the horror genre, FPS gamers, or those looking for an engrossing story filled with action. I would like to mention that watching through the entire credits sequence at the end of the single player game will help explain the final act. For those looking for just the single player game, rent the title to knock out the quick campaign. For everyone else interested in the multiplayer and the achievements, it's worth a purchase price of around $30 to $40.

GEARS OF WAR XBOX 360 DVD TALK REVIEW


Perhaps the most anticipated game of the year for the Xbox 360, Epic Studios had a gargantuan task of delivering a system selling title before the mad holiday rush. Epic delivered on their promise and shelled out a title that's fairly unmatched on any next-generation system. The game's presentation holds a vast number of cinematic qualities that sci-fi movie producers can't seem to capture properly as of late. While the back story is far too limited, the main narrative slowly provides a modicum of facts to keep the player yearning for more. The story centers on Marcus Fenix, a former military officer serving prison time for reasons unknown. After being busted out by a former squad mate, Sergeant Fenix is recruited to lead a squad determined to take down the invading alien army, the Locusts. In short, the stylistic presentation yields a briefly engrossing tale of human survival within a horrific, terrifying world.

Gameplay: In terms of modes, the game provides single player, Co-op (online or local), and multiplayer deathmatch. The single player campaign is divided into five acts, each split into a set number of chapters. These chapters serve as saving checkpoints, but there are additional checkpoints between chapter markers. Overall, the saving system is very balanced. There are only a couple spots in the single player campaign that become tedious to repeat in the upper echelons of difficulty, usually at the ending of each Act.

As third person shooter's go, Gears is vastly more complex than other entries in the market. Gears relies on a cover system that uses stop n' pop shooting techniques to traverse the landscape. Via the green A button, players can use any object within the game to hide behind. The left trigger allows for popping out to aim and the Right trigger shoots. Also, special moves can be performed from cover such as leaping over a structure, spin rolling to another cover area, or blind firing. Also, some objects can be pushed when in cover by tapping the blue X button. Overall, the control system has a bit of a learning curve and exact usage of the A button can be clunky at times.

While in cover, it's a good time to switch weapons or reload. Fenix can carry two main weapons, a handgun, and a stockpile for four grenades. Of the two main weapons, the second weapon is stored over Fenix's shoulder. Weapons can be picked up off of any dead enemy as well as the ammo within those guns. Main weapons include two machine guns, a shotgun, a sniper rifle, a satellite targeting system, a grenade launcher, and a bow that uses explosive tipped arrows. Also, Fenix can switch out the standard issue handgun for a more powerful 6-cylinder revolver. Grenades are in the shape of a medieval mace and are simply swung to be released in a predetermined arc toward the enemy. Reloading is an interesting modification to the gameplay which adds a benefit / penalty system into the mix. Basically, there is a sweet spot to click when reloading a weapon. Hitting the perfect reload will add a small attack strength multiplier to your player, so hitting multiple reloads during battle can be advantageous. On the flip side, incorrectly reloading penalizes the player in reducing the multiplier to zero as well as spending extra precious seconds dealing with a gun jam.

Not surprisingly, the enemy A.I. will take advantage of a gun jam situation and charge ahead to annihilate you. The A.I. is particularly intelligent and uses the cover system at the same level as the player. Additionally, enemies will alternatively lay down cover fire to allow for teammate movement. Enemies that are allowed too close to the player will become melee crazed creatures and beat your corpse senseless before the incoming head stomp. Friendly A.I. uses the cover system fairly well, but they do tend to die often. Fortunately, the developer provided a way to revive a teammate during battle. Simply clicking the blue X button will kick start your bud back to health and the fight continues. Also, friendly A.I. automatically revives after all enemies in an area are destroyed.

While death in the single player mode requires restarting at the last checkpoint, the two player co-op mode allows for players to revive each other. Co-op mode allows much quicker movement through the campaign, although a few spots require splitting up. In those sections, continual death means restarting again and again. Co-op over Xbox Live is beautifully smooth. The game is synced perfectly with your teammate and lag is non-existent. When joining another player's co-op game, you will take the role of Dom. Games can be searched for a particular act as well as a level of difficulty. Players can join at any point within a chapter, which occasionally leads to a lack of ammo at the outset. Communication plays a key role in taking out the Locusts which makes boss fights a breeze. This is simply the best online co-op I've ever seen on a console.

The 8-player multiplayer versus mode is divided into three types: Warzone, Execution, and Assassination. While Warzone is a standard team deathmatch mode, the other two modes are decidedly more complex. Execution requires a finishing move to take out the opposing team in the form of a curb-stomp, headshot, or melee attack. Downed players will be come incapacitated and are forced to rely on teammates to save their sorry hides. Assassination is similar to 'Protect the Pimp' in Saints Row. Each team has a captain that has instant access to more powerful weapons than teammates. When the captain of the opposing team is eliminated, the player who pulled the trigger becomes the captain for the next round. The ten maps are varied and exactly the size needed for small four on four matches. While the Versus modes are enjoyable, I'm left wondering if the developer had to leave out other modes, such as capture the flag, due to a time crunch.

The achievements are generally varied, but the path to garnering that gamerscore is very straightforward. The game awards a total of 1000 points for completing a combination of 49 single & multiplayer tasks. All of the single player achievements can also be snatched up in co-op mode, either online or local. The single player achievements are assigned to completing the entire campaign on a certain level of difficulty. Fortunately, if you decide to complete the game on Hardcore the first time through, the game will award the Casual achievements at the same time. The same goes for finishing a co-op campaign on Insane. The multiplayer Versus achievements are directed at killing 100 people with a certain type of weapon. Also, a crazy 50 point achievement is tacked on for murdering 10,000 people in Versus matches over Xbox Live. Overall, Epic offers up the much heralded points in a simple, but effective fashion. On a side note, the achievement names are very creative and require a bit of pop culture knowledge to get the inside jokes.

Graphics: As if using a high-def visual lasso, Gears yanks the viewer into a coma induced state of pure, unadulterated awe. The stunning war-torn world is encapsulated by demolished concrete cities, abandoned structures, large-scale open courtyards, thick jungle foliage, and a variety of dark, menacing locust tunnels. A gratuitous level of detail would be an understatement. Environments while ultimately linear, are highly polished to take advantage of the power in the 360. Any wooden item can be demolished with a spray of bullets and moveable objects leave skid marks on the road / floors. Lighting effects, just as exploding propane tanks, are well defined; specifically for avoidance of the flying Krell. Dust particles explode in a variety of areas, mostly when enemy fire impacts your cover area.

The character models are the most impressive visual feature though. Models actually look identical to those artwork mockups developers usually release a year or two previous to the release of the game. Every muscle definition and facial scar is pronounced dramatically on each model. This amount of detail also carries over into the various weaponry; most evident when reloading. Animations are fluid to an extent not seen in most 360 titles. Leaping over barriers, rolling to cover, or just dealing with a nasty gun jam is visually stimulating and gives major credence to the competence of the developers at Epic. To put it simply, if you have seen the recent Gears commercial with the Donnie Darko music, that's the level of detail you can expect in the actual game.

Within Co-op mode, players will notice a slight bobble in the graphics engine when syncing with another player. It seems the 360 takes an extra few seconds to load the environmental textures. Also, Co-op yields the occasional graphical loading error when a player moves too far ahead of another. For instance, I strayed a few rooms ahead and opened a door to an exterior courtyard. The entire world was stark white, as if I just walked into the Construct in the original Matrix movie. After a couple seconds, the world reappeared; but not before I had time to comment to my partner about it. The Versus mode is just as visually tuned as the other modes, but it takes slightly longer to sync up 8 players.

Audio: The voice work in Gears is delightfully snappy and the dialogue bounces off each character perfectly. Epic used a variety of experienced actors for the voices of the various soldiers, specifically folks with previous video game or animation work. For instance, Marcus Fenix is voiced by John Di Maggio, perhaps most well known for the comedic voice of Bender on Futurama. Also, Mighty Rasta (Terry Tate in those hilarious Reebok ads) voices Cole, the lost Alpha team member found taking on a batch of Locusts all alone and having a ball. Most importantly, the voice acting is highly conducive to the nature of the gameplay. Characters will scream intimidating phrases during firefights and offer amusing banter during the downtime. The hours of voice audio programming that went into Gears is fully astounding.

In combination with the voice work, the sound effects are wholly complimentary. Bullet ricochets off concrete emplacements, the pounding heartbeat of a weary soldier, and the bass heavy explosions resulting from roaming Boomers are all auditory delights. Not to be overlooked, the visceral ripping of flesh via machine gun with the built-in circular saw blade is gruesomely enjoyable for repeated listens. Additionally, the directional effects with a proper 5.1 surround system are incredibly accurate and provide an excellent tool for returning enemy fire.

Perhaps understated, the musical score gently provides rousing military music to inform the player of the current situation. For instance, the musical track will become upbeat and suspenseful when entering a new battle and taper off in a victory tune when it ends successfully. While Halo certainly had a more memorable score, the orchestral tunes are welcome within Gears and do not require alteration with custom soundtracks.

Conclusion: Is the game worth the retail price tag? For folks without the benefits of Xbox Live Gold, I'd have to say no. The single player campaign takes approximately 7 to 8 hours on Casual and 10 to 12 on Hardcore, either of which easily done in a rental period. For everyone else, it's a no-brainer purchase. Without a doubt, the online co-op integration is nearly flawless and Versus multiplayer matches are absolutely addictive. If any multiplayer shooter has the gall to dethrone Halo 2 from the most played multiplayer list, it will be Gears of War; for a short time anyway. In any case, Gears shouldn't be missed by any Xbox 360 owner. Shooter aficionados, Sci-Fi fanatics, and even the most casual of 360 players will find Gears to be the most entertaining, involving game on the Xbox 360 in 2006.

TRU CALLING SEASON 2 DVD TALK REVIEW


The Movie:

"Tru Calling" stars "Buffy the Vampire Slayer" and "Bring it On" star Eliza Dushku as med student Tru Davies, whose graduation from college comes early in the first episode. When the grant she's been given to study after graduation falls apart, she's sent down to the local morgue to work there, instead. Although she's originally disappointed in her creepy new surroundings, it's not long before something happens - one of the bodies wheeled in calls out for her to help them.

So begins the series, as Tru finds herself rewound through time to some point earlier, realizing that she is the only one who can help solve the cases of the "unnaturally" dead. While she's called upon to save the lives of others, she's also got to focus on those closer to her: Harrison (Shawn Reaves), an arrogant brother who finds himself in trouble again and again, and Meredith (Jessica Collins), her sister who has been in rehab and looks like she's falling into drugs.

So, Tru spends each episode running throughout the city to try and change things to prevent something she's been told will happen, but has no details about. The show does have some questionable logic and plot holes at times, but the often rapid pacing makes it easier to get involved with the plot of the hour and overlook any inconsistencies. While the plot holes are often brushed out of the way, there's some twists that occasionally seem obvious and I can't help but wonder how this isn't going to get repetitive after a few seasons. On the other hand, some of the iffy moments from the first half of the season do fall by the wayside as the series goes on, as some of the later episodes are more promising.

However, the series does certainly have a bright spot in the pouty, gorgeous Dushku, who offers some of her best work here - she's really the reason why the show works as well as it does. The underrated actress pulls off the emotional and dramatic moments of the series quite capably, and, given the fact that she has to be in the majority of the scenes, she does the job of carrying the show quite well. She also gives it all a little sass and edge that elevates the performance a bit more. Jason Priestley also turns up later in the season as Tru's mysterious co-worker, Jack, who may want to see Tru stop her work. Priestley's menacing performance is pretty solid, and certainly one of the actor's best. Shawn Reaves and Zach Galifianakis as Tru's brother and boss are also good, and add touches of humor to the show. "Tru Calling" has some moments that don't work and so-so episodes, but by the last half or so, it seems to have gotten its rhythm together.

Despite the fact that the series started to get in gear in the second half of the first season, it was unfortunately cancelled early in the second season (which didn't seem like it was going to happen to begin with), after the ratings didn't improve. The decision was certainly dismaying to the show's fans, as "Calling" had gathered a fairly sizable cult following.

The second season opens a little after the prior season had left off, as Tru knows she has not seen the last of Jack (Priestley), who makes a return after disappearing at the end of last season and is even more fiercely against Tru's continued quest. The dynamic between the two characters was one of the reasons the show began to click as well as it did in the first season, and that continues here, as well. Tru's estranged father, who has his own intentions, has also moved back into town, acting like he wants to start over with Tru and her brother. Due to some pulled strings, Tru also finds her way into medical school.

The second season only offered a very brief five episodes before being pulled. This DVD set boasts six episodes, as one additional, unaired episode is offered. Once again, the season continues to improve over the early goings, racheting up the tension between Jack and Tru, which is effective due to the chemistry between the two and the fact that Priestley's menacing performance is his finest work. It's really too bad that the series couldn't have at least finished out this second season, as it continued to improve and the final episode here really isn't much of a conclusion.

21. 2- 1 31 Mar 05 Perfect Storm
22. 2- 2 31 Mar 05 Grace
23. 2- 3 7 Apr 05 In the Dark
24. 2- 4 14 Apr 05 Last Good Day
25. 2- 5 21 Apr 05 Enough
26. 2- 6 Unaired 'Twas the Night Before Christmas...Again


The DVD

VIDEO:"Tru Calling" is presented by Fox in 1.78:1 anamorphic widescreen. The picture quality is usually very good, although there's some minor concerns present throughout the presentations. Sharpness and detail are usually fine, as the image mostly looked crisp and well-defined. Some scenes are a tad soft and shadow detail is a little lacking, but the majority of the series looked fine.

Aside from the slightly uneven sharpness, the other concern was some minor traces of pixelation. The elements used looked perfectly fine: there weren't any instances of specks or marks that I spotted, but there were passages where grain was visible (although that may be an intentional element of the photography). No edge enhancement or shimmering was seen.

The show's color palette is often subdued and rather cold, but warmer, brighter colors occasionally peek through. Colors look accurate and natural throughout, with no smearing or other faults.

SOUND: "Tru Calling" is presented in Dolby 2.0 by Fox. The show's musical score has a nice spread across the front speakers and dialogue remains crisp and clear. It's a bit unfortunate that the show's audio wasn't redone in 5.1 though - some of the creepier moments would have certainly gotten some benefits from a full 5.1 track.

EXTRAS: Just a very brief promotional featurette.

Final Thoughts: "Tru Calling" started working very well in the second half of the first season, and this second season sees the show continuing to improve, so it's disappointing that the second and final season only lasted a few episodes. Fox's DVD set offers fine audio/video quality and nothing much in the way of supplements. Still, recommended for fans.

TRU CALLING SEASON 1 DVD TALK REVIEW


INTRODUCTION:

After the grant sponsoring her internship loses funding, an aspiring medical student (Tru Davies) takes a job at the local morgue. On her first day of work, incidentally the 10th anniversary of her mother's death, one of the bodies from the crypt springs to life for a brief moment and asks her for help. Instantly, her day "rewinds" and she quickly realizes that it's her responsibility to try and save the woman who called out to her from a death that should not have happened, all the while trying to repair the lives of her immature brother and drug-addicted sister. With the help of her clumsy but loveable boss at the morgue, Tru strives to put right what once when wrong and hoping each time that her next leap will be the leap home.

CONTENT:

Eliza Dushku played prominent characters in a few popular films before Buffy the Vampire Slayer, but it was her portrayal of Faith in the 3rd season of the popular television show that helped set her on the path to becoming a star. It's understandable, then, that fans of the show were not particularly happy with her when she turned down a chance for a television series based around the Faith character in favor of Tru Calling. However, it's equally understandable that as an actor, she would want to try new things, and carrying an unproven series with a new character offered her that opportunity.

On the surface, Tru Calling is a formula show. Borrowing elements from Quantum Leap, Early Edition and Goundhog Day, each episode follows a similar pattern. A body arrives in the morgue and asks for help tiggering a rewind before the opening titles, and Tru spends the rest of the episode trying to piece together what caused the death and how to prevent it. The premise sounds interesting enough, but without clever writing and entertaining characters, such a concept could get stale very quickly, especially over an entire television season. Thankfully, the show's creators appear to recognize this early on and make efforts to tweak the formula just enough to keep the stories fresh and interesting.

As with any show that hopes to build an audience, Tru Calling is not just about the "Death of the Week." While it is the focus of each episode, not every day is a rewind, and Tru still has a life of her own and a family she cares about. The death of their mother and subsequent remarriage and general absence of their father has made things difficult on the Davies family, and Tru is struggling to keep them together. This is not an easy task as her sister Meredith (Jessica Collins) is a fast-paced businesswoman in denial over her drug habit, and her brother Harrison (Shawn Reaves) has a bit of a responsibility problem ... among other things. And what superhero story would be complete without the lead character's romantic relationships suffering from the strains of a secret double-life? Certainly not this one. All the pieces are there, including the loveable but awkward mentor (Zach Galifianakis) who always seems to know just a little more than he lets on.

For most of the first half of the season, the series walks a very fine line between quality and clich�, and without strong performances from the leads, it likely would have run itself into the ground and off the air. The way the episodes are structured, Dushku bears the bulk of the responsibility as she is in nearly every scene, and she carries it relatively well. The character of Tru is likeable and well meaning, and as she comes to empathize with those she is trying to help, the audience cannot help but do the same. Offsetting much of the dramatic tension is quite a bit of humor with Shawn Reaves's performance as Harrison. He's a complete screw-up, but he's so charming and creative (not to mention very loyal to Tru) that his misadventures are a continuing source of entertainment. Equally effective is Davis who, although clumsy in his interactions with others, serves as a surrogate older brother and sounding board for Tru, something she desperately needs considering the double burden she carries. As the show is stumbling about in the early episodes trying to find its way, it's the performances of these actors that keep the show entertaining even when some of the plots are a bit laughable.

Few series hit the ground running with great episodes at the start, especially with more creative "genre" television that dares to journey outside the proverbial box. What's important, then, is that these shows adapt and learn from their mistakes, and Tru Calling does this very well. Characters that prove to not be all that interesting are slowly phased out of the show, and the writers make significant efforts to keep the rewind formula from being the same every week. Sometimes these efforts are a bit too forced, and the audience can feel the writers manipulating them, but enough of it succeeds to keep the formula from stalling. And just when it feels that the concept is starting to wear thin, the overall story arc starts to get surprisingly good with the introduction of Jack Harper (Jason Priestley) and revelations about Tru's mother and her untimely death. By the season finale, the series has found its legs and has created a story worth telling, and more importantly, worth watching.

Included in this DVD set is the entire first season and is spread across 6 discs (standout episodes in bold):

    Disc #1
  • 1.01 - Pilot (10.30.03)
    • Commentary by Series Creator/Executive Producer Jon Harmon Feldman, Executive Producer Dawn Parouse, and Actors Eliza Dushku and Shawn Reaves
  • 1.02 - Putting Out Fires (11.06.03)
  • 1.03 - Brother's Keeper (11.13.03)
  • 1.04 - Past Tense (11.20.03)
    Disc #2
  • 1.05 - Haunted (12.04.03)
  • 1.06 - Star Crossed (12.11.03)
    • Commentary by Series Creator/Executive Producer Jon Harmon Feldman
  • 1.07 - Morning After (12.18.03)
  • 1.08 - Closure (01.08.04)
    Disc #3
  • 1.09 - Murder in the Morgue (01.15.04)
  • 1.10 - Reunion (01.22.04)
  • 1.11 - The Longest Day (02.05.04)
    • Commentary by Series Creator/Executive Producer Jon Harmon Feldman, Executive Producer Dawn Parouse, and Actors Eliza Dushku and Shawn Reaves
  • 1.12 - Valentine (02.12.04)
    Disc #4
  • 1.13 - Drop Dead Gorgeous (03.18.04)
  • 1.14 - Daddy's Girl (03.25.04)
    • Commentary by Series Creator/Executive Producer Jon Harmon Feldman and Actors Eliza Dushku and Zach Galifianakis
  • 1.15 - The Getaway (04.01.04)
    Disc #5
  • 1.16 - Two Pair (04.08.04)
    • Commentary by Series Creator/Executive Producer Jon Harmon Feldman and Actor Jason Priestley
  • 1.17 - Death Becomes Her (04.15.04)
  • 1.18 - Rear Window (04.22.04)
    Disc #6
  • 1.19 - D.O.A (04.29.04)
  • 1.20 - Two Weddings and a Funeral (04.29.04)
    • Commentary by Series Creator/Executive Producer Jon Harmon Feldman and Actors Eliza Dushku and Zach Galifianakis
  • Featurette: "Finding the Calling"
  • Featurette: "The Tru Path: Season One"
  • Featurette: "Evil Comes Calling: A Late Season Twist"
  • Music Video: "Somebody Help Me" by Full Blown Rose

    1.02 - Putting Out Fires (11.06.03)

    While the subplot with Tru falling in love with the body who asks for help is a bit contrived, this early episode is the first indication that the creators of this show are not going to rest on the formula every week and there is potential for solid storytelling ahead. Throughout the course of the episode, we learn that the reason for Tru's "rewind" may not always be as clear as we may think.

    1.11 - The Longest Day (02.05.04)

    Alec Newman gives a powerful guest performance as a man killed while robbing a convenient store. His motives are understandable if not commendable, but when Tru tries to help him, someone else dies. Considering the airdate, it's pretty likely what inspired this story, as Tru relives the same day multiple times, each time with a different consequence. The main plot for this episode is pretty creative, and Newman's performance is so strong that it is both an effective and genuinely emotional hour of television that is arguably the best of this season.

    1.14 - Daddy's Girl (03.25.04)

    The turning point. While much is hinted at earlier in the season, the back-story really comes into focus in this episode. On his birthday, Tru's father comes into town and brings his new wife with him. Events take an unfortunate turn, though, when a mugging victim arrives in the morgue, and Tru's attempts to save her uncover disturbing revelations about her mother's death. Adding to the drama and elevating the overall quality of the show is the first appearance of Jason Priestley as Jack Harper. The chemistry between Dushku and Priestley is instant, and his character is unique and intriguing. It's clear that his addition to the cast is going to be the catalyst for many interesting episodes to come.

    1.16 - Two Pair (04.08.04)

    Building on momentum in the home stretch, "Two Pair" is an exercise in duality. Keeping the "formula" fresh once again, a body arrives in the morgue and asks for help ... but for the first time, Tru's day does not rewind. Confused, she tries to gather some information about the victim anyway until a second body arrives ... and asks for help. This time her day does rewind, but all the way back to before the first victim. Attempting to save two people is too much for her to handle, so she enlists the help of Harrison. What makes this episode so strong is the continued evolution of Harrison's character. He's still a screw-up, but he's trying to be more than that, and here he really shines. This episode also fleshes out even more information about Jack's character in some creative ways, and it sets up what will prove to be a very strong finale.

    1.19 - D.O.A (04.29.04)

    Although two distinct plots, the final two episodes of the season were aired on the same night promoted as a two-hour "finale". The DVD appropriately separates the two and treats them as individual episodes. Tru is asked for help by a man who died in the middle of the street from a heart attack. Unable to prevent the heart attack itself, she must figure out whom she is supposed to save. This is a major episode for Jack, who up until this point was on the fringe just lurking about, but now he gets in on the action and works alongside Tru as she attempts to save the day. This is also yet another strong episode for Harrison whose character becomes even more likeable with each story.

    1.20 - Two Weddings and a Funeral (04.29.04)

    The season finale. It's difficult to say too much about this episode without giving away information that new viewers may not want to know, so I'll simply say that it's exactly what a season finale should be. Storylines that have been building all season come to a head, and new details are hinted at setting up what will likely be the over arcing story for the second season. Each character has some great scenes, and it's clear that the show -- writers and actors alike -- has really found its footing and is worthy of another season.

PRESENTATION:

The complete first season of Tru Calling is housed in a standard side-opening cardboard box containing 3 slender plastic cases of 2 DVDs each. While there is some room for the DVDs to come loose inside the individual mini-cases during shipping, overall it's a competently packaged release. Each disc features the face of a different character, and their respective cases contain brief summary information of the contained episodes. Wasting no space on bulky cases or cumbersome packaging, this release is not only functional but aesthetically pleasing, and its standard proportions make it easy to position on most any DVD shelf.

Each episode is presented in a widescreen (1.78:1) aspect ratio as shown on Fox's original "High Resolution Digital" broadcasts. The opening titles look fantastic, and the transfer does a solid job capturing the beautiful scenery of the Vancouver locations. The picture has a slight grain to it, but it's not distracting except for one episode, which is strangely lower quality than the others, and the final product is relatively free of any unnecessary post production "enhancements." Some of the scenes in the morgue are a tad dark, but that's more about the style of the show than the DVD itself. On the whole, the video presentation is of appropriate quality and looks pretty good blown up to 65 inches.

The Dolby Digital soundtrack is 5.1, but for the most part it's unnecessary. Vocals are sometimes a bit low compared to the background effects when the director is trying to create tension, but most of the scenes are appropriately mixed, and the minor flaws are only noticeable if you're overanalyzing the audio for an online review. Most viewers will find the audio and video presentation more than acceptable.

WHISTLES & BELLS:

Promoting television series currently on the air through DVD sales seems to be an obvious evolution, but many studios still haven't grasped the concept. Fox, however, has done very well in this area, and if the network has the faith (har har, try the veal ..) to give this series a second season (something that seems very unlikely at this point), this release could help its success. Instead of just dumping the episodes to disc and rushing them into stores, they've taken some time to make this set worth purchasing, including 6 episode commentaries with producers and cast, deleted scenes (with and without commentary) from most of the episodes, and 3 featurettes covering the genesis of the show and its evolution throughout the season. For some of the episodes, the deleted scenes are simply longer versions of those that made the final product; for others, notably "Daddy's Girl" with over 8 minutes of material, they reveal entire storylines that were removed and are well worth the time to check out.

The audio commentaries represent a nice cross-section of the show's major characters and are spread out nicely among the 6 discs ... with one exception. Disc #2 really doesn't have any standout episodes on it, but there's a commentary with Executive Producer and Creator Jon Harmon Feldman anyway. He's all by himself and clearly uncomfortable with it, and it's a waste of time. Fortunately, he realizes it and jokes about how terrible it was in another of the commentaries for a different episode. The other 5 commentaries, however, are very entertaining. On the "Pilot" and "The Longest Day", Feldman along with Executive Producer Dawn Parouse, Eliza Dushku (Tru) and Shawn Reaves (Harrison) share stories about the show's beginning and what it was like filming in Vancouver.

Parouse and Reaves are replaced with Zach Galifianakis (Davis) on the commentaries for "Daddy's Girl" and "Two Weddings and a Funeral", and Galifianakis' great sarcastic sense of humor really shines. Both of these commentaries are very funny, but personally I would have enjoyed some more insight on the production. Thankfully, the commentary on "Two Pair" is fascinating. Feldman and Priestley spend the entire 40+ minutes talking about Jason's acting style, the way the episodes were directed, how television is different from film, and they share the thought process behind much of the show's mythology. I loved this commentary track, and while the others were enjoyable, I would have been very happy to hear even more from Priestley.

On the 6th disc are three featurettes, the complete music video for the title song "Somebody Help Me" by Full Blown Rose, and a oddly placed 30 second promo for Arrested Development. Arrested Development is one of the funniest shows on television, but I'm not sure I see the cross-promotional appeal of linking these two shows. The music video is pretty standard soundtrack video fare. Scenes from the show are intercut with scenes of the band dressed in costumes and placed in settings that are reminiscent of the series. It's nothing special and is probably only of interest to die hard fans of the show or the band.

The "three" featurettes are all compiled from the same interview footage and, while divided by theme, could easily be a single 30-minute piece instead. Marketing at work. "Finding the Calling: The Pilot" focuses on pilot season, how the actors were cast, and why they were interested in the project. Parouse mentions the uncertainty over trying to get Dushku for the project because of rumors surrounding a possible Faith series, and Eliza herself talks a bit about what intrigued her about the project and why she accepted the role. Feldman also discusses why he felt it was necessary to cast a comedian for the role of Davis.

"The Tru Path: Season One" blends interview footage about the learning curve the producers and actors faced trying to find which stories work and which do not. Eliza talks about her favorite episodes, and the other actors discuss what it was like when they found out the pilot had been picked up, but there's not much material here. It's as if the editors took whatever interesting interview footage was left over from the first and third featurette and dropped it in here. Still, the anecdotes are entertaining, so it's worth watching.

The final featurette "Evil Comes Calling: A Late Season Twist" focuses specifically on the overall mythology of the series. Parouse and Feldman discuss how the concept was planned from the beginning and how it evolved over time. Networks are often criticized for meddling with the creative process, but Fox's contribution in this area may be one of the best parts of the entire series. It's the most revealing of the three featurettes and gives a lot of insight into why many of the creative decisions were made.

An easter egg can be found on the 6th disc in the Featurette menu of the Special Features section. By pressing up and selecting the electrocardiogram, you can see an early screen test of Zach Galifianakis for the "Pilot" episode. It's a short piece, but it's very interesting to watch.

CONCLUDING THOUGHTS:

Tru Calling is an excellent example of a television series that can flourish if given time to grow. Many of the early episodes aren't anything special. They're a bit predictable and formulaic, but underneath them is a level of quality worth exploring. As they find their rhythm and tweak the show a bit, everything falls into place, and by the season finale, it's a pretty darn good show. While Eliza Dushku is a capable actress and portrays Tru very well, much of the show's quality can be attributed to outstanding performances by the supporting cast, most notably Zach Galifianakis and Shawn Reaves, as well as the addition of Jason Priestley, who elevates the show to another level. What he brings to the character and the show is both nuanced and compelling, and it's fascinating to watch him on screen. I am right on the edge of highly recommending this title, because I think many people would really enjoy it, and I find myself increasingly annoyed that there likely will not be a second season. However, the featurettes aren't as thorough as I would have hoped, and while entertaining, the commentaries (with the exception of "Two Pair") do not delve deeply enough into the creative process. Still, this is a very entertaining show with many layers, and I think the coolness of the easter egg nudges it just over the edge. Highly Recommended.

LOIS AND CLARK SEASON 4 DVD TALK REVIEW




The Show:

Ever since Superman was created by Jerry Siegel and Joe Shuster in 1932 the Man of Steel has appeared in countless forms of media. From comic books to cartoons, theatrical films, radio, and even TV shows the adventures of Clark Kent have captivated the world. The most recent endeavor was Superman Returns but back in the 90's it was Lois & Clark: The Adventures of Superman that was making the big splash.

As the series progressed it became quite evident that it was a super-powered soap opera rather than being more faithful to the comic book. Starring Teri Hatcher and Dean Cain as the title characters, the show expanded upon the Superman universe and fleshed it out in ways that appealed to an audience beyond the comic. Purists of the printed form may have scoffed about this and that, but when you got right down to it you couldn't argue that Lois & Clark was entertaining.

Since the show was based around the characters of Lois and Clark, the show became more about their relationship rather than Superman flying off to beat up bad guys. This put Cain and Hatcher center stage. The first two seasons were strong but as the third and fourth rolled around it began feeling like the writers ran out of steam. Solid chemistry wasn't enough to save it and inevitably the show was cancelled by ABC.

In the last episode of the second season Clark proposed to Lois. After that the third year was one emotional rollercoaster after another and a steady stream of sub par episodes. What else can you say for a season that introduced Clark's lovechild, made a clone out of Lois by using a frog, and thawed some super Nazis with intent to take over the world? The worst part was that between each of these episodes we were supposed to care about the character's relationship and whether or not they would get married. Needless to say things were starting to go downhill.

The downward spiral of the third season climaxed with a finale that saw Clark flying off into space with some fellow Kryptonians in order to rule New Krypton. Because Clark is of royal blood he was betrothed to another noble at birth and is forced to choose between living with Lois and ruling his people. That storyline spills over into the fourth season and brings Clark back to Earth in order to save it from Nor, an evil Kryptonian hell-bent on ruling our planet. There are many holes and cheap ways out of this plotline but to be honest it wasn't the worst that this season had to offer.

After that hoopla it appeared that Lois and Clark would have finally had their day at the chapel. That was at least until the Wedding Destroyer (Delta Burke) is sprung from jail. Yes, you heard me, the Wedding Destroyer. If you couldn't figure it out yet, she is basically a bitter villain who goes around destroying people's weddings. All of this was lame to say the least, but not nearly as lame as what came next. Lois and Clark are married by God. Ok, so in the episode they call him "Mike" but with the way they handle it there's no way around this character being a higher being of some form. Whatever the case, it was weak beyond reason and a cheap way out of an already exhausted plotline.

If you can't sense a trend yet, then let me just say that the fourth episode "Soul Mates" was equally as disappointing as the three prior ones from this season. In this particular episode H.G. Wells travels into the future to prevent the newlyweds from having sex, because if they do Lois will die. While part of me wanted to begin quoting Mallrats' Superman ejaculation theory the reasoning behind this plot wasn't anything as interesting. Instead of biology, the episode basically puts it out there that Clark and Lois' souls are meant to be together but somewhere in history there was a curse placed upon them. It's up to Wells to take them back into time where they relive the days of Robin Hood and the old west.

The rest of the season goes on to fluctuate wildly in the quality department. Admittedly in just about every episode there were some cute moments between Lois and Clark but even those can't allow a viewer to overlook the flaws. No matter what kind of banter happens, no matter how charming Lane Smith is as Perry White, and no matter who shows up to kick Superman's butt (I'm sorry, but Howie Mandel as Mr. Mxyzptlk? Please!), this season was an overall failure. Add to that frustration a final episode that wasn't really a finale and you've got a prime example of a great show going with a whimper instead of a shout.

Episode List:

Lord of the Flys Battleground Earth Swear to God, This Time We're Not Kidding Soul Mates Brutal Youth The People vs. Lois Lane Dead Lois Walking Bob and Carol and Lois and Clark Ghosts Stop the Presses Twas the Night Before Mxymas Lethal Weapon Sex, Lies and Videotape Meet John Doe Lois and Clarks AKA Superman Faster than a Speeding Vixen Shadow of a Doubt Voice from the Past I've Got You Under My Skin Toy Story The Family Hour

The DVD:

Video:

The fourth season of Lois & Clark began airing ten years ago. Presented with the original 1.33:1 aspect ratio the DVD holds up pretty well under scrutiny. The image quality has been improved with a noticeably better picture than the show aired with. Some soft scenes, grain, speckle, and edge enhancement are apparent at times but most of those have more to do with the source material than the transfer featured in this set. Overall this release is decent looking, if not better than the previous seasons.

Audio:

Just as you'd expect the audio presentation for Lois & Clark comes in the form of Dolby Digital 2.0 stereo. For what it is the quality is decent though you obviously can't expect too much from the soundstage in terms of technical brilliance. Dialogue and music tend to drown together at times and voices offer very limited directionality between the two channels. French and Spanish subtitles are the only ones available here, so if you were looking for English you're just out of luck.

Extras:

The special features for Lois & Clark have been pretty disappointing thus far. Very little has been included on the previous seasons and unfortunately the fourth follows suit. The only things that you'll be seeing this time around are a trailer for the Justice League Heroes video game and bit of trivia about the Man of Steel. These nuggets of information are passed along by Dean Cain and amount to about 33 different topics. Some of them are interesting but for the most part if you have been a fan of Superman you probably know most of this information.

Final Thoughts:

Lois & Clark: The New Adventures of Superman I loved watching this show. I was a big fan for the first two seasons but as the third began to go on, I found myself making less excuses to watch it. My experience with the fourth season was scattered at best and as I watched it on DVD I began to recall why I stopped.

What was once a great show with a world of promise became reduced to a superhero soap opera that became more like a live-action cartoon. The writers seemingly ran out of ideas, the production values suffered, and practically every actor (apart from the main cast) did a poor job. In the end, the fourth season will only hold satisfaction for diehard fans that are able to look beyond the negative and just see the positive. And there was a lot of positive in Lois & Clark; unfortunately very little of it is found in this set. Rent it if you are a fan but don't bother if you're a casual viewer.

THE DEAD ZONE SEASON 4 DVD TALK REVIEW


Opening Thoughts: While I've just recently become a fan of The Dead Zone (thanks to the first three seasons being availible on DVD), it's easy for me to say that The Dead Zone is one of the most underrated shows currently on TV. I'm very interested to see what the producers had in store for Season 4 after everything that happened in the previous season. As I'm writing this review, Season 5 of The Dead Zone is currently in the middle of its run on USA Network. That means the show must have done well during Season 4, right?

Movie: Season 3 of The Dead Zone left a lot of unanswered questions for Johnny Smith and company. Would Johnny have brain surgery, could he still be a suspect in Rebecca's murder, what role would Johnny Smith from the future play, who really killed Rachel Caldwell, what would happen to Reverend Purdy, would Rebecca kill Greg Stillson and will Johnny be able to avert the apocalypse. Phew... You'd think that would be a tall order to tackle in a mere 11 episodes. Surprisingly The Dead Zone manages to do just that in pretty much one episode.

The first episode (and most pivotal of the season), "Broken Circle" is essentially part 2 of Season 3's final episode, "The Tipping Point". Congressman Greg Stillson and Johnny's visions of the Apocalypse are at the center of the episode, but there's a lot more than just that. There's also the vision of Rebecca (Johnny's semi love interest) killing Greg Stillson, because she thinks he killed her sister. To complicate things even further, Johnny is once again a fugitive for being a suspect in the killing of Rachel Caldwell. By the end of this episode, which effectively sets up the rest of the season, many changes transpire. We find out who really killed Rachel, Johnny is no longer wanted by the law, Rebecca leaves possibly for good, Purdy is back more powerful than ever and Johnny throws away his cane thus severing all ties to his future self.

After the ramifications of the first episode, you can definitely see that the producers wanted to take the show in a slightly different direction. This apparently even included changing the theme song used from seasons 1-3. During the remaining 10 episodes of Season 4, 8 are completely stand alone, with little or any ties to pervious storylines. This was perhaps brought on by USA Network executives to make the show more accessible to new viewers. Unfortunately, this is a fairly common tactic used in television (see Alias Season 2 or Angel Season 5). While I initially found this somewhat discouraging, most of those 8 episodes hold up very well. Notable episodes include "Double Vision", "Babble On" and "Heroes & Demons". "Double Vision" was especially interesting as it introduced a female psychic, who ended up getting close to Johnny. Much to my dismay, she doesn't stick around as I thought she's make a great addition to the show.

The episodes "Vanguard" and "Saved" both tie in with the ongoing Stillson/Apocalypse storyline. "Vanguard" features guest star Danny Masterson playing one of Johnny's former students, Alex Conners. Alex develops a scientific breakthrough in synthetics which garners the attention of Congressmen Stillson. Johnny eventually becomes aware that his students research will be used for WMDs and tries to help him change the outcome. In the season finale "Saved", Stillson's girlfriend Miranda disappears from her boat (or so he thinks) and asks Johnny for help. Surprisingly in a new vision, these events reverse the Apocalypse caused by Stillson and Johnny attempts to him the cold shoulder. But inevitably, Johnny's big heart complicate things and he ends up getting involved more than he'd like. Even more unfortunate is by the end of the episode, his actions lead to several unwanted results. Lastly I'd like to mention the "A Very Dead Zone Christmas" special, which despite being a little sappy was excellent. I've heard this episode catch a lot of flak from people and that's fine. It must be tough to live their lives like a Grinch.

Anthony Michael Hall continues to dazzle in his portrayal of Johnny Smith. Just like his character has gone through many changes, Anthony Michael Hall is constantly evolving his acting. Although not used as much this season, Chris Bruno and John L. Adams always bring great performances when on screen. The same goes for Nicole de Boer, who only appears in about half this seasons episodes. This is partly due to the nature of the individual episodes, which result in rarely having several main characters besides Johnny on screen together. We also can't forget the rock solid guest stars Sean Patrick Flanery and David Ogden Stiers. Both actors provide immeasurable amounts of validity to their roles and really help hold the series together. One of The Dead Zone biggest assets is its production values. Having only 11 episodes a season and shooting in Canada certainly helps get a lot of bang for their buck. Most notably the visual effects improve every year and never get to the point where they seem to be over utilized. The sets and locations also seem to always look impressive, most likely rivaling shows with much bigger budgets.

The Dead Zone still remains strong in its 4 Season because it falls back on its strengths. I'm eager to catch up with Season 5 to see how the show has progressed. The word from producer Shawn Piller is that the show will probably get a 6th and 7th Season. Now that's the kind of news I like to hear.

Below are summaries (from the DVD liner notes) of all 11 Season 4 episodes, plus the holiday special :

  1. BROKEN CIRCLE - June 12, 2005 - Johnny (Anthony Michael Hall) fights to stop Rebecca (Sarah Wynter) from killing Greg Stillson (Sean Patrick Flanery), whom she believes is responsible for her sister's murder.
  2. THE COLLECTOR - June 19, 2005 - Johnny's (Anthony Michael Hall) visions of a young girl's abduction lead him on a life-and-death race to find "the collector" (Brian Markinson), a disturbed man who kidnaps and indoctrinates young women.
  3. DOUBLE VISION - June 26, 2005 - Johnny's (Anthony Michael Hall) ability to alter fate is put to the test when he meets a young woman (Jennifer Finnigan) with psychic abilities of her own.
  4. STILL LIFE - July 10, 2005 - Johnny (Anthony Michael Hall) becomes embroiled in a murder mystery as he searches for the missing daughter of a famous artist.
  5. GRAINS OF SAND - July 30, 2005 - Johnny (Anthony Michael Hall) faces a difficult decision after saving an infant from a dangerous ring of human traffickers.
  6. VANGUARD - August 7, 2005 - When Johnny touches a former science student and sees Armageddon, he sets out to find how this student - now a gifted researcher for a biomedical company - could be working on something that's connected to a weapon. The truth puts Johnny and his prized prot�g� in the crossfire between Greg Stillson and destiny.
  7. HEROES & DEMONS - June 17, 2005 - An autistic boy seeks Johnny's (Anthony Michael Hall) help to save his father (David Neale), a tough cop awaiting execution for the murder of federal DEA agent.
  8. COMING HOME - August 21, 2005 - Residents at a Cleaves Mills retirement community are dying at an unusual rate, and the old folks there speak in whispered tones about a Shadow Man that creeps the halls in the dead of night. It's a macabre tale that ultimately threatens to swallow Sarah's beloved father, Bruce, and possibly Johnny himself. Meanwhile, JJ manages to put aside his fears and preconceptions about the elderly and connect with his cantankerous old great grandfather by helping to unlock the little boy inside the old man.
  9. THE LAST GOODBYE - July 24, 2005 - Johnny goes on the road in search of a rock and roll legend - a man who has been dead for many years. His trail will lead him down a path where he becomes the rock star, and through his visions he will relive the last few days leading up to the rock star's mysterious disappearance.
  10. BABBLE ON - August 14, 2005 - Johnny visits a noted local psychiatrist to seek treatment for his persistent nightmares. After his first session on the couch triggers a cryptic vision of an impending homicide, he is thrust into an investigation that will not only reveal the murderer's identity, but will ultimately uncover a family secret buried in the deepest, darkest regions of his subconscious.
  11. SAVED - August 28, 2005 - In a bizarre turn of events, Stillson (Sean Patrick Flanery) begs Johnny (Anthony Michael Hall) to help him investigate the disappearance of his girlfriend, Miranda (Laura Harris).
  12. A VERY DEAD ZONE CHRISTMAS - When female psychic Alex Sinclair (Jennifer Finnigan) pays Johnny (Anthony Michael Hall) a surprise Christmas visit, the two work together to solve the mystery of one very lost and confused Santa.

The DVD

Video: Shot in 1.77:1 anamorphic widescreen using HD Digital 24P format, The Dead Zone Season 4 looks amazing on DVD. The digital-to-digital transfers are packed full of detail and the colors are vivid and accurate. Black levels look remarkably good with the exception of a few low lit scenes. While there are a few drawbacks when shooting with 24P HD digital cameras, the overall outcome is what speaks loudest. It's hard to believe that The Dead Zone could look any better except in High Definition.

Sound: The Dolby Digital 5.1 soundtrack for each episode are simply on par with the best I've heard from a Television Show. All five channels are used extensively and even the LFE gets a workout frequently. The surround channels are used exceptionally well and the separation of the front and center channels are excellent. While there aren't any optional subtitles included, CC is available.

Extras: While not nearly as packed as some of the previous seasons of The Dead Zone, Season 4 still has a decent array of special features. First up are two audio commentary tracks on episodes "Broken Circle" and "Saved". Executive producers Llyod Segan, Shawn Piller and actor/producer Anthony Michael Hall contribute to both tracks as well as writer Michael Taylor for "Broken Circle". Both tracks are very informative and the commentators interact very well together to create a fun experience. Spread out over the three DVDs are 12 deleted scenes, most of which have optional commentary tracks by Shawn Piller. For the Episode "Broken Circle" there is also a optional "Introduction by Co-Executive Producer Shawn Piller". On the 2nd disc there is "Production Design of the Dead Zone" which runs 17 minutes in length. This informative featurette covers many of the logistical issues that the crew of The Dead Zone deal with making each episode. Last, but far from the least important extra is on the 3rd disc is a "Tribute to Michael Piller". This extra pays tribute to producer/writer Michael Piller who sadly passed away in November of 2005. Besides co-creating The Dead Zone, Piller also worked on several of the Star Trek series including co-creating one of my favorite TV shows, Deep Space Nine.

Final Words:

Despite all the changes in The Dead Zone universe, not much has actually changed in the show. While that's good and bad in some respects, the bottom line is that Season 4 of The Dead Zone delivers 12 quality episodes that look and sound amazing on DVD. Fans of the show will mostly likely want to pick this up, especially considering the low price point. If you're new to the The Dead Zone, I recommend at least picking up the first season on DVD. You'll get hooked just like I did.

DEAD ZONE SEASON 2 DVD TALK REVIEW



THE EPISODES


Based on Steven King's popular book, The Dead Zone is one of those few television series that surpasses the source material on which it is based. Last year, I was lucky enough to review Season One, and now I'm back to let you know that not only is Season Two just as good�it's actually better.

Anthony Michael Hall stars as Johnny Smith, a young man who has psychic visions as the result of a horrible automobile accident. He was in a coma for six years, and when he woke up, he found his fianc� (Nicole deBoer) married to the town sheriff (Chris Bruno) and raising a son who doesn't even know that Johnny is his father.

Season One ended with a great cliffhanger, in which Johnny foresees the end of the world at the hands of a slimy politician (Sean Patrick Flanery) running for Congress � and Season Two picks right up where Season One left us.

Here's a summary of what you'll get to see in Season Two (Warning: Moderate Spoilers Ahead!):

"Valley Of The Shadow" - Johnny is busy trying to connect his apocalyptic visions with Greg Stillson (Flanery), but is sidetracked when a young boy is kidnapped by a serial killer who seems to think Johnny is a prophet sent from God.

"Descent" - In part one of a two-part story, Johnny and Walt (Bruno) head into a mine shaft to try and rescue some trapped teenagers. But Walt is critically injured in the rescue and winds up fighting for his life.

"Ascent" � In the conclusion, Johnny must use his psychic abilities to try and save Walt � who is deep in a coma. As a result, Johnny is able to find out more about the man who married his fianc�and comes face to face with an entity that may be God himself.

"The Outsider" � Johnny has a vision that a pharmaceutical company is about to release a drug for women that will affect the birth of thousands�if not millions of babies.


"Precipitate" � In one of Season Two's best shows, Johnny gets a blood transfusion and realizes he can see into the lives of six people�one of which he knows is going to die. The rest of the episode is spent with Johnny as he tries to stop this tragedy from happening.

"Scars" � Determined to stop Stillson from winning the election, Johnny uses his powers to team up with the opposition, Harrison Fisher (Gerald McRaney). But when Johnny finds out a dark secret about Fisher's past, will he be able to continue to support him?

"Misbegotten"� This is the weakest episode of the season, as Johnny is kidnapped by three women who hope he can use his abilities to solve a murder that happened in an abandoned house many years ago.

"Cabin Pressure" - Flying home a commercial airliner with Reverend Purdy (David Ogden Stiers), Johnny foresees the plane exploding. He must now convince the pilot and crew to listen to him or face disaster.

"The Man Who Never Was" � Robert Culp guest stars in this great episode that has him playing a man with a secret past.

"Dead Men Tell Tales" - Johnny saves the life of a mob boss when he warns him about an upcoming hit. But he soon finds out that he may have caused the wrong man to get killed.


"Playing God" - This is not only my favorite Dead Zone episode, it's one of the best hours of television I have ever watched. Johnny throws a party for an old high school buddy (Lochlyn Munro) who is in desperate need of a heart transplant. But when Johnny's visions show that his buddy's sister (Ally Sheedy) must die in order to give her brother a heart, Johnny must make the difficult choice in selecting which one of his friends are going to die. It's a powerful, moving episode that really showcases what is great about this series.

"Zion" - Johnny's physical therapist, Bruce (John L. Adams), attends the funeral of his father (Louis Gossett, Jr.) and finds himself using Johnny's powers to go back and find out what his life may have been like if he had followed in his father's footsteps. Another powerful episode, with some great acting from Gossett and Adams.

Note: It was here that the 13-episode second season of The Dead Zone was supposed to end, but USA commissioned six more shows � intended to focus more on action and less on the ongoing storylines. These additional episodes became known as "The Summer Six" � which actually consisted of seven episodes, since one was included from the original thirteen that was delayed for political reasons (it is noted below).

"The Storm" - While Johnny's friends plan an "intervention" for him at one of Purdy's country retreats, Johnny sees the coming of a great storm � one whose powerful force may have something to do with his psychic abilities.

"Plague" � At the school science fair, Johnny foresees all the children of the town getting sick and dying. He must now convince a government investigator (Stephen Tobolowsky) that the plague is real � even though there is no apparent trace of it.

"Deja Voodoo" � After meeting an attractive young woman (Reiko Aylesworth) at a restaurant, Johnny must live the same moments over and over again � until he can prevent her death�and his own.

"The Hunt" � This is the episode that was originally made as part of Season Two's first thirteen shows, and had its airdate postponed. In it, the United States government hires Johnny to help track down a noted Arab terrorist�one who might be using a dialysis machine. The noted terrorist is never mentioned by name, but it's more than clear in the episode who they are referring to. The episode's airing was postponed due to the American invasion of Iraq near the time it was originally scheduled to air.

"The Mountain" � On a fishing trip with Walt, Sarah (deBoer) and his son, Johnny has a vision of a plane crash that happened a few years back. The four of them are led by a local ranger into the mountains to search for the downed plane�but the ranger has an agenda of his own that has to do with the cargo the plane was reportedly carrying.

"The Combination" � Johnny foresees the death of a fighter in a championship bout, but can't convince him that the fight will end in his demise.


"Visions" � Returning to the ongoing storyline from earlier in the season (and hinted at in each of the "Summer Six" episodes), the conclusion to Season Two has Johnny encounter a strange visitor (Frank Whaley) from the future who may just know the answer to Johnny's visions about the end of the world. As with the first season, we get a great cliffhanger here � setting up Season Three (currently airing on the USA Network � Sunday Nights!).

THE DVD

Video:
Each episode is presented in widescreen anamorphic at the 1.78:1 ratio. There are four episodes per disc (except for Disc Five, which houses only the final three shows) and there is a slight bit of compression/pixilation noticeable in the background of a few scenes, although it's nothing distracting. Colors are properly balanced, and the shows (which is shot on 35mm film and transferred to the digital format for DVD) have a great look to them.

Audio:
The audio is presented in 5.1 Dolby Digital sound, with the only noticeable problem being that the audio on the menus is much louder than the audio in the actually episodes (which also occurred on the Season One discs). Fortunately, there's no major swings in audio levels during the actual shows. Although not a highly aggressive track � it's a reasonably active one from time to time, and nicely done for these DVDs.

Extras:
Other studios releasing TV shows could learn a lesson or two from these Dead Zone discs. The extras are simply wonderful, with Commentary Tracks for all nineteen episodes, and including commentaries from stars Anthony Michael Hall, John L. Adams and Chris Bruno. We even get commentaries from the guest stars of episodes, including Robert Culp, Louis Gossett, Jr., Frank Whaley, and Reiko Aylesworth. And of course, there's commentary from the crew, including co-creators Michael Piller and Sean Piller; and Executive Producer Lloyd Segan. I know of no other show on DVD where so many different people are involved in the commentary tracks � and I think it goes to show just how proud those involved are of the program�and deservingly so.

Many episodes also include a look at selected Storyboards, Deleted Scenes, and/or Interviews with one of the guest stars. Like many of the commentary tracks, the interviews here are a real gem � as we get to see the likes of Robert Culp, Louis Gossett, Jr., Ally Sheedy, Frank Whaley, Stephen Tobolowsky and Reiko Aylesworth talk about their experience on the show. Most impressive, perhaps, is the kind words almost all of these guests have to say about Anthony Michael Hall � especially from the likes of Culp and Gossett, Jr., who both go out of their way to note what a fine young actor they think he is.

Finally, spread out over the space of the five DVDs are featurettes (running about 5 to 10 minutes each) entitled Making Of An Episode, that take the viewer through each stage of how an episode goes from idea, to script, to screen, to your TV. These are broken down into the following segments: Script Writing; Casting; Costumes; Location Scouting; VFX Meeting; Production Meeting; Directing; Cinematography; Acting; Assistant Directing; Editing; VFX Materials; and Sound Mixing. Along the way, we get to meet many of those who are involved behind the scenes of each Dead Zone episode, and learn a little bit about what they do.

THE BOTTOM LINE

Top to bottom, this is a great boxed set. It's a great show, it's holds up to repeat viewings, and it has the kind of bonus material that every television show release should strive to match. Like the episodes themselves, The Dead Zone � The Complete Second Season set seems to be a work of love from those who make the show. It was the most fun I've had watching DVDs this year, and it deserves nothing less than a spot in the "DVD Talk Collector Series"!

THE DEAD ZONE SEASON 1 DVD TALK REVIEW


THE EPISODES

For those of you whose only recollection of Anthony Michael Hall is as Russ Griswold in the first Vacation movie or perhaps the various comedic roles he had in several 1980's John Hughes pictures, you're in for a big surprise as he plays Johnny Smith in TV's The Dead Zone, which is based on the Stephen King book and 1983 David Cronenberg film of the same name.

Perhaps it was because I have neither read the book or seen the 1983 film (so I had nothing to compare it with), but I enjoyed the television show quite a bit. In fact, I enjoyed it so much I was surprised that prior to reviewing this DVD set, I had virtually no knowledge that the series even existed and was running episodes on the USA Network. My guess is that there are just as many people reading this review who have little knowledge of this show � which is a shame, since I'm here to tell you it's one of the best series I've seen in a good while. Not just a good program in terms of entertainment, but deep, moving drama that ranks right up there with the best episodes of The Sopranos, 24 and C.S.I.

If you're not a fan of horror, don't be concerned�neither is this reviewer. The Dead Zone isn't a horror series�it's solid science fiction with a bit of the mystical thrown in. The story revolves around Johnny Smith (played by Hall) a young man who started to have psychic abilities at an early age when he was injured playing ice hockey. Years later, we find him living a normal life, teaching school and engaged to be married to his sweetheart, Sarah (Nicole deBoer). But a tragic car accident causes him to go into a coma for six years, and when he awakens, he finds his finance married to another man, finds he has a son he never knew about, finds that his mother has passed away, and finds that the part of his brain that is inactive in most people � "The Dead Zone" � is working and giving him visions of people's futures every time he comes in physical contact with them.

Here's a brief rundown of the stories you'll see in this Season One DVD box set:

Wheel of Fortune - The pilot episode in which Johnny awakens from his coma to find his new life � and his newfound powers.

What It Seems - Johnny must track down a serial killer before he kills again.

Quality of Life - Johnny begins assistant coaching the high school's hockey team only to discover that one of the players may have a death-threatening heart condition.

Enigma - Johnny helps an old man search for the missing love of his life, and finds himself transported back to World War II in his visions.

Netherworld - Johnny awakens to find himself married to Sarah and living his life as if his accident had never happened. But a recurring vision of a fiery explosion is haunting him.

The House - Seeing disturbing visions in his home, Johnny decides to get to the truth behind his mother's death � and helps his neighbors get through a tragedy of their own.

Unreasonable Doubt - Johnny is called for jury duty and is the odd man out during a trial of a young black man arrested for murder, being the only one that believes he is innocent.

The Siege - Johnny and Sarah find themselves in the middle of a bank robbery and hostage situation, and Johnny must keep trying to change the future to avoid a disastrous result.

Enemy Mind - Searching for a runaway teen, Johnny is exposed to drugs that alter his Dead Zone and leave him with confusing visions.

Here There Be Monsters - Visiting a small New England town, Johnny is suspected of an occult murder and put on trial by the townsfolk, who think he engages in witchcraft.

Dinner With Dana - Johnny spends a romantic evening with the town's reporter (cast regular Kristen Dalton), but soon discovers her ex-lover is back in town and looking for revenge.

Shaman - Johnny believes a meteor is about to strike a small town, but after he is injured looking for the impact point, he has visions of an ancient American Indian � and soon discovers that the two of them may have a lot in common.

Destiny - Sean Patrick Flanery guest stars as Greg Stillson, a congressional hopeful who has his own secret agenda � and about whom Johnny is having horrific visions of the future.

THE DVD

Video:
The Dead Zone is presented in 1:78:1 anamorphic widescreen and the overall transfer is fairly good for a television show, although not quite as sharp as many theatrical anamoprhic DVDs. However, there is little, if any, evidence of dirt or graininess to the picture.

Audio:
Presented in 5.1 Dolby, the audio here is nicely done, and although it is far from an aggressive track, there is a nice balance between soundtrack, sound effects and dialogue. I did notice that the sound of the episodes were a little lower than the sounds of the actual menu, so be sure to have your remote ready to crank it up a few notches once you start viewing the actual show.

Extras
For a television show that isn't all that well-known, this box set has a ton of bonus features that really leave other TV box sets lacking by comparison. For starters, each and every episode has a Audio Commentary track featuring at least two (sometimes more) participants from the cast and crew. All of the main actors (except, sadly, David Ogden Stiers) participate in at least one of the tracks, and star Anthony Michael Hall lends his comments to six of the thirteen tracks.

There are a number of Featurettes on the set, one or more on each of the four DVDs. Disc one presents Behind The Scenes: Genesis, while disc two brings viewers Behind The Scenes: Writing, disc three features both Behind The Scenes: Music and Behind The Scenes: Special Effects, and the final disc has Behind The Scenes: Guest Stars. All of these featurettes are quite informative and fun to watch, although my copy of disc four (my discs were check discs, so they may or may not have corrected this on the release version) had a synch problem with the video/audio for Behind The Scenes: Guest Stars.

The first three discs also contain Storyboards for selected episodes, with storyboards for Quality of Life on disc one, storyboards for Netherworld and The House on disc two, and storyboards for The Siege on disc three. In addition to all these bonuses, viewers will also find a First/Second Season Promo on disc two � which is essentially two promotional commercials for the start of season two (which started in January 2003), as well as a Second Season Preview with comments from co-creator Michael Piller on the extras section of disc three.

Careful disc searchers will be able to find some hidden Trailers on the first three DVDs by highlighting the Lion's Gate Logo in the main menu. Disc one has a trailer for the series, plus some trailers for additional Steven King made-for-TV movies. Disc two has a single trailer for Rose Red, while the third disc has a single trailer for Storm of the Century.

THE BOTTOM LINE

I went into The Dead Zone thinking it would be a nice diversion and came away a huge fan of the series. The DVD set is reasonably priced, and with so much bonus material on these DVDs, those who enjoyed the shows as much as I did will have plenty of supplemental material to watch and listen to long after they have viewed the thirteen shows.

The Dead Zone is a wonderful TV series that deserves far more attention than it has been getting. Perhaps this box set will help the program gain a wider audience. At the very least, it has produced at least one more regular viewer. Be sure to take a look�Johnny tells me picking up this box set will make your future a much happier place!