Grand Theft Auto IV is, without question, one of the most highly anticipated games of 2008. Rockstar Games has shown us pieces of GTA IV on three different occasions. With each visit we saw the incredible potential for GTA IV, but not having the chance to play it, we could only assume these things would prove true. We knew there was a new dimension of verticality to the city, that our anti-hero Niko would be a down-to-earth anti-hero rather than an over-the-top movie spoof, that the new level of physics would bring greater realism to driving cars, and that it would be fun going bat$#!@ crazy running through the streets with a gun in hand (Martin Lawrence style). It wasn't until Rockstar turned over the controller and let us play GTA IV that we could finally confirm that, yes indeed, these statements are all true. The next iteration in the Grand Theft Auto series isn't just a prettier version of San Andreas or Vice City. It's more cinematic, more realistic, and yeah, more fun. It's a whole new ballgame in Liberty City. For the first time, Rockstar gave us hands-on access to both the PS3 and 360 versions of GTA IV. The good news is that no matter which system you prefer, you're going to have a great-looking game to play. There are only some minor visual differences noticeable between the two preview versions. The 360 build is brighter and has slightly more vibrant color while the PS3 build has less aliasing issues. Both display a solid, consistent framerate even during scenes with heavy pedestrian traffic and wild explosions. While graphics whores will find subtle differences to nitpick, the average Joe is going to be happy with either version. And just to prove it, we have takes on GTA IV from PS3 fanboy Greg Miller and the distinguished gentleman from Xbox 360, Hilary Goldstein. Greg's Take After getting run down by a car we were trying to steal, getting thrown through a windshield when we hit a barricade and gawking at the plume of black exhaust that poured out of a beater we fired up, it was time to get into some of the missions that make up Grand Theft Auto IV. And because everything's new and we suck again, we started from the beginning. First up was "Bleed Out," which acts as a hands-on tutorial for the brand new fighting engine. Niko's doing his thing and ascending the ranks of the criminal underbelly when a call from Roman -- owner and proprietor of the cab company Roman Bellic Enterprises -- comes in and the cousin rants and raves about some guys who are coming to beat him senseless. We jumped behind the wheel of a passing car and the HUD sprung to life with a GPS line directing us to our panicked cousin. After slamming into some mailboxes (Mail shoots into the air!), newspaper stands (Papers shoot into the air!) and people (Their lifeless corpses roll over the top of the car!), we arrived at a fenced-in basketball court and saw a handful of bad guys surrounding our kin. Once on top of the perps, we were treated to a cutscene explaining the ass kicking and then thrown into GTA's hand-to-hand combat system. Whereas in the old games it was all about pounding a button and watching your character swing, specific actions are now mapped to specific buttons. Niko can punch, kick, head butt and block and you can choose in what order he does what moves. As one of the goons wailing on Roman stepped up to challenge us, we began swinging and kicking with style. If we timed our button presses correctly when the goon swung, we could reverse the punch and do some damage.
In between exploring the missions of GTA IV (FYI, the game autosaves after each mission.), we took in a few of the sights and sounds of Liberty City. Now, we could've tried to obey the rules as we took in the towering buildings, snazzy cars and intricate details, but most of our tour involved driving on the sidewalk and kicking people in the head. However, not everyone was ready to take Niko's crap. Not everyone is heartless in Liberty City. For instance, we ran our car into the back of some dude's ride, and this guy gets out like he wants to start something. We'll be damned if someone's going to disrespect Niko, so we climb out and start punching the guy in the face. Suddenly, a passerby runs into the fray and starts beating on us. Outnumbered and out-skilled, we took off in another direction with the pissed off pair in hot pursuit. We ran for awhile, and when it was clear we couldn't lose'em, we fought, lost and ended up outside the hospital with a little less money.
A similar running and beating escapade ended with the cops chasing us down. However, when all looked lost and Niko raised his hands in defeat, we were presented with a unique option in the GTA universe -- for the first time, we could run. Yes, when the cops catch up to you on foot, Niko will initially play along with the arrest but can take off before the cuffs are put on. Not a bad move if you need to catch your breath (Niko gets winded from running) or a car crawls across the screen to provide an easy escape.
The next chunk of Niko's adventure involved an incredibly hard to understand Rastafarian named Little Jacob. "Jamaican Heat" seemed like your typical GTA gun tutorial but it ended with a breathtaking view of the city and its lit-up buildings reaching into the night sky. Running a cab from Roman's company, you pick up Little Jacob, he hot boxes the car, mumbles for a while in an accent so thick neither the captions nor Niko can keep up, and hands you a piece. We proceeded to learn all about the new gunplay system -- you can lock-on, free aim and take out specific body parts if you like -- and take out a thorn in Little Jacob's side.
That's awesome and all, but "Concrete Jungle" was the mission that solidified Little Jacob as having some kick-ass tasks. Again, you pick up Little J. and take him to shakedown some thugs. Niko waits in the car while watching the back alley, things go wrong, and three bad guys burst through the emergency exit. We hit the gas, killed one guy with the car, nicked another and completely missed the third.
Hil's Take
There are three things we should warn you about before you choose to get excited for GTA IV. Consider all three items carefully, because if none of them appeal to you, then GTA IV will likely be a major disappointment.
- GTA IV fixes the questionable targeting system from past iterations
- Relationships are now dynamic, so ignoring calls from cousin Roman when he is being pursued by violent loan sharks will irrevocably alter your relationship for the rest of your stay in Liberty City
- There's lots of stuff to blow up and thousands of people to kill