Friday, December 10, 2010

CHRONICLES OF NARNIA 3 NOW AVAILABLE

HERE IS THE SUMMARY FOR THE MOVIE CHRONICLE OF NARNIA 3 FROM IMDB

Lucy and Edmund Pevensie return to Narnia with their cousin Eustace where they meet up with Prince Caspian for a trip across the sea aboard the royal ship The Dawn Treader. Along the way they encounter dragons, dwarves, merfolk, and a band of lost warriors before reaching the edge of the world.

HERE IS A REVIEW FOR THE MOVIE CHRONICLE OF NARNIA 3 
Young wizards casting spells? A lengthy quest involving the retrieval of all-powerful weapons? Seems like the production of "The Chronicles of Narnia: The Voyage of the Dawn Treader" wanted to keep this third installment of the fantasy franchise as familiar to family audiences as possible. And who could blame them after the sleepy antics of 2008's "Prince Caspian" effectively halved the box office intake of 2005's "The Lion, The Witch, and The Wardrobe." Financial matters were heading in the wrong direction, necessitating a shake-up across the production, leaving the new film refreshingly energetic in the early going, but powerless to fight off the frigidity emanating from the source material.
As war rages across England, Lucy (Georgie Henley) and Edmund (Skandar Keynes) have moved in with their uncle, while enduring the pestering presence of their snotty cousin, Eustice (Will Poulter). When the magical land of Narnia requires their return, the trio is pulled back into their lost kingdom, arriving on the Dawn Treader, a massive ship belonging to Prince Caspian (Ben Barnes). Learning of an exceptional evil that necessitates the collection of seven royal swords to eradicate, the team sets sail for the edge of the world, bringing along mouse soldier Reepicheep (voices by Simon Pegg) for protection. On this journey, the group is haunted by their fears and envy, exploited by the powers of a dark island while Eustice, struggling to learn the rules of Narnia, is accidentally transformed into a dragon.
The world that C.S. Lewis laid out for "The Chronicles of Narnia" has been treated with white-gloved respect throughout these three pictures, but it's a museum appreciation, lacking distinctive cinematic firepower to launch it skyward. "Dawn Treader" makes a significant effort to up the action quotient of the material, setting sail on a sequel that's mindful of forward momentum and swashbuckling efforts, compelling director Michael Apted to crudely cram in character progression along the way. For the first act, there's electricity here that elevates the franchise, finding a new adventurous purpose beyond the observance of Narnia wonderment. For 40 minutes, the picture parries, leaps, and sprints around, pushing the characters to work up a healthy sweat as the quest is established, arcs commence, and Aslan (the droning Jesus-lion, voiced by Liam Neeson) is blessedly nowhere to be found.
Once the gang busts up a slave colony and kicks off the hunt for the swords, the excitement of the film deflates rapidly, with the script quickly weighed down by the needs of adaptation, creating little moments for all voyagers involved to keep them busy. It's a question of maturation and vanity for Lucy, an internal struggle with heroism for Edmund, leadership blues for Prince Caspian, and general pissing and moaning from a disorientated Eustice. Pausing the special effects kills the established oomph, bestowing tedious exposition to actors who aren't skilled enough to make their transformations interesting, led around by an overwhelmed Apted, who shows a shocking disregard for metered reaction. If it isn't a slack-jawed, bug-eyed close-up of wonder, it's not in this movie. A hardcore demonstration of obnoxious behavior emerges from Poulter, who wildly overplays his role as the runt of the Narnia litter. The young actor is pure agony to watch, shrilly stomping around the frame without a leash to make points of discontent that demand a more refined touch of humiliation. Poulter's scenes are simply unbearable, rendering Eustice's journey from brat to fire-breather something to dread, not enjoy.
Cameos from previous Narnia residents help the continuity out, and Pegg's interpretation of the pirate mouse is expectedly rich with wit and friendly tones of animated encouragement. While the star power is welcome, it can't fight spirituality, as the subtleties of the Christian themes that flow throughout the series are decidedly more pronounced for the third round. Talk of belief, faith, sin, and a few appearances from God himself, Aslan, helps to broadly underline the real quest of the characters: to reach Heaven. The spiritual sentiment isn't the offense, only the primitive delivery, destroying the mystery of Narnia and its all-holy cat.
Cursed with a bothersome 3D overlay (placing annoying sunglasses on ace cinematographic work from Dante Spinotti) and ho-hum monsters (an attacking sea serpent looks pulled directly from "Predator"), "Dawn Treader" has many obstacles to hurdle before it finds an ending. Mercifully, there's a tone of finality here, at least for most of the characters. Barring a box office disaster, the franchise will live on, albeit in the clammy hands of flared-nostril wuss Eustace.
Aslan, take me with you!


Tuesday, December 07, 2010

FASTER NOW AVAILABLE

HERE IS THE SUMMARY FOR THE MOVIE FASTER FROM IMDB
An ex-con sets out to avenge his brother's death after they were double-crossed during a heist years ago. During his campaign, however, he's tracked by a veteran cop and an egocentric hit man. 

HERE IS THE REVIEW FOR THE MOVIE FASTER FROM DVDTALK
Spending the last few years of his career trying to make family audiences adore him, Dwayne Johnson has elected to return to his action roots with the thriller "Faster." Wonderfully sleazy in spurts, R-rated, and filled with asphalt-peeling car stunts, the picture has enough nasty attitude in the early going to inspire unexpected confidence in director George Tillman, Jr. The woozy sense of sick doesn't make it to the very end, but it carries the picture far enough to extract a faint recommendation, especially to anyone feeling nauseated by Johnson's recent career choices.
Driver (Dwayne Johnson) has just served a 10-year prison sentence for a botched bank robbery that resulted in the murder of his beloved brother. Gifted a gun and Chevrolet Chevelle, Driver hits the road, planning to slaughter those responsible for the grisly death. Gunning down a range of perverts and scumbags, Driver finds his task challenged by Killer (Oliver Jackson-Cohen), a psychologically fractured hitman/former tech guru who hunts for pleasure, not for cash, taking the job despite protests from his new wife (Maggie Grace). Also in the mix is Cop (Billy Bob Thornton), a junkie detective partnered with Cicero (Carla Gugino), looking to bring Driver to justice.
"Faster" commences with a delicious monosyllabic opener dusted with a series of classic rock tunes. Here we meet the characters in purely visual terms, with the director covering their character beats using bits of style and shots of sweaty staring, establishing the murderous trio as separate forces to be reckoned with, all addicted to their own personal poison. "Faster" kicks off with a mighty grindhouse sweep, itching to raise some hell as caged animal Driver is unleashed from his cell, literally running away from prison to commence his "Kill Bill" odyssey of vengeful fury. It's a corker of an opening that seizes an atypical concentration for the genre, establishing an unflinching tone of revenge that refuses any sort of levity.
Driver's mission is brought clearly into view by Tillman, Jr., who keeps the first half of "Faster" efficient, bloody, and brooding, molding Driver after Clint Eastwood, keeping the gunfire high and the vocabulary low. Hulked out, Johnson makes for a swell shadow of doom, storming the locations with a hyperventilated fixation that makes for a few brutal showdowns, with additional thrills provided by rumbling car stunts that keep the engines revved and the tires squealing. Establishing the brute's mission, "Faster" doesn't have to gesture much to make an impression, observing Driver as he hunts down old enemies one by one. The relative simplicity of the first act makes for an exhilarating smorgasbord of junk food cinema tropes.
It's a crime screenwriters Tony and Joe Gayton aren't more secure in their vision. Despite establishing three vivid characters (bestowing Killer with surplus Brit eccentricity), the writers look to hang this violent display on something substantial, having Driver confronted with biblical forces when one of his old foes turns out to be a radio-savvy preacher. The AM-enabled hellfire taunts challenge the character's sense of handgun justice, thus throwing off the movie's squinted reign of terror. The development of a conscience slows "Faster" to a crawl, while stripping the film of its thrilling weightlessness. Suddenly there's a plot and dirty deeds to reflect upon, and all of it seems far too calculated to appease hungry actors demanding redemptive dimension.
"Faster" shifts into park for the snoozy conclusion, bringing down the experience in an effort to resonate with the audience through some faint type of spiritual awareness. Moviegoers don't need the moral reinforcement, as I'm positive a majority of viewers out there are more than happy watching Johnson rampage in a singular display of ass-kickery. Tepid characterization need not apply.
HERE IS THE DIRECT DOWNLOAD FOR THE MOVIE FASTER (NEWZBIN FILE).

CYRUS NOW AVAILABLE

HERE IS THE INFO FOR THE MOVIE CYRUS FROM IMDB
A recently divorced guy meets the woman of his dreams. Then he meets her son. 

HERE IS THE REVIEW FOR THE MOVIE CYRUS FROM DVDTALK


Filmmakers Mark and Jay Duplass and their superior cast have together created a memorable portrait of a very particular kind of familial dysfunction: the uncomfortably close relationship between a single mother and her grown son. In Cyrus, we watch this relationship go through a painful and trying transition through the eyes of an outsider - the mother's new boyfriend. With the ever-morphing interpersonal dynamics of these three characters as its sole concern, Cyrus succeeds both as an observational drama, a charming romance, and a teeth-grittingly funny comedy.

John (John C. Reilly) has been divorced for seven years from Jamie (Catherine Keener), who encourages her shy and lonely ex to get out and meet women. At a party one night, a very drunk John meets Molly (Marisa Tomei) and, seemingly against the odds, sparks fly immediately. Not long after their first few evenings together, John discovers that Molly has a grown son, Cyrus (Jonah Hill), still living at home. The first interactions of the three are chock full of awkwardness - factors here include Cyrus' age, the newness of John and Molly's relationship, Cyrus' over-dependence on Molly, and Molly's tendency to coddle her 21-year-old son. It soon becomes apparent that Cyrus has no qualms about manipulating Molly and her relationship with John, all in order to avoid taking responsibility for himself and facing life as an independent adult.

What is perhaps most remarkable about Cyrus is that it doesn't paint Molly and Cyrus' relationship as something that is merely creepy, or comical, or one-sided in any way. Both mother and son are culpable in the dysfunction at play here, even though Cyrus, whose behavior borders on the sociopathic, is certainly the focus of the conflict with John. Molly is slow to perceive Cyrus' manipulative machinations, but when she does, she also understands that she has enabled years of antisocial tendencies and we see her grappling with her own sense of responsibility.

This probably all sounds very heavy-duty, but what's so remarkable about the weight of the mother-son relationship is that it comes off as so authentic in the midst of truly funny scenes and skillfully balanced performances by Reilly and Hill. Reilly is the straight man here to Hill's Uncle Fester-inspired Cyrus. Their comic chemistry is fantastic, in moments both large and small - and particularly when John and Cyrus declare war on each other. Hill carefully modulates both insidious duplicity and youthful confusion, while Reilly's strength here is generating genuine "nice guy" vibes without overplaying a single line or gesture. As Molly, Tomei displays a loving obliviousness while Cyrus fucks with John early on in the story - but this turns into a credibly mature honesty when forced to confront her son about his actions.
The Duplass brothers have used a highly improvisational filmmaking style, not in order to allow these comic actors to find laughs, but to enable them to search for the real human drama beneath what is an otherwise comic situation. It's a highly collaborative technique, and all of the actors rise to the challenge beautifully. It's a brave, forthright approach to a character-based story that eschews visual flourishes of any kind. Working loose, with only a few actors and even fewer locations, the Duplasses bring off a film of impressive emotional depth that addresses a strange but wholly realistic situation. Summer comedies aren't typically known for providing audiences with true cinematic experiences, but Cyrus is an exception.


HERE IS THE DIRECT DOWNLOAD FOR THE MOVIE CYRUS (NZB FILE).

Saturday, November 20, 2010

HARRY POTTER AND THE DEATHLY HALLOW NOW AVAILABLE

HERE IS THE SUMMARY FOR THE MOVIE HARRY POTTER 7

As Harry races against time and evil to destroy the Horcruxes, he uncovers the existence of three most powerful objects in the wizarding world: the Deathly Hallows.

HERE IS A REVIEW FOR THE MOVIE FROM DVDTALK.





Okay, muggles, you can stop holding your breath now. Harry Potter and the Deathly Hallows: Part I is really good. It may even be the best movie in the series so far. I haven't enjoyed myself at Hogwarts this much since Prisoner of Azkaban.
The first of the two-part conclusion, Deathly Hallows: Part I is an adaptation of the last book in the J.K. Rowling series. The story opens sometime after the end of The Half-Blood Prince. Dumbledore is gone, and Lord Voldemort (Ralph Fiennes) has taken over the Ministry of Magic. The Order of the Phoenix, the secret group that defeated He That I Shouldn't Have Named when he last made a play for domination, are taking Harry Potter (played, as always, by Daniel Radcliffe) into hiding. He is, of course, the chosen one, and it's believed that only he can stop Voldemort. The mission is to find the remaining Horcruxes, magical objects that contain pieces of a Voldemort's soul. As long as these trinkets exit, he will never die.
Things go dark rather quick in The Deathly Hallows, and Harry and his crew, Hermione Granger (Emma Watson) and Ron Weasley (Rupert Grint), are exiled to the wilderness to try to figure out what to do. I haven't read the books, but I'm told this is the one where the teens spend a lot of time camping. For the cinematic version, writer Steve Kloves (who wrote the screenplays for all the films) and director David Yates (the man behind the camera on the final four) have compacted most of that stuff, and the movie never lingers long on these foresty pit stops.
In fact, The Deathly Hallows: Part I has a lot of forward momentum, and there are quite a few exciting action sequences that keep the story moving. There is a fast-paced skybound broom and cycle chase, a few wand-to-wand duels, and even some nerve-wracking scenes of true suspense. My favorite bits in the movies have always been when we get to go into new environments and poke around. For instance, an extended sequence at the Ministry of Magic is inventive, thrilling, and even funny. Yates is joined this time around by cinematographer Eduardo Serra (Unbreakable), who is equally adept at capturing the moodiness of the story and keeping it lively. There is a lot of running, flying, and teleporting in The Deathly Hallows: Part I, and the twisting camera moves turn the magic into a dizzying head rush. There is one great camera push in particular, when Snatchers are pursuing the kids in the woods. They come running at the screen as the camera moves in, using the opposing momentum to increase the adrenaline surge.
It's too bad that the Harry Potter franchise took this long to mature into such a solid adventure series. The Deathly Hallows: Part I is what all of the movies should have been like, and it makes it even more frustrating that The Half-Blood Prince was such a goopy morass of teen angst. Even the young actors have grown into their own over the six films. Radcliffe, Grint, and Watson make for an excellent onscreen team. It's impressive overall, when you think about it, that all of these kids have developed so well. It's been nine years since the first movie, and the producers took a real gamble that adolescence would be kind to their leads. The majority of the ensemble, young and old, makes its way back to see this cycle through. If nothing else, Harry Potter can go down as the most ambitious and most consistent of the big cinematic miniseries.
Harry Potter and the Deathly Hallows was over 600 pages, which is more story than one movie could contain. The decision to split the tome in half and make two movies was largely a commercial move--five hours is a long time for an audience to stay seated and also it limits the amount of showings per day. The filmmakers end up using this to their advantage, choosing an appropriate breaking point to give their movie the maximum dramatic punch. Part I builds to an emotional crescendo, including one extremely affecting event near the end of the picture (I was surprised to find myself getting a little misty-eyed). The conclusion is satisfying, despite not being a full resolution. The ultimate irony may be that most moviegoers will probably be up for rolling right into Part II. Potterheads would endure the length to get their fix. Unfortunately, we're all going to have to wait until July.
HERE IS THE DIRECT DOWNLOAD FOR THE MOVIE NZB

Thursday, November 18, 2010

CALL OF DUTY BLACK OPS XBOX 360 NZB NOW AVAILABLE

HERE IS THE REVIEW FROM IGN FOR THE GAME

Call of Duty is the Goliath of the video game world. The series has sold millions of copies and catapulted itself from a solid, World War II shooter to the sprawling multiplayer playground and Hollywood-style campaign that we know today. Call of Duty: Black Ops takes much of what made Modern Warfare 2 great and slightly expands and modifies it. That's not to say that there aren't mistakes to be found within Black Ops, but I think Call of Duty fans are going to be happy with Treyarch's latest effort.
The only thing I'll say about the storyline is that it's the best of the series.
You begin the game as Alex Mason, a soldier being interrogated for information that he can't remember. You play through Mason's memories in search for information. Sam Worthington, Ed Harris, and Gary Oldman deliver expert performances and really nail their respective characters. There are twists, some of which work better than others, and the plot seems to get bogged down and slightly disjointed towards the middle. But unlike Modern Warfare 2, Black Ops does a wonderful job of cleaning everything up for the finale. 

Black Ops is not just a linear game, but sometimes feels like it's on autopilot. Just one example is when you "guide" the takeoff of an SR-71 Blackbird. I tried to not pull back on the flight stick when the game told me to, just to see if there was any other alternative to taking off, but the Blackbird lifted off on its own.
The artificial intelligence of both your friendly soldiers and the enemies you face is pretty poor. Both friendly and enemy soldiers behave like fools for most of the campaign. I once watched a friendly shoot the back of an armored car that he was using for cover for a solid 20 seconds.
There are also a few design flaws and annoyances, not least of all was a game-ending bug in the first level that made me restart the entire mission. No one else in the office ran into that one, but everyone who'd played Black Ops has run into a major design issue at the Battle of Khe Sanh. The mission never tells you what to actually do and even misdirects you.

The new crossbow rocks.
Despite these issues, I really enjoyed the story that the campaign presents and I think it's the best of the series. The characters are well-crafted and the plot rarely disappoints.
Of course, most gamers are more interested in the multiplayer. Call of Duty: Black Ops largely succeeds, presenting a similar (but not identical) set of modes as Modern Warfare 2. Black Ops is a more focused effort, and there will inevitably be those who miss a few of the omitted modes. But you will get some of the playlists later added to Modern Warfare 2, including the Killstreak-free Barebones list.
Black Ops makes its most significant departure from Modern Warfare 2 by adding CoD Points. Earning experience points and leveling up now handles macro stuff like unlocking more custom class slots, Create-A-Class, new modes to play, and the availability of certain weapons and bonuses for "purchase." Everything else (weapons, perks, killstreak bonuses, emblems, different colors for your targeting reticule) is bought with CoD Points

The system itself is overwhelming at first, especially if you're totally new to Call of Duty, but once you get your head around the CoD Points mechanic it's actually pretty cool. When you level up you're handed 1,000 CoD Points that you can spend on whatever you please. It basically allows you to sculpt your style of play however you'd like. The only catch is that once you buy a weapon, perk, or killstreak, there's no going back. In other words, you'd better be damn sure you want that sniper rifle before taking the plunge. This de-emphasizes what made Modern Warfare and Modern Warfare 2's multiplayer so much fun; the leveling itself.
The new Wager Match modes are designed to highlight the importance of CoD Points and they're fun in their own right, but nothing ever reaches the level of enjoyment I had with the traditional leveling mechanic. We've talked at length about the specifics of each Wager Match mode. Just know that One in the Chamber and Gun Game are highlights. The first is a lesson in patience and accuracy and the second gives you a guided tour of 20 of Black Ops' armaments with each kill earning you a new gun.
Standard modes including Team Deathmatch, Domination and Headquarters are still there and are great for leveling up and if you do hit Level 50, Prestige Mode is there with some extra challenges to make it worthwhile. I would have preferred if the new features added to the pre-existing level of fun, rather than pushing what everyone loves to the back burner, but Wager Match is definitely the focus.
The CoD Points system does lead to a higher level of customization in Black Ops. Not only can you customize your title and emblem, but you can write your clan tag on your weapon, change the color and look of your targeting reticule, and lots more. Of course, each and every thing that you add to your character will cost you valuable CoD Points, so you need to have a big stockpile of disposable income before the customization really becomes a viable option.

To help you build up your stash, Treyarch included a contract system where you invest a small amount of points, then attempt to complete a certain objective with the reward being a sizeable chunk of dough. While it's cool enough, I wish the contract system was a bit broader as it currently doesn't allow you to do things like bet on other players' performance or the overall performance of your team. Also, the fact that you can be thrown into a match mid-game can hurt your ability to successfully complete contracts. Here's hoping they tune contracts a bit with the first patch.

Once you get into a match, the level design is well-thought-out, with some stages featuring dynamic elements that change each time you play. Firing Range, for instance, puts target dummies in different spots each time you load the map (same goes for Nuke Town, my favorite). Each stage has parts for just about every style of player. Snipers will be able to find a second tier to rain down fire, campers will have a few cover spots, and everyone else can deal with both open and closed quarters depending on their play style.
The new perks that have been added (I'll let you discover most of them for yourself if you haven't already scoured the Internet for information) are all very cool and, yes, the tactical nuke is nowhere to be found. I will say that the RC Car will likely have its power ratcheted down as it's currently going to be abused by new players, especially since it only takes three kills to earn. Other new perks seemed nicely tuned to avoid unbalanced gameplay (the tactical nuke is gone).
All of this crazy multiplayer action can be captured with Black Ops' brand new theater system that allows you to clip out the good stuff, hide the embarrassing deaths, and then share it all with your pals. I think Theater Mode as a whole is an awesome addition and I hope the COD community takes advantage of it. The only slight detractor is that you have to upload your clips to CallofDuty.com rather than something like YouTube or Facebook where there would obviously be a larger audience.

The Battle of Khe Sanh could be much better.
A word of warning: Multiplayer's stability is suspect so far. A few matches dropped the connection, which is very strange at a review event where the online environment is under the almost total control of the developers. I've also heard from players who are being kicked from lobbies and matches, so don't be surprised if there are a few hiccups on launch day.
Outside of the competitive multiplayer, there's also the return of the incredibly popular Nazi Zombies mode. Treyarch clearly understood that its fans loved the original and did a nice job of expanding the feature while still keeping the same fun spirit intact.
In Black Ops there are three types of Nazi Zombies. The first is pretty standard and presents an old theater to defend. The second takes things in a different direction and puts each of the four potential players (online or off) in the shoes of either JFK, Fidel Castro, Richard Nixon, or Robert McNamara with plenty of funny dialogue for each. The first two modes of Nazi Zombies don't exactly redefine the game, but then again, they didn't really need to. You're still running around an ever-expanding level trying to ward off wave after wave of the evil undead. The third type of Nazi Zombies, however, is totally different from the norm and is an Easter egg that I wouldn't dream of spoiling. It's just that good.

The visuals that fuel the insane amount of action stay at a fairly high level throughout the Black Ops experience. There are moments where textures take too long to load and a few graphical glitches (like dead bodies clipping through a wall) here and there, but it's tough to concentrate on the minor blemishes when multiple objects are exploding around you. The framerate stays strong unless you flip on the 3D abilities, in which case things take a turn. The 3D technology cuts the visual quality by quite a bit and the framerate takes a sizeable hit as well. It also doesn't help that there's no way to tune the 3D to perfectly fit your display size, so the image can break up in spots. It impresses in a few spots, but I'd advise against playing in 3D if you want the best experience possible.
Closing Comments
Call of Duty: Black Ops is a great overall package that has a ton of content to enjoy. The multiplayer modes are largely based on what was established by Modern Warfare, but the twists that Treyarch throws in work well. My biggest issue with the multiplayer is that the new Wager Matches, while fun in their own right, don't compare favorably to the high-quality and addictive leveling system and game modes from Modern Warfare 1 and 2. Single-player is as exhaustingly fast-paced as ever with large set pieces that try to take the attention off of the lackluster AI of both friends and enemies. That withstanding, the story is the best I've ever seen from a Call of Duty game. Couple both of those substantial offerings with more Zombie content than some full-fledged zombie games and Black Ops is certainly worth your time, even if you aren't already a fan of the series.

HERE IS THE DIRECT DOWNLOAD FOR THE GAME BLACK OPS NZB FILE

ASSASSIN'S CREED 3: BROTHERHOOD PS3 NZB NOW AVAILABLE

HERE IS THE REVIEW FOR THE GAME FROM IGN


Assassin's Creed II is definitely one of my favourite games of the last 12 months. It was a meaty gaming meal that took several steps towards fulfilling the promise of the original, with new mechanics, more variety in gameplay, and an alluring new setting: renaissance Italy. It was a big leap, in other words: a worthy sequel in all regards.
Brotherhood, on the other hand, will have a slightly harder time proving its worth. Rather than moving to a new time period, it continues directly on from the events of Assassin's Creed II, only with the action shifting almost entirely to Rome. Like previous titles, there's also a modern-day component. The game is once again framed by the on-going battle between the Templars and Assassins, and players are actually assuming the role of Desmond, who lives in the present day and is able to experience the memories of his ancestor Ezio using a device called the animus. The game cuts between the two time periods but the bulk of the gameplay occurs in renaissance Rome.
 
After confronting Rodrigo Borgia and having his mind blown far beneath the Vatican at the end of Assassin's Creed II (and no, that's not a euphemism), the story picks up with Ezio ready for some well-earned R&R. It's not to be. Cesare Borgia – Rodrigo Borgia's son – is ticked off, and mounts a full scale attack on the assassins. The villa in Monteriggioni is destroyed and Ezio loses everything. Yes, after 20+ hours working towards all that bad-ass armour and weaponry, it's lost in a moment and players must begin again. Such is the fickle nature of videogames.


In any case, Ezio travels to Rome determined to take his revenge against Cesare. The city is divided into 12 districts, each of which is overseen by a Borgia tower, representing the Borgia's control of the area. As long as the tower stands, soldiers are out in force, shops remain closed and the people oppressed. Assassinate the tower's Captain and burn it to the ground, however, and the area will open up for business. Ezio is then able to renovate blacksmiths, banks, stables and more, and these all add to his income, in much the same way renovating Monteriggioni did in the last game. The more shops that are open, the more items will be available and perks Ezio will get. For instance, the more tailors you have, the more pouches for carrying knives and other items will be available, whereas the more banks are open the more money Ezio can store before his account is full. Each defeated tower also opens up an assassin apprentice slot, but more on that later.
Rome is impressively varied, from bustling city streets to citadels, ancient ruins and landmarks like the Coliseum.
It's important to note that while the Borgia towers are a key element of the game's structure, they're not actually central to taking down Cesare. You can actually finish Brotherhood without destroying all the towers. Instead, they're about earning income, unlocking items, gaining apprentice assassins and reducing the presence of Borgia guards across the city. By destroying a tower, players can make missions in that region easier for themselves by ensuring there'll be less guards around. How to get to each Captain? Well, that's up to you. Each tower is surrounded by a compound where the guards are on high alert, so it's up to players to work out the best path to the Captain. Easier compounds allow astute players to clinically execute the Captain with little-to-no danger, while more difficult ones will inevitably result in a huge confrontation, or have a more difficult path to the end goal.
As fans of open-world games would expect, a lot of the player's time will be occupied with missions and activities that don't necessarily advance the plot. It's easy to get sidetracked for hours finding treasure chests, taking on assassination contracts, doing missions for the various guilds or trying to level up your relationship with them, exploring the world or climbing landmarks like the Coliseum. Subterranean environments return too, in the guise of Sons of Romulus missions. These make for a nice change of pace, as the focus is very much on movement puzzles over combat.
Leonardo da Vinci is back as an ally too, and once again provides weapons for Ezio. Turns out he's also been pressured into creating war machines for Cesare, so it's up to Ezio to destroy the plans and prototypes. These see you wielding a chain gun mounted to a horse and cart, piloting a boat with a naval cannon, gliding about in Leo's paraglider – modified to fire bombs, and manning a renaissance-era tank. They're not actually that exciting, but at least inject a little variety into the gameplay.
And honestly? That's something Brotherhood needs. The gameplay on offer here is solid, but by and large the bulk of the missions are pretty similar in nature to those we've already experienced in depth in Assassin's Creed II. It really feels like treading the same old ground, without great improvements. The missions where Ezio must tail a target are still frustrating, for instance, thanks to the small sweet spot at which the player must stay away in order to follow - but not alert – his target.
You know Ezio means business - he has a goatee now.
There are three major changes that try to switch things up: the assassins' guild, the tweaks to combat and the ability to ride your horse anywhere. Recruiting assassins who can be called upon with the press of a button is obviously the big one, and it works very much as advertised. With each Borgia tower destroyed a new slot opens up, allowing Ezio to rescue and recruit an ordinary citizen of Rome. Calling on an assassin is as simple as targeting an enemy and hitting L1/Left trigger on PS3/360 respectively. Depending on the location and the level of your assassin, he or she might run or ride up to the target, or drop down from above. It's cool to watch, and once you have six assassins you have three groups that can be called, with a cool-down time of a few minutes for each.
Assassins gain experience through combat, but they can also be sent off to complete contracts around Europe. The greater the difficulty of a mission, the higher the XP and cash reward, and players prepared to gamble can quickly level up their assassins by assigning them difficult contracts with a lower chance of success. These missions only take five to ten minutes each and the interface is easy to use. With each level gained, you can boost either armour or weaponry, and as assassins rise through the ranks, they'll also unlock more advanced options, such as the ability to use
The point of the assassin recruits is that Ezio is now a leader of men. The scale of the fight has changed – it's no longer just one man against his enemies; it's now one man trying to rally the support of a city against a tyrant. The assassins work in that sense, but when it comes to gameplay they actually just serve to make the game less challenging. Assassin's Creed II was far from hard, but at least in that game players had to work for their kills. Here it's a simple matter of directing the Death From Above. With a single button press you'll unleash a kill which, while cool, is also a little hollow.
It's not like utilizing the assassins is a genuinely new mechanic either. Ezio can already hire thieves, mercenaries or courtesans to distract or kill targets, and this is just an evolution of that concept. Whereas players couldn't rely on the guilds in ACII, however, the assassins in this game can easily become a crutch – a get-out-of-jail-free card.
It's not the only aspect that makes Brotherhood less challenging – and ultimately less enjoyable – than it should be. The inclusion of the crossbow, while fun, means that you no longer have to watch your step on rooftops. Once upon a time, the best tactic was to sneak up on guards for a blade kill or hang from the edge of the building and pull them off. No more. Just target them from the next rooftop over with the crossbow and they're dead. No fuss, and no real skill required.
It's also worth mentioning that looting dead guards' bodies now yields far more valuable items than it did in ACII. You can top up on smoke bombs, crossbow bolts, poison, bullets and medicine with relative ease. Compare this to the significant financial investment and effort required to stay topped up in the first game, and the balance of gameplay shifts even further towards being too easy.
Hand to hand combat is undeniably entertaining, however. In addition to dodging and countering, Ezio can now kick an enemy to open him up for a hit, while stringing together successive attacks allows him to dispatch enemies even more efficiently than before. The highlight, however, would have to be the sub-weapon system. Why just run a guy through with a sword when you can slash him then shoot him in the face? These new combo kills are brutal and satisfying, and you won't tire of seeing the many and varied animations on offer.
Wondering why the parachute doesn't get a mention in the text? Short answer - it's not that exciting.
Combat's not without its issues, however. I still found the lock-on finicky, while there are still glitches, such as Ezio's unfortunate habit of occasionally leaping from on high for a kill, only to bump a pole or something similar on the way down and land flat on his face in front of the guards he's meant to be skewering. Surely if there's an obstruction the player shouldn't be given the option to choose "assassinate"?
Ezio's abilities on horseback have also been expanded for Brotherhood. Not only can he take a horse almost anywhere in the city (and summon one with a press of the Y/triangle button), but he can leap from one horse to another for a kill, and he can stand on horseback and use it as a jumping off point for free running. It's a neat inclusion but I didn't really find myself using the horses in that way much – it's a little fiddlier than simply attacking. In fact, I mostly used horses for getting around, so it's a shame that the gallop button has been lost to make room for the ability to stand on horseback. Trying to get from point A to point B now feels more like a leisurely Sunday afternoon trot than a mad dash.
Rome is a dynamic and interesting world, with all sorts of systems that can impact upon Ezio and be used by players. Run around killing fools in public, for instance, and your notoriety goes up. Guards will instantly pay closer attention to you. Want to lower it? You can do that by ripping down wanted posters, bribing heralds or killing witnesses. Mind you, you could always avoid attention altogether by disappearing into crowds. While it's still a little less seamless than I'd like, Ezio can blend in with groups walking through Rome, plus he can hide in plain sight by sitting on a bench or standing with a group. These elements are an integral part of the game's rich playground, and will be a source of delight for new players, but anyone who played Assassin's Creed II will know all about them.
One element that is new, however, is the fact that Ezio now has an additional objective or challenge in order to achieve full synchronisation in a mission. These range from time-based challenges: complete this mission in under 8 minutes, to combat-related challenges: don't take damage, only kill your target, and beyond. They're a good inclusion for the hardcore fans as they'll be the ones replaying missions in order to get 100% sync. For the more casual players, however, it's actually a little disheartening to beat a mission only to be told you only achieved 50% synchronisation.
Perhaps the biggest surprise of the Brotherhood package is the multiplayer, which is refreshing and inventive. In a neat twist, you're actually playing as the bad guys: as Abstergo agents – the modern day Templars. Turns out this is how they're training to hunt the assassins.
The basic idea is that you're given a target to locate and kill, while also being hunted by another player. The radar helps you track your foe, but the games take place in bustling locations full of NPCs, so it's entirely possible for your target to blend in with the crowd. Literally so, in some cases. One of the special abilities transforms all the people around the player into your character model, while another lets you change character models altogether.
Each agent has unique kill animations in multplayer.
Brotherhood has four multiplayer modes. Wanted and Advance Wanted are free-for-alls, with the latter being a more challenging version of Wanted with tweaked rules. By way of example, the radar is far less accurate in this mode. You'll only ever be able to narrow down your opponent's location to the general vicinity, leading to a tense game of observation – looking for the tell that reveals your target. Alliance, on the other hand, sees the players split into pairs, and as you'd imagine, coordinated hunting is key, while Manhunt divides players into two teams. One team hunts, while one team hides. The hiding team earns points for remaining undetected, and the closer they stay to one another, the more points.
Overall, this is excellent stuff, and turns the usual adversarial frag-fest on its head. Forget being the guy who runs the fastest and racks up the most kills – Brotherhood rewards being a true assassin. Players are awarded points on a sliding scale, so an overt kill will net a whole lot less than a stealthy assassination while hidden. In this multiplayer contest it's the gamers who learn to be patient that will ultimately prevail. Plus, the ranking system means that the contests continue to evolve as you play, with tactical depth increasing the more abilities are unlocked.
smoke bombs. As a side note, your assassin recruits can die, but you'll likely only lose a couple in the entirety of the game.


HERE IS THE DIRECT DOWNLOAD FOR THE PS3 NZB FILE.

Sunday, July 25, 2010

TWILIGHT ECLIPSE NOW AVAILABLE (NZB FILE)

HERE IS THE SUMMARY FOR THE MOVIE ECLIPSE FROM IMDB
Bella once again finds herself surrounded by danger as Seattle is ravaged by a string of mysterious killings and a malicious vampire continues her quest for revenge. In the midst of it all, she is forced to choose between her love for Edward and her friendship with Jacob -- knowing that her decision has the potential to ignite the struggle between vampire and werewolf. With her graduation quickly approaching, Bella is confronted with the most important decision of her life. Written by Summit Entertainment
Isabella Swan was a normal teenage girl, in a normal world. Until she met Edward Cullen and Jacob Black. Since then she has been up against a Sadistic Vampire, The Volturi and an angry werewolf, Paul. But what lies ahead is something only Edward's 'brother', Jasper Hale, can help the Cullens with. A Newborn Vampire Army created by a Revenge ridden Victoria for what Edward did to her mate, James. 'Mate for Mate' as Victoria sees it. But what she doesn't know is the Cullens have a secret on their side. With Graduation coming fast, Bella gets more and more worried about becoming immortal and the fight. But the real question is: Who will she choose? Written by Jemma From England
Bella and Edward have been reunited, but their forbidden relationship is threatened to be torn apart again with an evil vampire still seeking her revenge. And Bella is forced to choose between her true love for Edward or her friendship with Jacob Black as the struggles between vampires and werewolves continues. But there is still another choice for Bella to make, mortality or immortality? Written by Mel from the United Kingdom.
After the vote about her becoming immortal, Bella realizes graduation isn't too far away and starts to panic. But she has bigger problems arising, her feelings for Jacob, his feelings for her and Victoria. The vampire who is trying to take revenge on her for Edward killing her James. Written by Leslie Cullen
 
HERE IS THE REVIEW FOR THE MOVIE ECLIPSE FROM DVDTALK
After the nausea brought on by 2008's "Twilight," I was stunned to find myself moderately intrigued with the next chapter of the saga, 2009's "New Moon." Director Chris Weitz found something resembling a pulse to the vampire vs. werewolf proceedings, pushing the paralytic material to contentedly mediocre, but encouraging results, ending the event with a cliffhanger -- a question of lifelong commitment that promised the "Twilight" series would soon lead to more challenging demands of drama. Instead of a film with fertile conflict and legitimate swoon, "Eclipse" returns the franchise to square one, booking a bullet train to dullsville as director David Slade replaces Weitz's careful, mournful movement with clunky battle cry theatrics that appear more in line with a shoddy SyFy Channel movie.
After a marriage proposal from Edward (Robert Pattinson) promises a chance for everlasting love and some needed time between the sheets with her chaste vampire boyfriend, Bella (Kristen Stewart) faces some hard domestic choices while contemplating life as bloodsucker. Standing in the way is Jacob (Taylor Lautner), Bella's irritable werewolf pal, who's desperately in love with the drowsy girl, yet can't turn her attention away from Edward for very long. As queen vampire Victoria (Bryce Dallas Howard, thankfully replacing Rachelle Lefevre) prepares a legion of "newborns" for an attack on Forks with help from drone Riley (a vapid Xavier Samuel), Edward and Jacob must put aside their differences to protect Bella, who's caught between the humanity of the werewolves and the mystery of the vampires, with her future happiness on the line.
"Eclipse" should've been a thrill ride of a feature film. After all, Slade is handed perhaps the most volatile and cleanly mapped novel from author Stephenie Meyer's imagination, while building off Weitz's momentum, which propelled "New Moon" to an astronomical box office gross. "Eclipse" is a combat film of sorts, with a massive swing of romantic combustibility to tinker with, while allowing for potentially compelling character depth, as the Cullen clan is probed beyond the stares and lip-licking they were permitted in the previous features. Yet, the new film is a heartless, clumsy motion picture, returning matters to the pedestrian level of director Catherine Hardwicke, who worked deaf, dumb, and blind manufacturing the initial slab of "Twilight."
An erratic visual stylist, Slade ("Hard Candy," "30 Days of Night") tries mightily to color within the "Twilight" lines, but his grasp on the material's "Sweet Valley High" style of romantic aroma is tenuous, and he's unable to shake the actors out of their melodramatic comas. What should've been a heroic film of affection and protection is reduced to a dawdling, exposition-heavy slog, retracing several plot points from the first two films while barely making any headway of its own. Slade has his trusty cinematographic urges and the most action-intensive script of the three films, but the creative effort is indistinguishable -- the director is comfortable in studio employee mode, doing nothing to keep the performances from becoming tic-heavy embarrassments and the action a crunching blur of suspect special effects. Slade can't tame "Eclipse" or find an artful tone, instead crudely filling the film with a broken iPod of tuneless soundtrack cuts to provide atmosphere, while grinding the story down through a tedious routine of swoon and quarrel.
Love it or hate it, but "New Moon" maintained an intriguing sense that something epic loomed on the horizon for these characters. "Eclipse" turns that anticipation into unintentional comedy.
The storytelling's concrete boots are one thing, but "Eclipse" also manages to make Bella one of the most reprehensible characters of the film year, and yes, I've seen "Sex and the City 2." Nursing feelings of affection for both Jacob (he of gym rat abs and intense body heat) and Edward (he of locks and access to diamonds), Bella doesn't play the turmoil sly; instead, the stammering high school graduate plays her monsters off each other, silently delighting in the war of flared-nostrils and graceless acting she's created. Bella often snuggles up Jacob in front of Edward during "Eclipse," making one feel sorry for the sparkly vampire, who wants to take a wife and spend eternity with his beloved girl, while she suffers through half-hearted commitment issues the script merely employs to display Lautner's body and Pattinson's pout. Considering her status as the main character of the franchise and the keeper of its heart, it's interesting to see each film make Bella into an even bigger creep than previously imagined, with "Eclipse" turning the indecisive heroine into a mean-spirited provocateur unworthy of all the attention lavished on her.
Honestly, I have no idea why any of these creatures make such a fuss over this dead-eyed, dithering bore of a woman. We're talking werewolves and vampires. By now, you'd think the franchise would provide a decent reason as to why these fools put so much on the line for a girl who can barely wait to get out of her boyfriend's line of sight before cuddling with his rival. The delicate dance of romantic one-upmanship is given Crayola shadings by Slade, who turns the romantic trio into a Bermuda Triangle of relationship absurdity.
Hitting up "Eclipse" for Howard and her interpretation of the wicked Victoria? I'm sorry to report that the character's been reduced to 10-minute-long cameo, with "Eclipse" spending more time with Riley and the growing vampire army. What a waste of a perfectly ridiculous red fright wig (heck, everyone seems to be ornately bewigged in the film). An appearance from Dakota Fanning and her mincing Volturi gang is also blessedly short. Without Michael Sheen to anchor the majesty of the fanged star chamber, the group is nothing more than a cruddy Cosplay effort, with Fanning about as intimidating as a Wet Seal cashier. Another new character is Bree, a tween newborn Edward's family takes pity on. Jodelle Ferland brings little to the role besides an unconvincing reading of fear, with the character's very introduction a mystery Slade isn't aware he needs to solve.
A few more helpings of "Twilight" remain (the final book, "Breaking Dawn," is being divided up into two pictures), leaving the rather anticlimactic ambiance of "Eclipse" puzzling. The climax is a deafening clash of vampires and werewolves, with severed diamond limbs and vampiric gymnastics soaring around the frame, but a genuine build up to a prolonged grand finale arriving in 2011? Not on Slade's mind. It's for the best, really, as any sense of hope appears to hurt the "Twilight" saga more than it helps. 
HERE IS THE DIRECT DOWNLOAD FOR THE MOVIE ECLIPSE

INCEPTION (2010) NOW AVAILABLE ONLINE (NEWZBIN FILE)

HERE IS A SUMMARY FOR THE MOVIE INCEPTION FROM IMDB
Dom Cobb is a skilled thief, the absolute best in the dangerous art of extraction, stealing valuable secrets from deep within the subconscious during the dream state, when the mind is at its most vulnerable. Cobb's rare ability has made him a coveted player in this treacherous new world of corporate espionage, but it has also made him an international fugitive and cost him everything he has ever loved. Now Cobb is being offered a chance at redemption. One last job could give him his life back but only if he can accomplish the impossible-inception. Instead of the perfect heist, Cobb and his team of specialists have to pull off the reverse: their task is not to steal an idea but to plant one. If they succeed, it could be the perfect crime. But no amount of careful planning or expertise can prepare the team for the dangerous enemy that seems to predict their every move. An enemy that only Cobb could have seen coming. Written by Warner Bros. Pictures

HERE IS A REVIEW FOR THE MOVIE INCEPTION FROM DVDTALK

If you haven't seen Inception yet, then stop reading this review.
I'm serious. Get up now and go see the movie. My review will still be here when you're done, but you only get one chance to see Christopher Nolan's remarkable mind-bender fresh. Inception is one of those movies that is going to be so much better the first time the less you know, and anything I say from here will only serve to lessen your experience.
So, close the laptop, shut down the monitor, and go to the theatre.
I'll wait.
You back? Yeah? Good.
Christopher Nolan's Inception may be the most satisfying movie I've seen all year. I hesitate to call it a perfect film, as that's a pretty precarious limb to walk out on, but this is about as close to perfect as you're going to get. I can't think of anything wrong with this movie: no performance that hit a bum note, no story point that seemed out of place, no pandering to market research. Hell, I don't even think I saw one instance of product placement. Leonardo DiCaprio never eats a Subway sandwich, Ellen Page never has a Coke to go with that adorable smile.
Inception is, essentially, a science-fiction suspense thriller. It stars the aforementioned Mr. DiCaprio as Cobb, an expert at extraction--which in this world means he goes into a target's dreams and uses the mental landscape to trick him into giving up his secrets. Doing so is a team effort, involving architects to build the dream world and technicians to run the machines that link up the shared consciousness. Nolan has described it as a Jungian version of Rififi, and that's not a bad way to sell it. Though I might have gone with The Grifters, as the set-ups Cobb and his people create are more like long cons than heists. Create a scenario that the mark will believe, and then direct him where you want him to go.
Naturally, there are some practical applications in industrial espionage, a competitor can send an extraction team to find out what a business mogul is up to. Just such a mogul fends off Cobb and his boys, only to turn around and hire them to pull off the impossible. Saito (Ken Watanabe, Letters from Iwo Jima) is a Japanese tycoon with concerns in global energy, and he wants Cobb to infiltrate the subconscious of a rival (Cillian Murphy, Red Eye) not to take data out, but to leave it behind. Inception: to inspire an idea where previously there was none. It's the holy grail of mental games. The mind will search for the origin of the thought and discard it if it doesn't believe it's one of its own.
Cobb assembles a team of four for the mission: his regular second, Arthur (Joseph Gordon-Levitt, Brick); Eames (Tom Hardy, Bronson), an expert forger; Yusuf (Dileep Rao, Avatar), a chemical specialist; and a newbie architect named Ariadne (Ellen Page, Whip It). As if fans of Greek mythology couldn't tell by the name, Ariadne is an especially good choice because she is an expert at mazes--both building them and traversing their intricacies. This backfires on Cobb, as Ariadne's the only one to realize he's trapped in his own labyrinth of guilt and thus a potential liability. Past misdeeds and a wife missing in action (played with smarts and the occasional sinister glee by Marion Cotillard) haunt the head man, and this mission may be as much about solving his own hang-ups as it is getting Saito what he wants.
That's the basic plot of Inception. Digging into it further would be a Herculean task, and as noted at the outset, would spoil most of the fun. Nolan has written a multi-layered script. Behind each secret is a more important secret, and for every clever concept he tosses at the viewer, he's got three more waiting around the corner. As a narrative, Inception is a thing of beauty. There are so many interlocking pieces, a less capable director wouldn't be able to handle it. They'd rely on the weirdness of dream imagery and convoluted fake science to carry the story (you know, like Paprika). Not Nolan. The dreams are his tools, and though he twists and bends them, he ultimately puts every device to its proper use for building his yarn. Inception will keep you guessing, but it never leaves you behind. Nolan's storytelling is as accessible as it is confounding. It seems so effortless, and yet, how did I get so tense watching it?
Visually, the director and his regular cinematographer, Wally Pfister, bring the world of Inception to life in such a way that the cracks between reality and illusion never show. The computer graphics are imperceptible, even when they are as audacious as a city curling in on itself. In other words, you will believe your eyes.
It also helps that the cast of Inception is so incredible. There is no lesser player in this game. Nolan has picked actors who are reliable for their quality, yet also never complacent. It's hard to single out any one. Ellen Page and Joseph Gordon-Levitt both turn in intelligent, confident performances, with Gordon-Levitt having the added distinction of delivering an impressive physical performance, as well. Ken Watanabe's commanding presence works well against Cillian Murphy's façade of the same, Tom Hardy is surprising and fun as the most playful member of the group, and Marion Cotillard is alluring and even scary. They all provide DiCaprio with excellent support, and yet he doesn't let them do any lifting he should be doing himself. One of the more interesting leading men in Hollywood, he grows more capable with each starring role. To stick with the mythological connotations, he is the Atlas on whose shoulders the world of Inception rests, and he is more than up to the load.
For as much as I want to encourage people to walk into Inception cold so that every surprise is still a surprise, it's not a movie that relies on a single trick or twist. It's not a film you'll never want to see again after you've learned its secrets. On the contrary, Inception has so much going on, it's going to be a film worth revisiting over and over just to watch how it all works. Hell, as soon as it was over, I would have been just fine had the projectionist started it again from the beginning. This is one dream I'd be more than happy to have reoccur.
Jamie S. Rich is a novelist and comic book writer. He is best known for his collaborations with Joëlle Jones, including the hardboiled crime comic book You Have Killed Me, the challenging romance 12 Reasons Why I Love Her, and the 2007 prose novel Have You Seen the Horizon Lately?, for which Jones did the cover. All three were published by Oni Press. His most recent project is the comedy series Spell Checkers, again with Jones and artist Nicolas Hitori de. Follow Rich's blog at Confessions123.com.
HERE IS THE DIRECT DOWNLOAD FOR THE MOVIE INCEPTION

NEW FILM KICK ASS NOW AVAILABLE

KICKASS NOW AVAILABLE ONLINE HERE IS THE PREVIEW FOR KICK ASS FROM IMDB

Dave Lizewski is an unnoticed high school student and comic book fan with a few friends and who lives alone with his father. His life is not very difficult and his personal trials not that overwhelming. However, one day he makes the simple decision to become a super-hero even though he has no powers or training. Written by Daniel J. Leary

Dave Livewski is a regular high school student who loves comic books. One day he is inspired by all these comic books to become Kick-Ass, a superhero with no powers. Later, he is joined by Red Mist, Hit Girl and her father Big Daddy and they form a vigilante team, fighting drug dealers and vandals. Written by Max Bastow

HERE IS THE REVIEW OF THE MOVIE KICKASS FROM DVDTALK

"Kick-Ass" exceeded my expectations. One could chalk it up to my intense dislike for the source material, an 8-issue comic series from Mark Millar, that really made me weigh heavily whether I should give this movie the time of day. In the end, the track record of the director, Matthew Vaughn was enough to get me into that theater seat. Fortunately for fans and non-fans alike, "Kick-Ass" manages to find a happy medium between the c-rate source material and a very competent action-comedy. The film begins like most superhero movies, with the origin of our hero, Dave Lizewski (Aaron Johnson), your average "invisible" awkward high schooler. A number of factors influence his decision to don a costume and attempt to fight crime. Dave, under the mantle of Kick-Ass, soon experience all the effects of why there are no superheroes.

From here, the movie departs reality, and like any real superhero, our protagonist is officially called to action due to traumatic events (a point our hero and narrator slyly mocks on his first attempt). Quickly moving from breaking up fights and finding lost pets, Dave uses his alter ego as a way to win the heart of his crush, Katie, who believes Dave to be her gay friend. Enter Hit-Girl (Chloe Moretz) and Big Daddy (Nicolas Cage) and, to borrow a phrase from the great Jim Ross, "business is about to pick up." Unfortunately, "Kick-Ass" is nearly two hours long and amidst the gold of the movie is a lot of silver. "Kick-Ass" on a whole is an above average movie and it is a testament to Vaughn's skill that he makes Millar's source material watchable without a lot of eye rolling. Gone are entirely one-note characters, side plots which go nowhere, and sophomoric humor that tries too hard.

Vaughn's film fleshes out the characters of the movie quite nicely, boldly taking one of the original comic's only memorable plot points and spoiling it up front, instead using it to make the intentions of this strange cast of characters feel just a little bit more plausible. The villain of the film, Frank D'Amico and his family are still thinly written characters, but thanks to a great performance by Mark Strong and the film's willingness to not hide the villain as some shadowy force, he becomes a character to be feared, even if you already know how events will play out. On the flipside though, Kick-Ass himself still feels underwritten. The viewer becomes apart of both his lives, but the character often is nothing more than the butt of joke after joke, deviating only to deliver a pithy one-liner and the occasional "holy crap" moment.

What makes "Kick-Ass" come off as a better movie than it actually is comes in the form of Hit-Girl and Big Daddy. Vaughn's adaptation is quite different from Millar's, but it's all for the better. They get the best lines, best scenes, and best back-story; as a result, whenever they are on screen, "Kick-Ass" feels like one of the best offerings of the superhero genre. When they're absent, things are back to being just ok. Nicolas Cage delivers another "out there" performance, selling the most absurd and shocking scenes with perfection. When he's in character as Big Daddy, he lends a performance that just doesn't work on the printed page, delivering lines echoing Adam West's Batman. Chloe Moretz is nothing short of amazing and horrifying as pre-teen homicidal maniac, with the mouth of a sailor.

When Hit-Girl is on the job, Vaughn delivers some of the most amazing action set pieces I've seen. A pitch-black assault in the film's final act should easily cement its spot in the history books of action sequences. Lit solely by gunfire, first-person night vision shots, and one final trick I won't spoil, it's brutal and will leave your jaw on the floor. Its spectacle is easily topped in the final action scene, but the sense of importance and emotion is never recaptured. Moretz deserves all the kudos in the world for portraying a sadistic killing machine, who, deep down, is still a little girl with a heart in the quiet moments.

There's a lot more to "Kick-Ass" than what I've said, but that's one of the film's biggest faults. It's a movie that should be easy to describe, but gets too bogged down by quantity instead of quality. Unfortunately, that quantity is so tightly weaved together, that the fat couldn't be trimmed without starting from square one. That blame falls back on the shoulders of Millar as this movie is skeletally a strong adaptation of his work, but work that isn't that good to begin with. Matthew Vaughn and company did the best with what they had, put their own mark on the package, and have provided audiences with a (darkly) fun film. The audience I was with was committed to the movie and some of that good cheer made the experience much more memorable, but that good cheer doesn't make "Kick-Ass" a better movie.


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