Thursday, December 25, 2014

MIDDLE EARTH SHADOW OF MORDOR PC GAME NOW AVAILABLE

HERE IS THE REVIEW FOR THE GAME SHADOW OF MORDOR FROM IGN

A brief and shocking opening scene sets a dark and brutal tone as Talion, a former Ranger of Gondor, is ritually executed along with his family. Talion’s spirit is then bound to an amnesiac elf ghost and returned to Middle-earth for vengeance against Sauron’s forces. It’s a story that doesn’t make total sense for hardcore Tolkien scholars, but it’s well-acted. It makes decent use of Gollum, and there are a couple of memorable new characters - particularly Ratbag the comic-relief uruk, who guides you through the process of infiltrating the enemy army.
My interest in the plot dwindled toward the end, but it does a fair job of explaining why Talion has such sweet supernatural powers with his sword, dagger, and bow.

Middle-earth: Shadow of Mordor

Middle-earth: Shadow of Mordor is an action-packed adventure-RPG inspired by J.R.R. Tolkien's The Hobbit and The Lord of the Rings.

Much like in the Batman: Arkham games, you can choose to stealthily pick off enemies one at a time, or dive head-first into a brawl with dozens of opponents and beat the crap out of them with a smoothly animated series of attacks and counters. Unlike Batman, of course, Mordor’s involve great, gory decapitation and stabbing animations, and outside of the scripted story missions, there are few distinctly separated stealth and combat areas. It’s enticingly freeform.

Acrobatically slaughtering Sauron’s ugly minions feels as easy as it appears to be for Legolas in Peter Jackson’s movies, and it’s more fun to do than to watch. Sword combat feels pretty much just as good here as brawling does in Batman – which is to say it’s amazing. Mordor’s take on building up hit streaks to power up lethal takedowns is a bit more forgiving, in that you’re almost never locked into an animation. If you push the counter button, Talion will drop what he’s doing and counter instantly. It’s extremely responsive. A time-slowing power makes scoring a couple of headshots with the bow easy, whether in stealth or in the heat of battle, though it’s kept in check by ammo constraints and a limited (but upgradable) supply of time-slowing juice. And even though stealth gameplay is pretty basic, it’s great to have the option to thin the herd a bit before they know you’re there.

What really sets the feel of Mordor’s combat apart from the Batman games is that it’s really easy to get into trouble, especially early on. If you let the uruks raise the alarm in one of their strongholds, or just happen across a few large wandering groups on the densely populated map, you can quickly become overwhelmed by more enemies than you can hope to handle. Picking out the shield bearers and ax-wielding berserkers who are immune to frontal attacks and killing them first becomes tough to do when you’re completely surrounded, and it goes downhill from there. Health doesn’t recharge much on its own, and until you can upgrade your health pool, you may find yourself succumbing to death by a thousand pinpricks if you don’t retreat.

Things got a lot easier a few hours in when I’d leveled up and unlocked more of Talion’s skill tree so that I could build up combos quicker, execute two enemies for the price of one, and even fight mounted on a huge, rancor-like graug who pops uruks into his mouth like jellybeans. It feels powerful, but I still don’t feel invincible even with everything nearly maxed out.

And what’s really cool about Mordor is that whether you win or lose a fight, something interesting happens. If you kill an uruk captain, he drops a rune that can be slotted into one of your weapons for bonuses. Some of them changed the way I played, like the legendary rune that extended the amount of time I have to score another hit before my combo count resets by 10 seconds, and one that made me immune to poison attacks. If any uruk kills you, even if he’s a random grunt, he levels up and earns new abilities and some cooler armor. Maybe he gets promoted up the chain of command. You’ll definitely run into him again later to settle the score, and he’ll have a new introduction taunt about his victory when you meet. It makes each death feel meaningful.

Most uruk captains do tend to die too quickly to really become memorable, but some definitely did. (Sometimes they’ll survive being apparently killed by you and come back with a scarred face.) For that reason, and to identify the arrival of a significant threat, I never really got tired of the action-pausing cutscenes that play when a captain shows up. There are enough different voices and multiple possible lines that I rarely saw repeats, and the uruk faces are surprisingly well animated and expressive.

Even though the hierarchy is a pretty simple system when you understand what it’s doing, and realize that these uruk captains aren’t actually roaming the map in real time, it’s great to play with. Uruks have an internal power struggle for rank, and you can interrupt their duels, feasts, hunts, and more to pick fights and kill off Uruk captains and ultimately the powerful Warchiefs. Each captain has his own randomized strengths and vulnerabilities, so every fight is at least a little different. I ran into a couple of guys who seemed invulnerable to almost everything, which was a little annoying – one fight took me about 15 minutes of repeatedly chasing down a captain who was invulnerable to my sword and dagger and filling him with arrows trying to damage him faster than his health regenerated. Eventually, though, they all went down.
In the second act, you transition from the bleak, brown map to a refreshingly greener-looking area of Mordor. There, Talion and his elf-ghost buddy suddenly realize he can mind-control uruks and turn them against each other. (It feels like something might’ve been cut out there.) That’s even more fun, because the ability to “brand” an enemy gives you the choice of either killing a captain for a rune reward or controlling him and siccing him on one of his former allies. Taking an uruk alive can be trickier than lopping off his head, though, so it’s more challenging to accomplish the new goal of mind-controlling five Warchiefs. I love how you have the option to mind-control a Warchief’s lieutenants, then kill the Warchief, to watch your minion become the new Warchief. I did notice that the mind-control visual effect caused some slowdown on the PlayStation 4 version (the Xbox One version has yet to arrive for testing), but it didn’t interfere much with combat.

Charging through the decent but less-exciting story missions would probably take around 12 hours, but the goal of killing or dominating the Warchiefs is much more time-consuming and interesting. I spent around 25 hours to reach the end, and there’s still a lot of challenging side missions based around testing sword, bow, and dagger skills left to do. And, of course, lots of collectables and wildlife-hunting challenges.
On the PC side Mordor also compares to the Batman games, in that it’s of good quality. There are even some enhanced graphics settings, including an ultra-high texture setting that requires a full 6GB of video memory. My only issue with it is some awkward menu controls, but most of those are customizable and those that aren’t aren’t too inconvenient to get used to.


After a day with Shadow of Mordor on Xbox One, I can confidently recommend it just as strongly as the PS4 and PC versions. True, this is probably the worst-looking of the bunch by a small margin - the PS4 runs at a slightly higher resolution and the PC has better lighting than either (and all the resolution your hardware can handle) - but it performs at roughly the same clip as the PS4 version and provides effectively the same experience. That means what appears to our eyes to be a framerate that fluctuates somewhere between 30 and 60, excluding occasional slowdowns when "combat-branding" an uruk in the midst of a large group of enemies. If you have an Xbox One, there's no reason to avoid this version.

The Verdict

Middle-earth: Shadow of Mordor stands out from other open-world action games by putting a great new layer on top of the trail that Batman blazed. I was surprised at how well it integrates its excellent combat with rewarding feedback and progression not just for me, but also for my enemies. I’ve had many more memorable and unpredictable battles with its randomized Warchiefs and captains than I did in the scripted campaign missions, and I expect those to keep on coming.

CLICK HERE A VERY GOOD DEAL ON THE PS4 VERSION OF THE GAME.

TAKE THIS TERRORIST HERE IS THE MOVIE THE INTERVIEW NOW AVAILABLE

HERE IS THE SUMMARY FOR THE MOVIE THE INTERVIEW FROM IMDB

Dave Skylark and producer Aaron Rapoport run the celebrity tabloid show "Skylark Tonight." When they land an interview with a surprise fan, North Korean dictator Kim Jong-un, they are recruited by the CIA to turn their trip to Pyongyang into an assassination mission.

HERE IS THE REVIEW FOR THE MOVIE THE INTERVIEW FROM IGN

The Interview - Seth Rogen and writing/directing partner Evan Goldberg’s comedic look at the media and global politics - has already created an international ripple before it’s even been released in theaters. Sony Pictures has already digitally altered the uniforms on the actors playing North Korean soldiers so that they are not identical to the real-world military. The studio is now also in the midst of the ramifications of a massive hack that may be related to the film. It’s much ado about a movie whose central characters have their watches perpetually set to 4:20.
James Franco plays talk show host Dave Skylark, the face of Skylark Tonight, a celebrity gossip show that prides itself on revealing the deep, shrouded secrets of the Hollywood elite…

And/or their genitals. Skylark would be nothing without the wind beneath his wings, the Samwise to his Frodo, Skylark Tonight’s producer Aaron Rapaport (Rogen). When the team is offered the surprising – and fateful – opportunity to interview North Korean leader Kim Jung Un, the CIA (via Lizzy Caplan’s  “honey-potting” Agent Lacey) recruits the unlikely duo for an assassination mission. 
The film is brimming with Rogen and Goldberg’s brand of irreverent, crass, often childish, frequently offensive, and ultimately hilarious humor. The Interview isn’t a scathing satire in the vein of Network. It’s a parody that falls somewhere between Team American and Spies Like Us. For those who enjoyed This Is the End, Goldberg and Rogen’s previous directorial outing, The Interview will certainly be chuckle-worthy.
It does not, however, merit the threat of a global nuclear apocalypse. It will come as no shock if people take umbrage with this film. There’s plenty to mine from, as the gender, sexual orientation, and ethnicity-related jokes all sail far past what is tasteful or appropriate; which is frankly – given the premise and creators – to be expected.
The controversy surrounding The Interview is notable in that there’s been so much of it, when films such as the aforementioned Team American and South Park: Bigger, Longer, and Uncut served up either far more outrageous, or equally unflattering depictions of world leaders. Perhaps there’s something in the distance of animation that allows for more freedom to mercilessly mock a dictatorship.

Brovert Ops

The Interview - Seth Rogen and writing/directing partner Evan Goldberg’s comedic look at the media and global politics - has already created an international ripple before it’s even been released in theaters. Sony Pictures has already digitally altered the uniforms on the actors playing North Korean soldiers so that they are not identical to the real-world military. The studio is now also in the midst of the ramifications of a massive hack that may be related to the film. It’s much ado about a movie whose central characters have their watches perpetually set to 4:20.
James Franco plays talk show host Dave Skylark, the face of Skylark Tonight, a celebrity gossip show that prides itself on revealing the deep, shrouded secrets of the Hollywood elite…
And/or their genitals. Skylark would be nothing without the wind beneath his wings, the Samwise to his Frodo, Skylark Tonight’s producer Aaron Rapaport (Rogen). When the team is offered the surprising – and fateful – opportunity to interview North Korean leader Kim Jung Un, the CIA (via Lizzy Caplan’s  “honey-potting” Agent Lacey) recruits the unlikely duo for an assassination mission.
The film is brimming with Rogen and Goldberg’s brand of irreverent, crass, often childish, frequently offensive, and ultimately hilarious humor. The Interview isn’t a scathing satire in the vein of Network. It’s a parody that falls somewhere between Team American and Spies Like Us. For those who enjoyed This Is the End, Goldberg and Rogen’s previous directorial outing, The Interview will certainly be chuckle-worthy.
It does not, however, merit the threat of a global nuclear apocalypse. It will come as no shock if people take umbrage with this film. There’s plenty to mine from, as the gender, sexual orientation, and ethnicity-related jokes all sail far past what is tasteful or appropriate; which is frankly – given the premise and creators – to be expected.

The controversy surrounding The Interview is notable in that there’s been so much of it, when films such as the aforementioned Team American and South Park: Bigger, Longer, and Uncut served up either far more outrageous, or equally unflattering depictions of world leaders. Perhaps there’s something in the distance of animation that allows for more freedom to mercilessly mock a dictatorship.

There’s an argument to be made that Kim Jung Un’s tyranny is no laughing matter. That to make a buffoon of him on screen is disrespectful to those suffering under his regime, that it is similar to laughing in the face of Hitler and his cruelty. Yet, that’s just what Charlie Chaplin did in The Great Dictator in 1940. Humor has long been a way to process the horrific and that which – rightly – terrifies and disgusts us.
Kim Jung Un is made a fool here, to be certain. The idea of him as a living God is summarily dismantled, as he is made vulnerable in mind, body, and spirit. There’s also a short-lived - but magical - bromantic arc between he and Franco’s Skylark. However, the film skewers the media, and to some degree the United States government, as much as it does North Korea. Nothing is to be held sacred and all is up for grabs if it makes for a good joke, as The Interview’s primary function is to make people laugh - and that it does.
The Interview opens with a priceless bit featuring Eminem and quickly moves into the crux of the story. The pacing is snappy overall, though the film takes a short dip in the second act as the duo plod through their CIA training. However, the story quickly rebounds as the team moves into the heart of their dark adventure in North Korea with a soaring climax that makes brilliant use of one of today’s most popular pop anthems. Franco and Rogen  - as always – have magnificent chemistry and performances are solid across the board. Randall Park is chilling when he needs to be, yet remains consistently hilarious as Kim Jung-Un, while Diana Bang is – thankfully – given more to do than simply stand in as a “hot enemy love-interest” as the ruthless leader’s PR rep, Sook.
This is the End played with horror tropes in a clever manner. The Interview is slightly less savvy in terms of its handling of the spy thriller. However, the film absolutely nails a media that plays its audiences’ base desire for gossip like a fiddle. There are no huge surprises, but each twist and turn is more enjoyable than the last. Ultimately, The Interview is a brazen political parody that takes pop shots at all of its characters. If you enjoy the comedic stylings of Rogan/Goldberg and Franco  - which I absolutely do - then you will likely leave the theatre pleased after a two-hours of full-bodied laughter.
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The Verdict
Though its unlikely to stand out as one of the shrewdest political satires of its time, The Interview is a clever, unrestrained - and frankly most importantly - sidesplitting parody that pokes fun at both a vapid media and one of the world’s most dangerous dictators. Rogen and Goldberg tackle a risky subject head-on and do not hold back one iota of their brash, barefaced, vulgar humor - which is just as it should be. When all is said and done, this comedy satisfies the only true demand that ought to be made of it – it makes its audience laugh.

HERE IS THE DIRECT DOWNLOAD FOR THE MOVIE THE INTERVIEW

Saturday, August 23, 2014

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Monday, August 11, 2014

TEENAGE MUTANT NINJA TURTLES NOW AVAILABLE


HERE IS THE SUMMARY FOR THE MOVIE TEENAGE MUTANT NINJA TURTLES

A group of mutated warriors face off against an evil kingpin who wants to take over New York.

HERE IS THE REVIEW FOR THE MOVIE TEENAGE MUTANT NINJA TURTLES

 It’s been interesting seeing how upset some people are about this new version of Teenage Mutant Ninja Turtles, with a lot of the cries “They’re ruining it!” from those angered about changes to the material. To me, it’s strange to try to be a TMNT purist, since this has been a franchise that has been changed over and over and over again. Really, unless you were a fan of the original, 1984, black and white comic book, it’s difficult to make any claim to being a fan of the “real” Ninja Turtles – after all, the late 1980s animated series (and accompanying toyline) that made TMNT a true cultural phenomenon was itself drastically altering the depiction and tone of the characters.
All of which is to say, it’s best to go into the new Ninja Turtles film accepting it won't exactly match your ideal of TMNT; that ideal usually being whichever version first introduced you to the characters in your respective childhood. There have been many versions of TMNT before and there will be many after. This is just the 2014 model.
So how is it? Well, it’s okay.

The basics of the story essentially remain the same as in many incarnations. New York is under siege by criminals called the Foot Clan, under the command of a leader called the Shredder. Young, intrepid reporter April O’Neil (Megan Fox) stumbles upon the Foot being thwarted by mysterious vigilantes and soon discovers these vigilantes are teenagers… and mutants… and ninjas …and turtles!
The new TMNT comes from Michael Bay’s Platinum Dunes, with a script by Josh Appelbaum & AndrĂ© Nemec (Mission: Impossible – Ghost Protocol) and Evan Daugherty (Snow White and the Huntsman) and directed by Jonathan Liebesman (Texas Chainsaw Massacre: The Beginning, Wrath of the Titans). And yes, this team have made some notable tweaks to the material, starting with the Foot, who are no longer ninjas (or robots, depending on which version you hold true!), but rather more of a paramilitary force.
Then of course are the physical differences to the Turtles themselves, who are far larger and more physically imposing than we’ve ever seen them before. This feels like a miscalculation, as it really does take away from the whole ninja aspect of the characters - as much as I'm not against changes in general, "Ninja" is literally right there in the title after all. While we see Leonardo, Michelangelo, Donatello and Raphael show off their martial arts skills, a lot of the time it seems they defeat their enemies by simply being freaking strong as hell; punching them across rooms and even toppling vehicles at them.

 
Also, this film falls into the same trap a ton of superhero movies have before -- really going back to 1989’s Batman -- which is feeling it’s necessary to tie all the characters’ history together in major ways. April, her late father and her father’s boss, Eric Sachs (William Fichtner) are all notably connected into the history of the Turtles and their master Splinter in a manner that feels unnecessary – and also means there’s some huge coincidence involved in her coming into contact with all of these folks during the events of the film.
The film has its merits though. While their designs are a bit wonky, one thing the film does a very good job portraying is the actual interplay between the four Turtles. After a bit of a languid opening, the film gains a lot more humor and charm when the title characters come out of the shadows and begin to get more camera time, joking and bantering together. The groan-worthy inclusion of a fart aside (yeah, yeah, I know – kids love farts), a fun early sequence -- showing the Turtles hurtling, sliding and skating through the city and sewers -- does a good job of stressing these characters are teenagers, as does a very amusing moment in an elevator late in the film. The core traits of the characters are retained, and there are some appreciated nods to the history of TMNT across various media, including funny asides to some less than proud moments.
Michelangelo is probably the character that comes off best here, given an endearingly laid back demeanor (but not complete surfer dude persona, as in other depictions), along with a notable crush on April that is often used in humorous ways. The film could have dialed back on Donatello's "nerd" persona a bit, which includes taped up glasses, but otherwise, he, the ever-angry Raphael and the natural leader Leonardo are about what you'd expect. It should also be noted that the CGI Turtles and Splinter mostly look pretty good as far as the FX go, except for a few action moments where seeing them move more quickly sometimes leads to them feeling a bit more cartoony.
While the Turtles get their due, and Splinter gets to kick a bit more butt himself than in some iterations of TMNT, the human characters in the film are just sort of there. Fox is fine as April, but the film is incredibly heavy handed in how she is oh-so inspired by the kindly Eric Sachs, who is – gasp! – actually hiding some dark secrets, and she is saddled with some very silly exposition at points. The dependably funny Will Arnett gets a few laughs as Vern Fenwick, April’s cameraman, a character from the original animated series. Fichtner is, as always, a cool and charismatic presence, but this is a by the numbers role he could play in his sleep. Whoopi Goldberg also somewhat randomly pops up in just a couple of scenes as April's skeptical boss, in a fairly nothing role.
The easy highlight of the film is a prolonged action scene, glimpsed in the trailers, involving the Turtles sliding downhill in the snow on their shells, which also involves the Foot, a runaway truck and more. This is an incredibly fast-paced, exciting and clever sequence that stands out as one of the best action set pieces of any of the big summer movies this year. Unfortunately, nothing else in Teenage Mutant Ninja Turtles ever matches this portion, but it’s still worth noting that the film, at least briefly, is able to deliver such thrills. And even as the filmmakers decreased the importance of the ninja part of the title, they do have fun with the turtle part, as those shells sure come in handy several times, in various ways.
It’s a shame that excitement doesn’t carry through the whole movie, and the energy so often lags, especially given the movie’s storyline has some notable flaws and the film often slows down in-between bigger action scenes. Yes, this is a Teenage Mutant Ninja Turtles movie and no one is expecting something intricate or detailed story-wise, but it’s hard not to notice that the bad guys’ main plan has some massive holes in it. Without going into specifics, there is a crucial component to what they’re doing that needs to be kept a secret for everything to work as they want it to – but when we see how it’s being accomplished, it’s actually directly pointing the finger at who is behind it all.
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The Verdict

Teenage Mutant Ninja Turtles isn’t great, nor is it a disaster. There have been better stories made about these characters, including the 1990 feature film, but there also have been plenty of weaker ones. Despite the strange revamp of the Turtles into huge, superpowered behemoths who seem ready to throw down with Colossus or the Thing, the film does a nice job of capturing their brotherly in-fighting, camaraderie and rapport. Much of the movie is just sort of “there” though, except for that notably entertaining snow-based action sequence – which stands out for also having fun taking the Turtles out of their usual city terrain.


HERE IS THE DIRECT DOWNLOAD FOR THE MOVIE TEENAGE MUTANT NINJA TURTLES. 

Thursday, April 24, 2014

Amazing Spider-man 2 now available Online

HERE IS THE SUMMARY FOR THE MOVIE AMAZING-SPIDERMAN 2 

 Peter Parker runs the gauntlet as the mysterious company Oscorp sends up a slew of supervillains against him, impacting on his life.



HERE IS THE DIRECT DOWNLOAD FOR THE MOVIE AMAZING SPIDER-MAN 2. (CAM VERSION)

Saturday, March 01, 2014

SOUTH PARK STICK OF TRUTH PS3 NOW AVAILABLE

HERE IS THE SUMMARY FOR THE GAME SOUTH PARK STICK OF TRUTH FROM IGN.
 Earn your place alongside Stan, Kyle, Kenny and Cartman and aid them in a hysterical adventure to save South Park as only fourth-graders can. From the creators of South Park, Trey Parker and Matt Stone, comes an epic quest to become ... cool.
You begin as the new kid in town facing a harrowing challenge: making friends. As you start your quest the children of South Park are embroiled in a city-wide, live-action-role-playing game, casting imaginary spells and swinging fake swords. Over time the simple children’s game escalates into a battle of good and evil that threatens to consume the world.
Arm yourself with weapons of legend to defeat crabpeople, underpants gnomes, hippies and other forces of evil. Discover the lost Stick of Truth and earn your place at the side of Stan, Kyle, Cartman and Kenny as their new friend. Succeed, and you shall be South Park’s savior, cementing your social status in South Park Elementary. Fail, and you will forever be known ... as a loser.

HERE IS THE REVIEW FOR THE GAME SOUTH PARK STICK OF TRUTH FROM IGN.
 


Right now there is no review for this game.

HERE IS THE DIRECT DOWNLOAD FOR THE TORRENT OF SOUTH PARK STICK OF TRUTH.