Sunday, January 02, 2011

HERE IS A GREAT DEAL ON A COOL DESKTOP FROM DELL

DELL STUDIO XPS 8100 DESKTOP






Discover a more immersive media experience with the Dell Studio™ XPS™ 8100 desktop, designed to keep you front and center of all the action.
  • Intel® Core™ i5 and Core i7 processors
  • Genuine Windows® 7 Professional 64-Bit
  • With optional 3D, transforming your games into an eye-popping experience 
  • THX® TruStudio PC™ to enhance music and movies, making them sound livelier, clearer, smoother providing a better listening experience
  • Stunning, high-performance graphics with ATI HD up to 1 GB graphics double data rate, version 5 (GDDR5)
HERE ARE MORE SPECS ON THIS FINE COMPUTER

Immerse Yourself

Transform your screen into the ultimate entertainment empire with the new Dell Studio XPS 8100. This sleek and sophisticated desktop boasts new Intel Core i5 and i7 processors, 3D capabilities and stunning graphics options, and new THX TruStudio PC sound for enhanced music and movies with plenty of room for expandability. Its confident design will leave you speechless, while its powerful features will keep you coming back for more.
Studio XPS 8000 Desktop

Transform Your Media

Dive deeper into your media with enhanced graphics and hi-definition (HD) capabilities while condensing it all using a general-purpose graphics processing unit (GPGPU)-enabled graphics solution and optional CyberLink MediaShow Espresso.

Stunning Graphics
Watch your screen transform into life-like reality with standard ATI 4350 graphics or optional ATI HD 5770 1 GB GDDR5. Choose from NVIDIA® GeForce® GT220 or NVIDIA GeForce GTS240 and NVIDIA GeForce GTX260 with 3D3 capabilities. Enjoy HD imagery and world-class performance with lightning-fast video and image processing. And for a more intense gaming experience, accelerated PhysX™ gaming effects provide a dynamic, larger-than-life impact.

CyberLink MediaShow Espresso
Convert your movies and other large HD content to a smaller size with optional CyberLink MediaShow Espresso paired with a GPGPU-enabled graphics solution. Scale down content to fit devices such as MP3 players, mobile phones or whatever digital device you own, so that you can take your favorite media wherever you go. Optional CyberLink MediaShow Espresso offloads the most intensive processing tasks from the processor to the graphics processor for quicker transcoding of your media content — taking care of all the heavy lifting.

THX TruStudio PC sound
THX TruStudio PC sound enhances music and movies, making them sound livelier — voices and dialogs are clearer, and changes in audio volumes are smoother — and providing a better listening experience and stunning sound.
Studio XPS 8000 Desktop

Striking Physique

The Dell Studio XPS 8100’s sleek and streamlined design isn’t just for show — every curve and contour was built for convenience and durability. Its angled stature provides easy access from above, while its recessed media tray offers two convenient USB ports for your portable devices. The media card reader and power button are also located on the top for easy-reach access. And it doesn’t stop there. The new look of the Dell Studio XPS 8100 desktop is tailored in pure white with metallic silver accents.
Studio XPS 8000 Desktop

Mind-Blowing Experience

Immerse yourself in the new world of 3D — a stereoscopic 3D gaming experience with NVIDIA 3D Vision™ active shutter glasses, the Samsung SyncMaster 2233R2 22-inch flat panel display, genuine Windows® 7 Home Premium 64-bit and NVIDIA GeForce GTS240 and GTX260 graphics. Your 2D gaming world will never look this good. (3D kit and display are optional.)

Accessorize
Equip yourself with a pair of stylishly modern active shutter glasses, a lightweight alternative to the traditional 3D glasses with adjustable nose pieces to fit over prescription lenses. And they’re fully untethered, giving you a free range of motion up to 15 feet through the wireless IR signal.

Advanced Gaming
NVIDIA software automatically transforms hundreds of PC games into a full stereoscopic 3D experience. Experience rich, immersive gaming with stunning realism supported by the latest graphics technology including NVIDIA PhysX, Microsoft® Windows Vista® and DirectX® 10.
Studio XPS 8000 Desktop

Streamlined Power

Intel i5 and i7 Processing
The new Intel i5 and i7 processors are designed for faster multitasking, digital media creation and gaming.
Turbo Boost Technology
When your most demanding applications need your attention, Intel® Turbo Boost Technology dynamically speeds up the processor frequency for an increased level of performance, ensuring your demands never go unmet.
Hyper-Threading Technology
Go further without leaving your chair. Intel Hyper-Threading Technology maximizes performance with an eight-threaded capability on four cores, so you can multitask with greater efficiency than ever before. (Hyper-Threading Technology is only available with the Intel i7 processor).
Smart Expandability
The dual-channel Dual Data Rate 3 (DDR3) memory offers a higher bandwidth than DDR2 that enables the Dell Studio XPS 8100 to work at a faster performance rate with increased responsiveness. It comes equipped with four dual in-line memory module (DIMM) slots for expandability — so as your needs increase, there’s always room for more.

Simple and Smart Services

Dell DataSafe™ Online
Our online backup service offers data protection by enabling customers to back up data to a safe, remote storage site using a broadband connection. Dell DataSafe Online is easy, flexible and secure. After setup, it will automatically back up data and help protect against software, hardware and catastrophic failure.
Dell Remote Access
Enjoy what’s on your home PC from almost anywhere. With Remote Access Basic, you can easily access photos, music, movies and more on your home system using another Internet-connected computer. No more waiting until you get home to get the files you need!
Dell Support Center
Our centrally located, easy-to-use application provides personalized support resources. Conveniently located on your PC’s desktop with quick links to service, support and system resources. Helps keep your system up-to-date and running efficiently through automated fixes for common configuration issues.
IF YOU WANT TO BUY THIS HOT NEW PC GO AND CLICK RIGHT HERE.

TRON LEGACY NOW AVAILABLE ONLINE

HERE IS THE SUMMARY FOR THE MOVIE TRON LEGACY FROM IMDB.

The son of a virtual world designer goes looking for his father and ends up inside the digital world that his father designed. He meets his father's creation turned bad and a unique ally who was born inside the digital domain of The Grid.

HERE IS A REVIEW FOR THE MOVIE TRON LEGACY FROM DVDTALK

The original TRON is a hard-to-believe movie, in the sense that the unprepared viewer must wonder what compelled anyone to write such an odd project, much less convince others to bankroll developing it, casting it, shooting it, and releasing it in theaters nationwide. The concept of being sucked into a computer is simple enough, but writer/director Steven Lisberger's idea to visualize programs in the image of their programmers, trapped in a civil war with more powerful programs, in a strongly religious allegory, is a far-out idea. And that's before one takes into account Lisberger's unique-yet-bizarre back-lit photo-animation cinematography that made characters like Kevin Flynn (Jeff Bridges) and TRON (Bruce Boxleitner) glow with light from the inside. Whether or not it is even harder to believe that 28 years later, Disney has revived TRON as the next blockbuster franchise, is up for debate, but here it is, the studio's winter tentpole for 2010, in high-tech 3D.

In the first film, Flynn entered the computer and battled the evil, egotistical Master Control Program for evidence that an exec had stolen several of his video game creations (and, somewhat inadvertently, for the freedom of all programs inside the system). Shortly thereafter, now the head of ENCOM, Kevin promises his young son Sam that they'll visit "The Grid" together, right before he vanishes without a trace for 20 years. Present-day Sam (Garrett Hedlund) has his father's company at his disposal, but instead of helping or seriously hurting the computer giant, he drops in for a yearly prank intended to remind the board of his father's wishes, while at the same time spitting in the face of the world that seems to have taken the old man away. Following 2010's stunt, Kevin's old friend and TRON programmer Alan (Boxleitner) drops by to let Sam know that a mysterious page came from his father's dilapidated arcade, sending him to investigate. There, Sam discovers an unexpected ticket onto "The Grid", and a surprise reunion with his disappeared dad (still embodied by Jeff Bridges).

In 2008, Disney premiered a two-minute trailer at Comic Con without warning, surprising an audience unaware a TRON sequel was officially in production. The stunt was magic, but sadly, it seems the studio's headway ended there. The screenplay for Legacy, by Edward Kitsis and Adam Horowitz ("LOST"), is sorely lacking in the kind of dizzying, stand-up-and-cheer thrills that trailer provided, instead choosing to leisurely rebuild the TRONiverse for a new, 21st-century audience. The opening and closing thirds of Legacy are, at the very least, acceptable, providing enough material for the audience to chew on, but the middle is an action-free grind that threatens to bring the film to a dead halt. It doesn't help that Bridges, seemingly given free reign to re-interpret Kevin Flynn however he wanted, loses some of the intended emphasis on plot points in a cloud of Zen-isms. It's not hard to connect A to C as the film progresses, but a faster, snappier journey would've been preferable.

Still, Legacy gets by on a similar sense of unexpected invention as its predecessor. At the center of the film is CLU, a program created by Kevin in Lisberger's picture. Since programs don't age, director Joseph Kosinski and the tech wizards behind-the-scenes have devised a computer-generated time machine meant to digitally de-age the actor so he can play opposite himself. Most of the "present day" material is significantly eerie, if not particularly close to perfection, but several flashback sequences (usually featuring both a de-aged Bridges and the CLU character outfitted in a leather jacket) look terrible, damaging the illusion. One can only imagine how cool the effect would be if it worked perfectly, but on the whole, it's just barely more compelling as a groundbreaking attempt at what technology might do in the future than a massive failing of the film, thanks in no small part to Bridges. As Kevin, he shares some solid scenes with Hedlund, and has an appealingly spaced-out attitude, but the actor definitely seems to relish playing such a bizarre villain, giving CLU a menacing spark that pulls the whole role across the rough patches.
As for Kosinski, his dazzling, commercial-slick visuals are being touted as worth a look even by most of Legacy's most violent detractors. He does admirable things with the 3D (which is subtle, but used to good effect) and handles the action well enough (an aerial battle, as Star Wars-influenced as it is, is a nice kick in the pants), but as a TRON fan, it's less the look than the feel of the universe that drew me in. As one of those "hard-to-believe" movies, there's something so specific about seeing the unexpectedly unbelievable world of TRON that Lisberger envisioned, and Legacy captures the same tone. Whether that has anything to do with Kosinski is debatable, but it's there. It sounds like thin praise, but like its predecessor, Legacy is a flawed attempt to make something unique, which, in spite of some clunky craftsmanship, succeeds in a way that seizes the imagination. I'll be the first to admit that the journey appeased me more as a fan of the franchise than a film critic, but if the world of TRON is, as Flynn puts it, "a place I thought I'd never see", it's hard not to relish such a lavish, stylish invitation to go back.

HERE IS THE DIRECT DOWNLOAD FOR THE MOVIE TRON LEGACY.

LITTLE FOCKERS NOW AVAILABLE ONLINE

HERE IS THE SUMMARY FOR THE MOVIE LITTLE FOCKERS FROM IMDB

Family-patriarch Jack Byrnes wants to appoint a successor. Does his son-in-law, the "male nurse", Greg Focker have what it takes?

HERE IS  A REVIEW FOR THE MOVIE LITTLE FOCKERS FROM DVDTALK.
There's a bit of medical anal play tucked snugly into the first five minutes of the sequel, "Little Fockers." No greetings and salutations, just, boom, right into the butt to give the fanbase exactly what they want. Skillful writing, sharp comedic performance, and endearing domestic reflection are tossed aside here, permitting the picture a wide berth to engage the autopilot function and make these millionaires even richer. Who needs a challenge at this point? Just comedically snake a tube up a stranger's ass, and watch the box office light up with willing customers. What better way to spend the holiday season.
When heart problems force him to consider the next in line to lead the Byrnes Family, Jack (Robert De Niro) is reluctant to make his hapless son-in-law, Greg (Ben Stiller), the "Godfocker." Raising twins with wife Pam (Teri Polo), Greg is having trouble juggling the demands of home life and his work as a nurse, a problem exacerbated by the forward attitude of pharmaceutical rep, Andi Garcia (Jessica Alba). Hoping to guide his family his own way, Greg finds his efforts thwarted by Jack's parental vision, his own growing paranoia, and the reappearance of Kevin (Owen Wilson), who's back to stealthily seduce Pam. While hopeful for the new generation of Fockers as they apply to a prestigious private school, Jack can't help but insinuate himself in Greg's life, creating tension as the flustered nurse falls in and out of wacky adventures and misunderstandings.
2000's "Meet the Parents" (yes, it was that long ago) was a solid 45 minute idea that's somehow been stretched into three feature films. Originally a zany vehicle for De Niro to play his bruiser image for laughs, the Focker saga has found greater inspiration in the staging of gross-out incidents, more consumed with delivering literal gags than comedic ones. "Little Fockers" keeps the tradition alive with puke, fart, and erection encounters, placing tremendous emphasis on simplistic jokes that pander rabidly to the lowest common denominator. It was passable merriment in "Meet the Parents," mildly irritating in "Meet the Fockers," but it's become downright repugnant for "Little Fockers."
Though the directing credit is awarded to Paul Weitz ("About a Boy," "American Dreamz"), there's little sense of artistic guidance here. Weitz is trapped in pure sitcom mode, arranging the mishaps and humiliations with all the excitement of a man sweating to please his demanding producers. Whatever life was available in the series before is long gone for "Little Fockers," which is about as uninspired as a second sequel can be. Jack and Greg still passive-aggressively locking horns? Check. Kevin still a romantic rival? Check. Comedic mileage still pulled out of the iffy Focker name? Check. Writing on the level of a rejected "Three's Company" script? Check. Throw in Deepak Chopra and Harvey Keitel cameos, Jessica Alba hopped up on pills stripping down to her underwear and hurling herself into a muddy hole, and some heart attack jokes (oh, the hilarity), and "Little Fockers" is a parade of randomness searching for a reason to be.
The cast looks bored out of their minds, downshifted into paycheck speed with acting that only requires grimaces and bug-eyed reactions. Granted, a script that includes a moment where Greg is forced to inject adrenaline into Jack's penis to quell an overly medicated erection wouldn't inspire professional confidence in any actor, but the sleepy eyes of sequelitis are rampant among the cast, who go with the flow knowing this malarkey already worked twice before. Only Alba generates smiles in the film, playing up the revolting spunk of a desperate sales representative -- she's all knuckle bumps and creepy nicknames, and 1000 times more alert than the rest of the ensemble. "Little Fockers" needed more of her energy.
If you happen to be attending the picture to watch Barbara Streisand and Dustin Hoffman reprise their roles as Greg's sexually active parents, I'll rip the band-aid off now: they're barely in the picture. "Little Fockers" doesn't make room to play around with the big Fockers, pushing the screen legends to the background, leaving more time for Greg to get his face barfed upon. Yay. Even more insulting, the actors barely share any scenes together, as Hoffman was added into the film at the last minute, having skipped principal photography for reasons I now understand. Giving Roz a sex education talk show and sending Bernie to "Spain" only ruins the magic of the pairing, forcing Weitz to scramble to maintain their chemistry without the actual participation of the actors.
"Little Fockers" is utterly lazy and unfunny, cooked up to cash in on a wheezy franchise built out of cheap thrills. What's missing here is a sense of family, especially after three pictures, rewarding the viewer with a full sense of domestic unity from an acquainted bunch of actors. Instead, there's another round of insipid gags performed by a revolving door troupe more interested in the zeros on their paycheck than the quality of their cinematic output.

HERE IS THE DIRECT DOWNLOAD FOR THE MOVIE LITTLE FOCKERS.

GULLIVER'S TRAVELS NOW AVAILABLE ONLINE

HERE IS THE SUMMARY FOR THE MOVIE GULLIVER'S TRAVEL.

Travel writer Lemuel Gulliver takes an assignment in Bermuda, but ends up on the island of Liliput, where he towers over its tiny citizens.

HERE IS A REVIEW FOR THE MOVIE GULLIVER'S TRAVEL.
Perhaps I'm not up on my Jonathan Swift as well as I should be, but was there actually a scene in the novel, "Gulliver's Travels," where our titular hero, after spotting an inferno raging in the heart of the Lilliput kingdom, decides the only act of firefighting he's capable of is to urinate all over the building and surrounding Lilliputians, creating a drippy, yellow mess? A climatic musical number where Gulliver leads the Lilliputians in a hopping rendition of Edwin Starr's "War"? A scene where a Lilliputian soldier is accidentally plunged into Gulliver's anal cavity after the giant is knocked to the ground?
I need to read this book again.
A slacker content with his life in the mailroom of a local newspaper, Lemuel Gulliver (Jack Black) is unwilling to break his routine, including a reluctance to ask editor Darcy (Amanda Peet) out on a date. When a change in management pushes Gulliver out of his comfort zone, the frightened doofus decides to plagiarize a few travel books to score a writing gig, thus impressing Darcy. Sent into the Bermuda Triangle to report on spooky happenings, Gulliver is sucked into a water vortex and shot to the land of Lilliput, where the residents are no bigger than the size of his hand. Branded a beast and locked away by foul security chief Edward (Chris O'Dowd), Gulliver finds a friend in Horatio (Jason Segel), a local branded a traitor for falling in love with Princess Mary (Emily Blunt), whom Edward is fiercely protective of, much to her annoyance. Soon winning over the Lilliputians with his sheer size and security skills, Gulliver becomes the focus of the kingdom, while Edward, jealous and suspicious of the visitor's mounting lies, plans a robotic revenge.
It's not the crudeness that defines the unpleasant viewing experience of "Gulliver's Travels," but the sickening feeling that a major opportunity for a big-budget special effects adventure has been wasted on producers who didn't even try to come up with a clever way to return Swift's 1726 novel to the screen. Instead, the film is a Whitman's Sampler of Blackisms, asking the gifted comedian to supply the least amount of effort (basically requiring the removal of clothes), while extensive CGI assumes command, providing a wonderland of small people engaging in small business. It's tilt-shift eye-candy, but a feature film that's wholly depressing to sit through.
It's awful to find Jack Black relegated to playing a caricature of himself, rolling around the frame in full man-child mode, trying to sell new catchphrases as Gulliver charms the Lilliputians with his fraudulent stories of previous adventures (basically reworking plots from his favorite 20th Century Fox movies), enjoying the fruits of their speedy construction skills. There's little challenge for Black here, and definitely no slyness to the writing that could wake up the proceedings, with the aforementioned ass plunge sight gag emblematic of the writing gifts on display here. Black's sleepwalking, coasting on established charms, playing to the kids with mannerisms and vocal inflections we've all seen dozens of times before.
The pain intensifies with the rest of the ensemble, highlighting gifted comic actors like Segel, O'Dowd, Blunt (stealing scenes here), and Billy Connolly (As Lilliput's king) floundering for funny, hung out to dry by director Rob Letterman ("Monsters vs. Aliens," "Shark Tale"), who doesn't have the bravery to color outside of these dreary lines. The filmmaker wastes a wonderful cast on nifty looking, but hollow theatrics, caught up in spectacle (enhanced marginally by a 3D conversion) when hearty laughs should've been top priority.
If the whole shebang wasn't disheartening enough, "Gulliver's Travels" actually has the audacity to condone plagiarism in the end, as our hero is showered with rewards for his lies. Not only is the film nearly laugh-free, but completely irresponsible as well. The ethical core of the feature is smaller than the Lilliputians. 



THE FIGHTER NOW AVAILABLE ONLINE

HERE IS THE SUMMARY FOR THE MOVIE THE FIGHTER

A look at the early years of boxer "Irish" Micky Ward and his brother who helped train him before going pro in the mid 1980s.
HERE IS A REVIEW FOR THE MOVIE THE FIGHTER
"The Fighter" doesn't flourish as an original offering of filmmaking. It's an underdog story of sporting glory, seen in hundreds of motion pictures throughout the years; it's also a tale of brutes dreaming and failing each other in a harsh working class corner of Boston. Again, been there, done that. Where "The Fighter" retrieves inspiration is found deep within its heart, dissecting the lives of "Irish" Micky Ward and his brother Dickie Eklund with an aim for intimacy, more curious about human interaction in the heat of conflict than a routine staging of the comeback blues. It's an agitated picture that, much like its real-world inspiration, has enormous spirit to overcome its dreary familiarity.
In Lowell, Massachusetts, Dickie Eklund (Christian Bale) is a legend. A former boxer who famously knocked down Sugar Ray Leonard, Dickie is a manic machine who adores two things: his pugilist brother Micky (Mark Wahlberg) and crack, a drug habit that's reduced him to a wisp of a man. Facing a dire future after his latest fight goes horribly awry, Micky is confronted with the toxicity of his enormous family, including his mother and manager, Alice (Melissa Leo). Looking to make a change for himself, spurred on by the support of girlfriend Charlene (Amy Adams), Micky attempts to break away from his family's control, an act that sends the boxer to victorious heights, but threatens to shun Dickie and crush his intense world of brotherly adoration.
Faced with a script of proven clichés, director David O. Russell ("Three Kings," "I Heart Huckabees") pulls "The Fighter" from his gut, grabbing the grit of the city and the pain of the characters with both hands, reworking tired elements into something fresh and unexpectedly humorous. It's a heroic submission of direction in the manner it brings everything to life, zeroing in on the veneer of familial harmony between the brothers to read further into these broken lives, breathing some needed oxygen into a tale otherwise bewitched by "Rocky" residue. The picture has a cracking pace, lively characters bloated with Boston bile, and a sense of neighborhood imprisonment, shaping an encrusted reality to balance out the Cinderella story.
While the boxing scenes maintain a punishing visceral feel of punches, showcasing a rich command of the sport's body language, "The Fighter" is more of a character piece observing two brothers at war with themselves. Outgrowing his suffocating family, Micky is facing a new dawn for his career, away from the embedded perception of empowerment he's received from those who stand to gain financially from his fighting. Reclaiming his skill with the help of clear-thinker Charlene, Micky steps into the unknown, turning his back on his brother, shattering the diseased routine of their lives. On the other side, Dickie is a mess, devoting his prime adult years to crack, which has rendered him an emaciated wreck clinging desperately to past glory. He's all heart, but lost to drugs, leaving him in a frenzied state that poisons his brother's shot at a lasting career.
The complex psychological interplay between the siblings is a believable yin yang of desperation, featuring two performances that rise to the occasion, each actor putting forth a specialized physicality that's as expressive as any line of dialogue. Wahlberg admittedly receives the short end of the dramatic stick, as his screen time is devoted primarily to humiliation and speed bag concentration. Bale's the barnstormer here, radically altering his appearance to fit into Dickie's itchy skin. It's a macabre thespian effort, with Bale's sunken face a haunting image that's difficult to shake. Portraying the dying light within Dickie, Bale delivers monumentally committed work, fleshing out a difficult role of earnest troublemaking. Russell adores the actor's oddity, clearly more interested in Dickie's madness than Micky's rebirth.
Also of note is Amy Adams's performance as Charlene, who brings a startling sense of command to the nothing girlfriend role. Throughout the film, Russell finds plenty of knuckle-cracking Boston attitudes to exploit, most emanating from Micky's cabal of gruff, stiff-banged sisters, yet Adams reaches a unique area of appreciation, deploying her best tough cookie impression while retaining her character's feisty supportive nature. While the boys are allowed to chew scenery, Adams brings forth a raw, understated feeling of inspiration, enriching the creaky narrative mechanics.
"The Fighter" is enhanced by a killer soundtrack of propulsive songs, edited with a pure eye for pounding rhythms, and shot with an evocative sense of neighborhood politics and boxing authenticity. Control of the picture slips away from Russell at times, who's so wrapped up in velocity that a few clumsy performances manage to slip by him, along with a smattering of cartoon antics as the story comes to a boil. I'll chalk it up to enthusiasm, which is an understandable sin. Without that pronounced verve, "The Fighter" would be nothing but aggravating banality.


HERE IS THE DIRECT DOWNLOAD FOR THE MOVIE THE FIGHTER.

Friday, December 10, 2010

CHRONICLES OF NARNIA 3 NOW AVAILABLE

HERE IS THE SUMMARY FOR THE MOVIE CHRONICLE OF NARNIA 3 FROM IMDB

Lucy and Edmund Pevensie return to Narnia with their cousin Eustace where they meet up with Prince Caspian for a trip across the sea aboard the royal ship The Dawn Treader. Along the way they encounter dragons, dwarves, merfolk, and a band of lost warriors before reaching the edge of the world.

HERE IS A REVIEW FOR THE MOVIE CHRONICLE OF NARNIA 3 
Young wizards casting spells? A lengthy quest involving the retrieval of all-powerful weapons? Seems like the production of "The Chronicles of Narnia: The Voyage of the Dawn Treader" wanted to keep this third installment of the fantasy franchise as familiar to family audiences as possible. And who could blame them after the sleepy antics of 2008's "Prince Caspian" effectively halved the box office intake of 2005's "The Lion, The Witch, and The Wardrobe." Financial matters were heading in the wrong direction, necessitating a shake-up across the production, leaving the new film refreshingly energetic in the early going, but powerless to fight off the frigidity emanating from the source material.
As war rages across England, Lucy (Georgie Henley) and Edmund (Skandar Keynes) have moved in with their uncle, while enduring the pestering presence of their snotty cousin, Eustice (Will Poulter). When the magical land of Narnia requires their return, the trio is pulled back into their lost kingdom, arriving on the Dawn Treader, a massive ship belonging to Prince Caspian (Ben Barnes). Learning of an exceptional evil that necessitates the collection of seven royal swords to eradicate, the team sets sail for the edge of the world, bringing along mouse soldier Reepicheep (voices by Simon Pegg) for protection. On this journey, the group is haunted by their fears and envy, exploited by the powers of a dark island while Eustice, struggling to learn the rules of Narnia, is accidentally transformed into a dragon.
The world that C.S. Lewis laid out for "The Chronicles of Narnia" has been treated with white-gloved respect throughout these three pictures, but it's a museum appreciation, lacking distinctive cinematic firepower to launch it skyward. "Dawn Treader" makes a significant effort to up the action quotient of the material, setting sail on a sequel that's mindful of forward momentum and swashbuckling efforts, compelling director Michael Apted to crudely cram in character progression along the way. For the first act, there's electricity here that elevates the franchise, finding a new adventurous purpose beyond the observance of Narnia wonderment. For 40 minutes, the picture parries, leaps, and sprints around, pushing the characters to work up a healthy sweat as the quest is established, arcs commence, and Aslan (the droning Jesus-lion, voiced by Liam Neeson) is blessedly nowhere to be found.
Once the gang busts up a slave colony and kicks off the hunt for the swords, the excitement of the film deflates rapidly, with the script quickly weighed down by the needs of adaptation, creating little moments for all voyagers involved to keep them busy. It's a question of maturation and vanity for Lucy, an internal struggle with heroism for Edmund, leadership blues for Prince Caspian, and general pissing and moaning from a disorientated Eustice. Pausing the special effects kills the established oomph, bestowing tedious exposition to actors who aren't skilled enough to make their transformations interesting, led around by an overwhelmed Apted, who shows a shocking disregard for metered reaction. If it isn't a slack-jawed, bug-eyed close-up of wonder, it's not in this movie. A hardcore demonstration of obnoxious behavior emerges from Poulter, who wildly overplays his role as the runt of the Narnia litter. The young actor is pure agony to watch, shrilly stomping around the frame without a leash to make points of discontent that demand a more refined touch of humiliation. Poulter's scenes are simply unbearable, rendering Eustice's journey from brat to fire-breather something to dread, not enjoy.
Cameos from previous Narnia residents help the continuity out, and Pegg's interpretation of the pirate mouse is expectedly rich with wit and friendly tones of animated encouragement. While the star power is welcome, it can't fight spirituality, as the subtleties of the Christian themes that flow throughout the series are decidedly more pronounced for the third round. Talk of belief, faith, sin, and a few appearances from God himself, Aslan, helps to broadly underline the real quest of the characters: to reach Heaven. The spiritual sentiment isn't the offense, only the primitive delivery, destroying the mystery of Narnia and its all-holy cat.
Cursed with a bothersome 3D overlay (placing annoying sunglasses on ace cinematographic work from Dante Spinotti) and ho-hum monsters (an attacking sea serpent looks pulled directly from "Predator"), "Dawn Treader" has many obstacles to hurdle before it finds an ending. Mercifully, there's a tone of finality here, at least for most of the characters. Barring a box office disaster, the franchise will live on, albeit in the clammy hands of flared-nostril wuss Eustace.
Aslan, take me with you!


Tuesday, December 07, 2010

FASTER NOW AVAILABLE

HERE IS THE SUMMARY FOR THE MOVIE FASTER FROM IMDB
An ex-con sets out to avenge his brother's death after they were double-crossed during a heist years ago. During his campaign, however, he's tracked by a veteran cop and an egocentric hit man. 

HERE IS THE REVIEW FOR THE MOVIE FASTER FROM DVDTALK
Spending the last few years of his career trying to make family audiences adore him, Dwayne Johnson has elected to return to his action roots with the thriller "Faster." Wonderfully sleazy in spurts, R-rated, and filled with asphalt-peeling car stunts, the picture has enough nasty attitude in the early going to inspire unexpected confidence in director George Tillman, Jr. The woozy sense of sick doesn't make it to the very end, but it carries the picture far enough to extract a faint recommendation, especially to anyone feeling nauseated by Johnson's recent career choices.
Driver (Dwayne Johnson) has just served a 10-year prison sentence for a botched bank robbery that resulted in the murder of his beloved brother. Gifted a gun and Chevrolet Chevelle, Driver hits the road, planning to slaughter those responsible for the grisly death. Gunning down a range of perverts and scumbags, Driver finds his task challenged by Killer (Oliver Jackson-Cohen), a psychologically fractured hitman/former tech guru who hunts for pleasure, not for cash, taking the job despite protests from his new wife (Maggie Grace). Also in the mix is Cop (Billy Bob Thornton), a junkie detective partnered with Cicero (Carla Gugino), looking to bring Driver to justice.
"Faster" commences with a delicious monosyllabic opener dusted with a series of classic rock tunes. Here we meet the characters in purely visual terms, with the director covering their character beats using bits of style and shots of sweaty staring, establishing the murderous trio as separate forces to be reckoned with, all addicted to their own personal poison. "Faster" kicks off with a mighty grindhouse sweep, itching to raise some hell as caged animal Driver is unleashed from his cell, literally running away from prison to commence his "Kill Bill" odyssey of vengeful fury. It's a corker of an opening that seizes an atypical concentration for the genre, establishing an unflinching tone of revenge that refuses any sort of levity.
Driver's mission is brought clearly into view by Tillman, Jr., who keeps the first half of "Faster" efficient, bloody, and brooding, molding Driver after Clint Eastwood, keeping the gunfire high and the vocabulary low. Hulked out, Johnson makes for a swell shadow of doom, storming the locations with a hyperventilated fixation that makes for a few brutal showdowns, with additional thrills provided by rumbling car stunts that keep the engines revved and the tires squealing. Establishing the brute's mission, "Faster" doesn't have to gesture much to make an impression, observing Driver as he hunts down old enemies one by one. The relative simplicity of the first act makes for an exhilarating smorgasbord of junk food cinema tropes.
It's a crime screenwriters Tony and Joe Gayton aren't more secure in their vision. Despite establishing three vivid characters (bestowing Killer with surplus Brit eccentricity), the writers look to hang this violent display on something substantial, having Driver confronted with biblical forces when one of his old foes turns out to be a radio-savvy preacher. The AM-enabled hellfire taunts challenge the character's sense of handgun justice, thus throwing off the movie's squinted reign of terror. The development of a conscience slows "Faster" to a crawl, while stripping the film of its thrilling weightlessness. Suddenly there's a plot and dirty deeds to reflect upon, and all of it seems far too calculated to appease hungry actors demanding redemptive dimension.
"Faster" shifts into park for the snoozy conclusion, bringing down the experience in an effort to resonate with the audience through some faint type of spiritual awareness. Moviegoers don't need the moral reinforcement, as I'm positive a majority of viewers out there are more than happy watching Johnson rampage in a singular display of ass-kickery. Tepid characterization need not apply.
HERE IS THE DIRECT DOWNLOAD FOR THE MOVIE FASTER (NEWZBIN FILE).

CYRUS NOW AVAILABLE

HERE IS THE INFO FOR THE MOVIE CYRUS FROM IMDB
A recently divorced guy meets the woman of his dreams. Then he meets her son. 

HERE IS THE REVIEW FOR THE MOVIE CYRUS FROM DVDTALK


Filmmakers Mark and Jay Duplass and their superior cast have together created a memorable portrait of a very particular kind of familial dysfunction: the uncomfortably close relationship between a single mother and her grown son. In Cyrus, we watch this relationship go through a painful and trying transition through the eyes of an outsider - the mother's new boyfriend. With the ever-morphing interpersonal dynamics of these three characters as its sole concern, Cyrus succeeds both as an observational drama, a charming romance, and a teeth-grittingly funny comedy.

John (John C. Reilly) has been divorced for seven years from Jamie (Catherine Keener), who encourages her shy and lonely ex to get out and meet women. At a party one night, a very drunk John meets Molly (Marisa Tomei) and, seemingly against the odds, sparks fly immediately. Not long after their first few evenings together, John discovers that Molly has a grown son, Cyrus (Jonah Hill), still living at home. The first interactions of the three are chock full of awkwardness - factors here include Cyrus' age, the newness of John and Molly's relationship, Cyrus' over-dependence on Molly, and Molly's tendency to coddle her 21-year-old son. It soon becomes apparent that Cyrus has no qualms about manipulating Molly and her relationship with John, all in order to avoid taking responsibility for himself and facing life as an independent adult.

What is perhaps most remarkable about Cyrus is that it doesn't paint Molly and Cyrus' relationship as something that is merely creepy, or comical, or one-sided in any way. Both mother and son are culpable in the dysfunction at play here, even though Cyrus, whose behavior borders on the sociopathic, is certainly the focus of the conflict with John. Molly is slow to perceive Cyrus' manipulative machinations, but when she does, she also understands that she has enabled years of antisocial tendencies and we see her grappling with her own sense of responsibility.

This probably all sounds very heavy-duty, but what's so remarkable about the weight of the mother-son relationship is that it comes off as so authentic in the midst of truly funny scenes and skillfully balanced performances by Reilly and Hill. Reilly is the straight man here to Hill's Uncle Fester-inspired Cyrus. Their comic chemistry is fantastic, in moments both large and small - and particularly when John and Cyrus declare war on each other. Hill carefully modulates both insidious duplicity and youthful confusion, while Reilly's strength here is generating genuine "nice guy" vibes without overplaying a single line or gesture. As Molly, Tomei displays a loving obliviousness while Cyrus fucks with John early on in the story - but this turns into a credibly mature honesty when forced to confront her son about his actions.
The Duplass brothers have used a highly improvisational filmmaking style, not in order to allow these comic actors to find laughs, but to enable them to search for the real human drama beneath what is an otherwise comic situation. It's a highly collaborative technique, and all of the actors rise to the challenge beautifully. It's a brave, forthright approach to a character-based story that eschews visual flourishes of any kind. Working loose, with only a few actors and even fewer locations, the Duplasses bring off a film of impressive emotional depth that addresses a strange but wholly realistic situation. Summer comedies aren't typically known for providing audiences with true cinematic experiences, but Cyrus is an exception.


HERE IS THE DIRECT DOWNLOAD FOR THE MOVIE CYRUS (NZB FILE).

Saturday, November 20, 2010

HARRY POTTER AND THE DEATHLY HALLOW NOW AVAILABLE

HERE IS THE SUMMARY FOR THE MOVIE HARRY POTTER 7

As Harry races against time and evil to destroy the Horcruxes, he uncovers the existence of three most powerful objects in the wizarding world: the Deathly Hallows.

HERE IS A REVIEW FOR THE MOVIE FROM DVDTALK.





Okay, muggles, you can stop holding your breath now. Harry Potter and the Deathly Hallows: Part I is really good. It may even be the best movie in the series so far. I haven't enjoyed myself at Hogwarts this much since Prisoner of Azkaban.
The first of the two-part conclusion, Deathly Hallows: Part I is an adaptation of the last book in the J.K. Rowling series. The story opens sometime after the end of The Half-Blood Prince. Dumbledore is gone, and Lord Voldemort (Ralph Fiennes) has taken over the Ministry of Magic. The Order of the Phoenix, the secret group that defeated He That I Shouldn't Have Named when he last made a play for domination, are taking Harry Potter (played, as always, by Daniel Radcliffe) into hiding. He is, of course, the chosen one, and it's believed that only he can stop Voldemort. The mission is to find the remaining Horcruxes, magical objects that contain pieces of a Voldemort's soul. As long as these trinkets exit, he will never die.
Things go dark rather quick in The Deathly Hallows, and Harry and his crew, Hermione Granger (Emma Watson) and Ron Weasley (Rupert Grint), are exiled to the wilderness to try to figure out what to do. I haven't read the books, but I'm told this is the one where the teens spend a lot of time camping. For the cinematic version, writer Steve Kloves (who wrote the screenplays for all the films) and director David Yates (the man behind the camera on the final four) have compacted most of that stuff, and the movie never lingers long on these foresty pit stops.
In fact, The Deathly Hallows: Part I has a lot of forward momentum, and there are quite a few exciting action sequences that keep the story moving. There is a fast-paced skybound broom and cycle chase, a few wand-to-wand duels, and even some nerve-wracking scenes of true suspense. My favorite bits in the movies have always been when we get to go into new environments and poke around. For instance, an extended sequence at the Ministry of Magic is inventive, thrilling, and even funny. Yates is joined this time around by cinematographer Eduardo Serra (Unbreakable), who is equally adept at capturing the moodiness of the story and keeping it lively. There is a lot of running, flying, and teleporting in The Deathly Hallows: Part I, and the twisting camera moves turn the magic into a dizzying head rush. There is one great camera push in particular, when Snatchers are pursuing the kids in the woods. They come running at the screen as the camera moves in, using the opposing momentum to increase the adrenaline surge.
It's too bad that the Harry Potter franchise took this long to mature into such a solid adventure series. The Deathly Hallows: Part I is what all of the movies should have been like, and it makes it even more frustrating that The Half-Blood Prince was such a goopy morass of teen angst. Even the young actors have grown into their own over the six films. Radcliffe, Grint, and Watson make for an excellent onscreen team. It's impressive overall, when you think about it, that all of these kids have developed so well. It's been nine years since the first movie, and the producers took a real gamble that adolescence would be kind to their leads. The majority of the ensemble, young and old, makes its way back to see this cycle through. If nothing else, Harry Potter can go down as the most ambitious and most consistent of the big cinematic miniseries.
Harry Potter and the Deathly Hallows was over 600 pages, which is more story than one movie could contain. The decision to split the tome in half and make two movies was largely a commercial move--five hours is a long time for an audience to stay seated and also it limits the amount of showings per day. The filmmakers end up using this to their advantage, choosing an appropriate breaking point to give their movie the maximum dramatic punch. Part I builds to an emotional crescendo, including one extremely affecting event near the end of the picture (I was surprised to find myself getting a little misty-eyed). The conclusion is satisfying, despite not being a full resolution. The ultimate irony may be that most moviegoers will probably be up for rolling right into Part II. Potterheads would endure the length to get their fix. Unfortunately, we're all going to have to wait until July.
HERE IS THE DIRECT DOWNLOAD FOR THE MOVIE NZB

Thursday, November 18, 2010

CALL OF DUTY BLACK OPS XBOX 360 NZB NOW AVAILABLE

HERE IS THE REVIEW FROM IGN FOR THE GAME

Call of Duty is the Goliath of the video game world. The series has sold millions of copies and catapulted itself from a solid, World War II shooter to the sprawling multiplayer playground and Hollywood-style campaign that we know today. Call of Duty: Black Ops takes much of what made Modern Warfare 2 great and slightly expands and modifies it. That's not to say that there aren't mistakes to be found within Black Ops, but I think Call of Duty fans are going to be happy with Treyarch's latest effort.
The only thing I'll say about the storyline is that it's the best of the series.
You begin the game as Alex Mason, a soldier being interrogated for information that he can't remember. You play through Mason's memories in search for information. Sam Worthington, Ed Harris, and Gary Oldman deliver expert performances and really nail their respective characters. There are twists, some of which work better than others, and the plot seems to get bogged down and slightly disjointed towards the middle. But unlike Modern Warfare 2, Black Ops does a wonderful job of cleaning everything up for the finale. 

Black Ops is not just a linear game, but sometimes feels like it's on autopilot. Just one example is when you "guide" the takeoff of an SR-71 Blackbird. I tried to not pull back on the flight stick when the game told me to, just to see if there was any other alternative to taking off, but the Blackbird lifted off on its own.
The artificial intelligence of both your friendly soldiers and the enemies you face is pretty poor. Both friendly and enemy soldiers behave like fools for most of the campaign. I once watched a friendly shoot the back of an armored car that he was using for cover for a solid 20 seconds.
There are also a few design flaws and annoyances, not least of all was a game-ending bug in the first level that made me restart the entire mission. No one else in the office ran into that one, but everyone who'd played Black Ops has run into a major design issue at the Battle of Khe Sanh. The mission never tells you what to actually do and even misdirects you.

The new crossbow rocks.
Despite these issues, I really enjoyed the story that the campaign presents and I think it's the best of the series. The characters are well-crafted and the plot rarely disappoints.
Of course, most gamers are more interested in the multiplayer. Call of Duty: Black Ops largely succeeds, presenting a similar (but not identical) set of modes as Modern Warfare 2. Black Ops is a more focused effort, and there will inevitably be those who miss a few of the omitted modes. But you will get some of the playlists later added to Modern Warfare 2, including the Killstreak-free Barebones list.
Black Ops makes its most significant departure from Modern Warfare 2 by adding CoD Points. Earning experience points and leveling up now handles macro stuff like unlocking more custom class slots, Create-A-Class, new modes to play, and the availability of certain weapons and bonuses for "purchase." Everything else (weapons, perks, killstreak bonuses, emblems, different colors for your targeting reticule) is bought with CoD Points

The system itself is overwhelming at first, especially if you're totally new to Call of Duty, but once you get your head around the CoD Points mechanic it's actually pretty cool. When you level up you're handed 1,000 CoD Points that you can spend on whatever you please. It basically allows you to sculpt your style of play however you'd like. The only catch is that once you buy a weapon, perk, or killstreak, there's no going back. In other words, you'd better be damn sure you want that sniper rifle before taking the plunge. This de-emphasizes what made Modern Warfare and Modern Warfare 2's multiplayer so much fun; the leveling itself.
The new Wager Match modes are designed to highlight the importance of CoD Points and they're fun in their own right, but nothing ever reaches the level of enjoyment I had with the traditional leveling mechanic. We've talked at length about the specifics of each Wager Match mode. Just know that One in the Chamber and Gun Game are highlights. The first is a lesson in patience and accuracy and the second gives you a guided tour of 20 of Black Ops' armaments with each kill earning you a new gun.
Standard modes including Team Deathmatch, Domination and Headquarters are still there and are great for leveling up and if you do hit Level 50, Prestige Mode is there with some extra challenges to make it worthwhile. I would have preferred if the new features added to the pre-existing level of fun, rather than pushing what everyone loves to the back burner, but Wager Match is definitely the focus.
The CoD Points system does lead to a higher level of customization in Black Ops. Not only can you customize your title and emblem, but you can write your clan tag on your weapon, change the color and look of your targeting reticule, and lots more. Of course, each and every thing that you add to your character will cost you valuable CoD Points, so you need to have a big stockpile of disposable income before the customization really becomes a viable option.

To help you build up your stash, Treyarch included a contract system where you invest a small amount of points, then attempt to complete a certain objective with the reward being a sizeable chunk of dough. While it's cool enough, I wish the contract system was a bit broader as it currently doesn't allow you to do things like bet on other players' performance or the overall performance of your team. Also, the fact that you can be thrown into a match mid-game can hurt your ability to successfully complete contracts. Here's hoping they tune contracts a bit with the first patch.

Once you get into a match, the level design is well-thought-out, with some stages featuring dynamic elements that change each time you play. Firing Range, for instance, puts target dummies in different spots each time you load the map (same goes for Nuke Town, my favorite). Each stage has parts for just about every style of player. Snipers will be able to find a second tier to rain down fire, campers will have a few cover spots, and everyone else can deal with both open and closed quarters depending on their play style.
The new perks that have been added (I'll let you discover most of them for yourself if you haven't already scoured the Internet for information) are all very cool and, yes, the tactical nuke is nowhere to be found. I will say that the RC Car will likely have its power ratcheted down as it's currently going to be abused by new players, especially since it only takes three kills to earn. Other new perks seemed nicely tuned to avoid unbalanced gameplay (the tactical nuke is gone).
All of this crazy multiplayer action can be captured with Black Ops' brand new theater system that allows you to clip out the good stuff, hide the embarrassing deaths, and then share it all with your pals. I think Theater Mode as a whole is an awesome addition and I hope the COD community takes advantage of it. The only slight detractor is that you have to upload your clips to CallofDuty.com rather than something like YouTube or Facebook where there would obviously be a larger audience.

The Battle of Khe Sanh could be much better.
A word of warning: Multiplayer's stability is suspect so far. A few matches dropped the connection, which is very strange at a review event where the online environment is under the almost total control of the developers. I've also heard from players who are being kicked from lobbies and matches, so don't be surprised if there are a few hiccups on launch day.
Outside of the competitive multiplayer, there's also the return of the incredibly popular Nazi Zombies mode. Treyarch clearly understood that its fans loved the original and did a nice job of expanding the feature while still keeping the same fun spirit intact.
In Black Ops there are three types of Nazi Zombies. The first is pretty standard and presents an old theater to defend. The second takes things in a different direction and puts each of the four potential players (online or off) in the shoes of either JFK, Fidel Castro, Richard Nixon, or Robert McNamara with plenty of funny dialogue for each. The first two modes of Nazi Zombies don't exactly redefine the game, but then again, they didn't really need to. You're still running around an ever-expanding level trying to ward off wave after wave of the evil undead. The third type of Nazi Zombies, however, is totally different from the norm and is an Easter egg that I wouldn't dream of spoiling. It's just that good.

The visuals that fuel the insane amount of action stay at a fairly high level throughout the Black Ops experience. There are moments where textures take too long to load and a few graphical glitches (like dead bodies clipping through a wall) here and there, but it's tough to concentrate on the minor blemishes when multiple objects are exploding around you. The framerate stays strong unless you flip on the 3D abilities, in which case things take a turn. The 3D technology cuts the visual quality by quite a bit and the framerate takes a sizeable hit as well. It also doesn't help that there's no way to tune the 3D to perfectly fit your display size, so the image can break up in spots. It impresses in a few spots, but I'd advise against playing in 3D if you want the best experience possible.
Closing Comments
Call of Duty: Black Ops is a great overall package that has a ton of content to enjoy. The multiplayer modes are largely based on what was established by Modern Warfare, but the twists that Treyarch throws in work well. My biggest issue with the multiplayer is that the new Wager Matches, while fun in their own right, don't compare favorably to the high-quality and addictive leveling system and game modes from Modern Warfare 1 and 2. Single-player is as exhaustingly fast-paced as ever with large set pieces that try to take the attention off of the lackluster AI of both friends and enemies. That withstanding, the story is the best I've ever seen from a Call of Duty game. Couple both of those substantial offerings with more Zombie content than some full-fledged zombie games and Black Ops is certainly worth your time, even if you aren't already a fan of the series.

HERE IS THE DIRECT DOWNLOAD FOR THE GAME BLACK OPS NZB FILE

ASSASSIN'S CREED 3: BROTHERHOOD PS3 NZB NOW AVAILABLE

HERE IS THE REVIEW FOR THE GAME FROM IGN


Assassin's Creed II is definitely one of my favourite games of the last 12 months. It was a meaty gaming meal that took several steps towards fulfilling the promise of the original, with new mechanics, more variety in gameplay, and an alluring new setting: renaissance Italy. It was a big leap, in other words: a worthy sequel in all regards.
Brotherhood, on the other hand, will have a slightly harder time proving its worth. Rather than moving to a new time period, it continues directly on from the events of Assassin's Creed II, only with the action shifting almost entirely to Rome. Like previous titles, there's also a modern-day component. The game is once again framed by the on-going battle between the Templars and Assassins, and players are actually assuming the role of Desmond, who lives in the present day and is able to experience the memories of his ancestor Ezio using a device called the animus. The game cuts between the two time periods but the bulk of the gameplay occurs in renaissance Rome.
 
After confronting Rodrigo Borgia and having his mind blown far beneath the Vatican at the end of Assassin's Creed II (and no, that's not a euphemism), the story picks up with Ezio ready for some well-earned R&R. It's not to be. Cesare Borgia – Rodrigo Borgia's son – is ticked off, and mounts a full scale attack on the assassins. The villa in Monteriggioni is destroyed and Ezio loses everything. Yes, after 20+ hours working towards all that bad-ass armour and weaponry, it's lost in a moment and players must begin again. Such is the fickle nature of videogames.


In any case, Ezio travels to Rome determined to take his revenge against Cesare. The city is divided into 12 districts, each of which is overseen by a Borgia tower, representing the Borgia's control of the area. As long as the tower stands, soldiers are out in force, shops remain closed and the people oppressed. Assassinate the tower's Captain and burn it to the ground, however, and the area will open up for business. Ezio is then able to renovate blacksmiths, banks, stables and more, and these all add to his income, in much the same way renovating Monteriggioni did in the last game. The more shops that are open, the more items will be available and perks Ezio will get. For instance, the more tailors you have, the more pouches for carrying knives and other items will be available, whereas the more banks are open the more money Ezio can store before his account is full. Each defeated tower also opens up an assassin apprentice slot, but more on that later.
Rome is impressively varied, from bustling city streets to citadels, ancient ruins and landmarks like the Coliseum.
It's important to note that while the Borgia towers are a key element of the game's structure, they're not actually central to taking down Cesare. You can actually finish Brotherhood without destroying all the towers. Instead, they're about earning income, unlocking items, gaining apprentice assassins and reducing the presence of Borgia guards across the city. By destroying a tower, players can make missions in that region easier for themselves by ensuring there'll be less guards around. How to get to each Captain? Well, that's up to you. Each tower is surrounded by a compound where the guards are on high alert, so it's up to players to work out the best path to the Captain. Easier compounds allow astute players to clinically execute the Captain with little-to-no danger, while more difficult ones will inevitably result in a huge confrontation, or have a more difficult path to the end goal.
As fans of open-world games would expect, a lot of the player's time will be occupied with missions and activities that don't necessarily advance the plot. It's easy to get sidetracked for hours finding treasure chests, taking on assassination contracts, doing missions for the various guilds or trying to level up your relationship with them, exploring the world or climbing landmarks like the Coliseum. Subterranean environments return too, in the guise of Sons of Romulus missions. These make for a nice change of pace, as the focus is very much on movement puzzles over combat.
Leonardo da Vinci is back as an ally too, and once again provides weapons for Ezio. Turns out he's also been pressured into creating war machines for Cesare, so it's up to Ezio to destroy the plans and prototypes. These see you wielding a chain gun mounted to a horse and cart, piloting a boat with a naval cannon, gliding about in Leo's paraglider – modified to fire bombs, and manning a renaissance-era tank. They're not actually that exciting, but at least inject a little variety into the gameplay.
And honestly? That's something Brotherhood needs. The gameplay on offer here is solid, but by and large the bulk of the missions are pretty similar in nature to those we've already experienced in depth in Assassin's Creed II. It really feels like treading the same old ground, without great improvements. The missions where Ezio must tail a target are still frustrating, for instance, thanks to the small sweet spot at which the player must stay away in order to follow - but not alert – his target.
You know Ezio means business - he has a goatee now.
There are three major changes that try to switch things up: the assassins' guild, the tweaks to combat and the ability to ride your horse anywhere. Recruiting assassins who can be called upon with the press of a button is obviously the big one, and it works very much as advertised. With each Borgia tower destroyed a new slot opens up, allowing Ezio to rescue and recruit an ordinary citizen of Rome. Calling on an assassin is as simple as targeting an enemy and hitting L1/Left trigger on PS3/360 respectively. Depending on the location and the level of your assassin, he or she might run or ride up to the target, or drop down from above. It's cool to watch, and once you have six assassins you have three groups that can be called, with a cool-down time of a few minutes for each.
Assassins gain experience through combat, but they can also be sent off to complete contracts around Europe. The greater the difficulty of a mission, the higher the XP and cash reward, and players prepared to gamble can quickly level up their assassins by assigning them difficult contracts with a lower chance of success. These missions only take five to ten minutes each and the interface is easy to use. With each level gained, you can boost either armour or weaponry, and as assassins rise through the ranks, they'll also unlock more advanced options, such as the ability to use
The point of the assassin recruits is that Ezio is now a leader of men. The scale of the fight has changed – it's no longer just one man against his enemies; it's now one man trying to rally the support of a city against a tyrant. The assassins work in that sense, but when it comes to gameplay they actually just serve to make the game less challenging. Assassin's Creed II was far from hard, but at least in that game players had to work for their kills. Here it's a simple matter of directing the Death From Above. With a single button press you'll unleash a kill which, while cool, is also a little hollow.
It's not like utilizing the assassins is a genuinely new mechanic either. Ezio can already hire thieves, mercenaries or courtesans to distract or kill targets, and this is just an evolution of that concept. Whereas players couldn't rely on the guilds in ACII, however, the assassins in this game can easily become a crutch – a get-out-of-jail-free card.
It's not the only aspect that makes Brotherhood less challenging – and ultimately less enjoyable – than it should be. The inclusion of the crossbow, while fun, means that you no longer have to watch your step on rooftops. Once upon a time, the best tactic was to sneak up on guards for a blade kill or hang from the edge of the building and pull them off. No more. Just target them from the next rooftop over with the crossbow and they're dead. No fuss, and no real skill required.
It's also worth mentioning that looting dead guards' bodies now yields far more valuable items than it did in ACII. You can top up on smoke bombs, crossbow bolts, poison, bullets and medicine with relative ease. Compare this to the significant financial investment and effort required to stay topped up in the first game, and the balance of gameplay shifts even further towards being too easy.
Hand to hand combat is undeniably entertaining, however. In addition to dodging and countering, Ezio can now kick an enemy to open him up for a hit, while stringing together successive attacks allows him to dispatch enemies even more efficiently than before. The highlight, however, would have to be the sub-weapon system. Why just run a guy through with a sword when you can slash him then shoot him in the face? These new combo kills are brutal and satisfying, and you won't tire of seeing the many and varied animations on offer.
Wondering why the parachute doesn't get a mention in the text? Short answer - it's not that exciting.
Combat's not without its issues, however. I still found the lock-on finicky, while there are still glitches, such as Ezio's unfortunate habit of occasionally leaping from on high for a kill, only to bump a pole or something similar on the way down and land flat on his face in front of the guards he's meant to be skewering. Surely if there's an obstruction the player shouldn't be given the option to choose "assassinate"?
Ezio's abilities on horseback have also been expanded for Brotherhood. Not only can he take a horse almost anywhere in the city (and summon one with a press of the Y/triangle button), but he can leap from one horse to another for a kill, and he can stand on horseback and use it as a jumping off point for free running. It's a neat inclusion but I didn't really find myself using the horses in that way much – it's a little fiddlier than simply attacking. In fact, I mostly used horses for getting around, so it's a shame that the gallop button has been lost to make room for the ability to stand on horseback. Trying to get from point A to point B now feels more like a leisurely Sunday afternoon trot than a mad dash.
Rome is a dynamic and interesting world, with all sorts of systems that can impact upon Ezio and be used by players. Run around killing fools in public, for instance, and your notoriety goes up. Guards will instantly pay closer attention to you. Want to lower it? You can do that by ripping down wanted posters, bribing heralds or killing witnesses. Mind you, you could always avoid attention altogether by disappearing into crowds. While it's still a little less seamless than I'd like, Ezio can blend in with groups walking through Rome, plus he can hide in plain sight by sitting on a bench or standing with a group. These elements are an integral part of the game's rich playground, and will be a source of delight for new players, but anyone who played Assassin's Creed II will know all about them.
One element that is new, however, is the fact that Ezio now has an additional objective or challenge in order to achieve full synchronisation in a mission. These range from time-based challenges: complete this mission in under 8 minutes, to combat-related challenges: don't take damage, only kill your target, and beyond. They're a good inclusion for the hardcore fans as they'll be the ones replaying missions in order to get 100% sync. For the more casual players, however, it's actually a little disheartening to beat a mission only to be told you only achieved 50% synchronisation.
Perhaps the biggest surprise of the Brotherhood package is the multiplayer, which is refreshing and inventive. In a neat twist, you're actually playing as the bad guys: as Abstergo agents – the modern day Templars. Turns out this is how they're training to hunt the assassins.
The basic idea is that you're given a target to locate and kill, while also being hunted by another player. The radar helps you track your foe, but the games take place in bustling locations full of NPCs, so it's entirely possible for your target to blend in with the crowd. Literally so, in some cases. One of the special abilities transforms all the people around the player into your character model, while another lets you change character models altogether.
Each agent has unique kill animations in multplayer.
Brotherhood has four multiplayer modes. Wanted and Advance Wanted are free-for-alls, with the latter being a more challenging version of Wanted with tweaked rules. By way of example, the radar is far less accurate in this mode. You'll only ever be able to narrow down your opponent's location to the general vicinity, leading to a tense game of observation – looking for the tell that reveals your target. Alliance, on the other hand, sees the players split into pairs, and as you'd imagine, coordinated hunting is key, while Manhunt divides players into two teams. One team hunts, while one team hides. The hiding team earns points for remaining undetected, and the closer they stay to one another, the more points.
Overall, this is excellent stuff, and turns the usual adversarial frag-fest on its head. Forget being the guy who runs the fastest and racks up the most kills – Brotherhood rewards being a true assassin. Players are awarded points on a sliding scale, so an overt kill will net a whole lot less than a stealthy assassination while hidden. In this multiplayer contest it's the gamers who learn to be patient that will ultimately prevail. Plus, the ranking system means that the contests continue to evolve as you play, with tactical depth increasing the more abilities are unlocked.
smoke bombs. As a side note, your assassin recruits can die, but you'll likely only lose a couple in the entirety of the game.


HERE IS THE DIRECT DOWNLOAD FOR THE PS3 NZB FILE.

Sunday, July 25, 2010

TWILIGHT ECLIPSE NOW AVAILABLE (NZB FILE)

HERE IS THE SUMMARY FOR THE MOVIE ECLIPSE FROM IMDB
Bella once again finds herself surrounded by danger as Seattle is ravaged by a string of mysterious killings and a malicious vampire continues her quest for revenge. In the midst of it all, she is forced to choose between her love for Edward and her friendship with Jacob -- knowing that her decision has the potential to ignite the struggle between vampire and werewolf. With her graduation quickly approaching, Bella is confronted with the most important decision of her life. Written by Summit Entertainment
Isabella Swan was a normal teenage girl, in a normal world. Until she met Edward Cullen and Jacob Black. Since then she has been up against a Sadistic Vampire, The Volturi and an angry werewolf, Paul. But what lies ahead is something only Edward's 'brother', Jasper Hale, can help the Cullens with. A Newborn Vampire Army created by a Revenge ridden Victoria for what Edward did to her mate, James. 'Mate for Mate' as Victoria sees it. But what she doesn't know is the Cullens have a secret on their side. With Graduation coming fast, Bella gets more and more worried about becoming immortal and the fight. But the real question is: Who will she choose? Written by Jemma From England
Bella and Edward have been reunited, but their forbidden relationship is threatened to be torn apart again with an evil vampire still seeking her revenge. And Bella is forced to choose between her true love for Edward or her friendship with Jacob Black as the struggles between vampires and werewolves continues. But there is still another choice for Bella to make, mortality or immortality? Written by Mel from the United Kingdom.
After the vote about her becoming immortal, Bella realizes graduation isn't too far away and starts to panic. But she has bigger problems arising, her feelings for Jacob, his feelings for her and Victoria. The vampire who is trying to take revenge on her for Edward killing her James. Written by Leslie Cullen
 
HERE IS THE REVIEW FOR THE MOVIE ECLIPSE FROM DVDTALK
After the nausea brought on by 2008's "Twilight," I was stunned to find myself moderately intrigued with the next chapter of the saga, 2009's "New Moon." Director Chris Weitz found something resembling a pulse to the vampire vs. werewolf proceedings, pushing the paralytic material to contentedly mediocre, but encouraging results, ending the event with a cliffhanger -- a question of lifelong commitment that promised the "Twilight" series would soon lead to more challenging demands of drama. Instead of a film with fertile conflict and legitimate swoon, "Eclipse" returns the franchise to square one, booking a bullet train to dullsville as director David Slade replaces Weitz's careful, mournful movement with clunky battle cry theatrics that appear more in line with a shoddy SyFy Channel movie.
After a marriage proposal from Edward (Robert Pattinson) promises a chance for everlasting love and some needed time between the sheets with her chaste vampire boyfriend, Bella (Kristen Stewart) faces some hard domestic choices while contemplating life as bloodsucker. Standing in the way is Jacob (Taylor Lautner), Bella's irritable werewolf pal, who's desperately in love with the drowsy girl, yet can't turn her attention away from Edward for very long. As queen vampire Victoria (Bryce Dallas Howard, thankfully replacing Rachelle Lefevre) prepares a legion of "newborns" for an attack on Forks with help from drone Riley (a vapid Xavier Samuel), Edward and Jacob must put aside their differences to protect Bella, who's caught between the humanity of the werewolves and the mystery of the vampires, with her future happiness on the line.
"Eclipse" should've been a thrill ride of a feature film. After all, Slade is handed perhaps the most volatile and cleanly mapped novel from author Stephenie Meyer's imagination, while building off Weitz's momentum, which propelled "New Moon" to an astronomical box office gross. "Eclipse" is a combat film of sorts, with a massive swing of romantic combustibility to tinker with, while allowing for potentially compelling character depth, as the Cullen clan is probed beyond the stares and lip-licking they were permitted in the previous features. Yet, the new film is a heartless, clumsy motion picture, returning matters to the pedestrian level of director Catherine Hardwicke, who worked deaf, dumb, and blind manufacturing the initial slab of "Twilight."
An erratic visual stylist, Slade ("Hard Candy," "30 Days of Night") tries mightily to color within the "Twilight" lines, but his grasp on the material's "Sweet Valley High" style of romantic aroma is tenuous, and he's unable to shake the actors out of their melodramatic comas. What should've been a heroic film of affection and protection is reduced to a dawdling, exposition-heavy slog, retracing several plot points from the first two films while barely making any headway of its own. Slade has his trusty cinematographic urges and the most action-intensive script of the three films, but the creative effort is indistinguishable -- the director is comfortable in studio employee mode, doing nothing to keep the performances from becoming tic-heavy embarrassments and the action a crunching blur of suspect special effects. Slade can't tame "Eclipse" or find an artful tone, instead crudely filling the film with a broken iPod of tuneless soundtrack cuts to provide atmosphere, while grinding the story down through a tedious routine of swoon and quarrel.
Love it or hate it, but "New Moon" maintained an intriguing sense that something epic loomed on the horizon for these characters. "Eclipse" turns that anticipation into unintentional comedy.
The storytelling's concrete boots are one thing, but "Eclipse" also manages to make Bella one of the most reprehensible characters of the film year, and yes, I've seen "Sex and the City 2." Nursing feelings of affection for both Jacob (he of gym rat abs and intense body heat) and Edward (he of locks and access to diamonds), Bella doesn't play the turmoil sly; instead, the stammering high school graduate plays her monsters off each other, silently delighting in the war of flared-nostrils and graceless acting she's created. Bella often snuggles up Jacob in front of Edward during "Eclipse," making one feel sorry for the sparkly vampire, who wants to take a wife and spend eternity with his beloved girl, while she suffers through half-hearted commitment issues the script merely employs to display Lautner's body and Pattinson's pout. Considering her status as the main character of the franchise and the keeper of its heart, it's interesting to see each film make Bella into an even bigger creep than previously imagined, with "Eclipse" turning the indecisive heroine into a mean-spirited provocateur unworthy of all the attention lavished on her.
Honestly, I have no idea why any of these creatures make such a fuss over this dead-eyed, dithering bore of a woman. We're talking werewolves and vampires. By now, you'd think the franchise would provide a decent reason as to why these fools put so much on the line for a girl who can barely wait to get out of her boyfriend's line of sight before cuddling with his rival. The delicate dance of romantic one-upmanship is given Crayola shadings by Slade, who turns the romantic trio into a Bermuda Triangle of relationship absurdity.
Hitting up "Eclipse" for Howard and her interpretation of the wicked Victoria? I'm sorry to report that the character's been reduced to 10-minute-long cameo, with "Eclipse" spending more time with Riley and the growing vampire army. What a waste of a perfectly ridiculous red fright wig (heck, everyone seems to be ornately bewigged in the film). An appearance from Dakota Fanning and her mincing Volturi gang is also blessedly short. Without Michael Sheen to anchor the majesty of the fanged star chamber, the group is nothing more than a cruddy Cosplay effort, with Fanning about as intimidating as a Wet Seal cashier. Another new character is Bree, a tween newborn Edward's family takes pity on. Jodelle Ferland brings little to the role besides an unconvincing reading of fear, with the character's very introduction a mystery Slade isn't aware he needs to solve.
A few more helpings of "Twilight" remain (the final book, "Breaking Dawn," is being divided up into two pictures), leaving the rather anticlimactic ambiance of "Eclipse" puzzling. The climax is a deafening clash of vampires and werewolves, with severed diamond limbs and vampiric gymnastics soaring around the frame, but a genuine build up to a prolonged grand finale arriving in 2011? Not on Slade's mind. It's for the best, really, as any sense of hope appears to hurt the "Twilight" saga more than it helps. 
HERE IS THE DIRECT DOWNLOAD FOR THE MOVIE ECLIPSE