Wednesday, February 18, 2015

THE LAST OF US REMASTERED NOW AVAILABLE

HERE IS THE SUMMARY FOR THE PS4 GAME THE LAST OF US FROM IGN

Survive an apocalypse on Earth in The Last of Us. Here, you will find abandoned cities reclaimed by nature. Here is a population decimated by a modern plague. Here, there are only survivors killing each other for food, weapons, or whatever they can get their hands on. Here, you find no hope.
Joel, a brutal survivor, and Ellie, a brave young teenage girl who is wise beyond her years, must work together if they hope to survive their journey across the US.
The Last of Us: Remastered offers the award-winning game rebuilt to run in 1080p, with a list of upgrades including higher resolution character models, improved shadows and lighting, and upgraded textures. It also comes bonus DLC material included, such as the Left Behind single-player expansion chapter, the Abandoned Territories multiplayer map pack, and the Reclaimed Territories map pack.

HERE IS A SHORT REVIEW FOR THE GAME 

Let's just cut to the chase, shall we? I'm happy to report that Naughty Dog has successfully brought PlayStation 3's single best game -- The Last of Us -- to PlayStation 4 in the form of The Last of Us: Remastered. (You can read my full review of 2013’s The Last of Us on PS3 here.) It’s as much a masterpiece on PS4 as it is on PS3, and it’s worth your undivided attention whether you’ve played it already or are about to jump in for the first time.

Sure, we may not have really needed a port so quickly, but then again, The Last of Us isn’t just any game. As one of the best games of all-time, the more places it is and the more people that can play it, the better.
The biggest change Remastered brings is its framerate. The original version of The Last of Us pushed the PlayStation 3 to its absolute limits to pull off 30 frames per second at 720p resolution, but the PlayStation 4 runs Remastered at 60 frames per second and 1080p resolution. It’s a jarring change at first, but one that I began to appreciate the more I played.

CLICK HERE FOR THE FULL REVIEW FROM IGN.

CLICK HERE FOR A GREAT DEAL ON BUYING THE PS4 VERSION OF THE GAME.

DYING LIGHT NOW AVAILABLE

HERE IS THE SUMMARY FOR THE GAME DYING LIGHT ON PS4

In Dying Light, a first-person, action survival horror game, players must use everything in their power to survive until the morning's first light in a vast open world filled with danger. During the day, players will traverse an expansive urban environment overrun by a vicious outbreak, scavenging the world for supplies and crafting weapons to defend against the growing infected population. At night, the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. 


HERE IS THE REVIEW FOR THE GAME DYING LIGHT ON PS4

It may be squalid and zombie-infested, but Dying Light's city of Harran isn't a depressing wasteland – it's a vibrant, ambitious, open-world playground. Here, buildings are for climbing, the undead are there to be destroyed in creative ways, and there's always something interesting to be discovered nearby. It takes a while for that to become clear, though; at first, you might even think Dying Light is really about running scared from mobs of seemingly unconquerable zombies, who can quickly drain your stamina and wear out your improvised weapons. Don't be fooled


Reviewed on PC, PlayStation 4 and Xbox One
January 26, 2015  [Note: Final review posted February 2, 2015] It may be squalid and zombie-infested, but Dying Light's city of Harran isn't a depressing wasteland – it's a vibrant, ambitious, open-world playground. Here, buildings are for climbing, the undead are there to be destroyed in creative ways, and there's always something interesting to be discovered nearby. It takes a while for that to become clear, though; at first, you might even think Dying Light is really about running scared from mobs of seemingly unconquerable zombies, who can quickly drain your stamina and wear out your improvised weapons. Don't be fooled.

Yes, it's a struggle to survive in Dying Light's early hours. Combat is initially clumsy, with the diverse and deadly zombies able to soak up a disturbing amount of punishment before they die for good. Jumping – which is unintuitively mapped to shoulder buttons on consoles – can take a while to get used to. Getting mobbed is usually a death sentence. So is attracting the attention of the much more dangerous things that come out when daytime dynamically gives way to night, at which point the focus shifts to tense stealth — or, if you’re discovered, an adrenaline-pumping sprint for the nearest safe point.

Before long, though, you'll build up a skill set that turns your rotting foes into objects of fun, letting you vault across their 

CLICK HERE FOR THE FULL REVIEW FROM IGN. 


CLICK HERE FOR A GREAT DEAL ON THE PS4 VERSION OF DYING LIGHT

Tuesday, February 17, 2015

WHY THE PLAYSTATION 4(PS4) IS SOMETHING YOU VIDEO GAME FANS NEED

Here is the reasons you need to buy the PS4

There is something about Sony that fans just love and that is loyalty and quality and both are something that Sony exceeds at. What the Playstation 4 does better than the competition is not only play better games but also has the better graphics. If you love video games like MLB the show 15 and new video games like The Order 1888 then you can only get these great games on the PS4.

There  are other reasons why the system is much better than the Xbox One and those reasons are it has a better processor than the One does. It has the controller which is almost the same as the PS3 but with an added clickable pad.

Click Here if you want a great deal on the PS4.

Thursday, December 25, 2014

MIDDLE EARTH SHADOW OF MORDOR PC GAME NOW AVAILABLE

HERE IS THE REVIEW FOR THE GAME SHADOW OF MORDOR FROM IGN

A brief and shocking opening scene sets a dark and brutal tone as Talion, a former Ranger of Gondor, is ritually executed along with his family. Talion’s spirit is then bound to an amnesiac elf ghost and returned to Middle-earth for vengeance against Sauron’s forces. It’s a story that doesn’t make total sense for hardcore Tolkien scholars, but it’s well-acted. It makes decent use of Gollum, and there are a couple of memorable new characters - particularly Ratbag the comic-relief uruk, who guides you through the process of infiltrating the enemy army.
My interest in the plot dwindled toward the end, but it does a fair job of explaining why Talion has such sweet supernatural powers with his sword, dagger, and bow.

Middle-earth: Shadow of Mordor

Middle-earth: Shadow of Mordor is an action-packed adventure-RPG inspired by J.R.R. Tolkien's The Hobbit and The Lord of the Rings.

Much like in the Batman: Arkham games, you can choose to stealthily pick off enemies one at a time, or dive head-first into a brawl with dozens of opponents and beat the crap out of them with a smoothly animated series of attacks and counters. Unlike Batman, of course, Mordor’s involve great, gory decapitation and stabbing animations, and outside of the scripted story missions, there are few distinctly separated stealth and combat areas. It’s enticingly freeform.

Acrobatically slaughtering Sauron’s ugly minions feels as easy as it appears to be for Legolas in Peter Jackson’s movies, and it’s more fun to do than to watch. Sword combat feels pretty much just as good here as brawling does in Batman – which is to say it’s amazing. Mordor’s take on building up hit streaks to power up lethal takedowns is a bit more forgiving, in that you’re almost never locked into an animation. If you push the counter button, Talion will drop what he’s doing and counter instantly. It’s extremely responsive. A time-slowing power makes scoring a couple of headshots with the bow easy, whether in stealth or in the heat of battle, though it’s kept in check by ammo constraints and a limited (but upgradable) supply of time-slowing juice. And even though stealth gameplay is pretty basic, it’s great to have the option to thin the herd a bit before they know you’re there.

What really sets the feel of Mordor’s combat apart from the Batman games is that it’s really easy to get into trouble, especially early on. If you let the uruks raise the alarm in one of their strongholds, or just happen across a few large wandering groups on the densely populated map, you can quickly become overwhelmed by more enemies than you can hope to handle. Picking out the shield bearers and ax-wielding berserkers who are immune to frontal attacks and killing them first becomes tough to do when you’re completely surrounded, and it goes downhill from there. Health doesn’t recharge much on its own, and until you can upgrade your health pool, you may find yourself succumbing to death by a thousand pinpricks if you don’t retreat.

Things got a lot easier a few hours in when I’d leveled up and unlocked more of Talion’s skill tree so that I could build up combos quicker, execute two enemies for the price of one, and even fight mounted on a huge, rancor-like graug who pops uruks into his mouth like jellybeans. It feels powerful, but I still don’t feel invincible even with everything nearly maxed out.

And what’s really cool about Mordor is that whether you win or lose a fight, something interesting happens. If you kill an uruk captain, he drops a rune that can be slotted into one of your weapons for bonuses. Some of them changed the way I played, like the legendary rune that extended the amount of time I have to score another hit before my combo count resets by 10 seconds, and one that made me immune to poison attacks. If any uruk kills you, even if he’s a random grunt, he levels up and earns new abilities and some cooler armor. Maybe he gets promoted up the chain of command. You’ll definitely run into him again later to settle the score, and he’ll have a new introduction taunt about his victory when you meet. It makes each death feel meaningful.

Most uruk captains do tend to die too quickly to really become memorable, but some definitely did. (Sometimes they’ll survive being apparently killed by you and come back with a scarred face.) For that reason, and to identify the arrival of a significant threat, I never really got tired of the action-pausing cutscenes that play when a captain shows up. There are enough different voices and multiple possible lines that I rarely saw repeats, and the uruk faces are surprisingly well animated and expressive.

Even though the hierarchy is a pretty simple system when you understand what it’s doing, and realize that these uruk captains aren’t actually roaming the map in real time, it’s great to play with. Uruks have an internal power struggle for rank, and you can interrupt their duels, feasts, hunts, and more to pick fights and kill off Uruk captains and ultimately the powerful Warchiefs. Each captain has his own randomized strengths and vulnerabilities, so every fight is at least a little different. I ran into a couple of guys who seemed invulnerable to almost everything, which was a little annoying – one fight took me about 15 minutes of repeatedly chasing down a captain who was invulnerable to my sword and dagger and filling him with arrows trying to damage him faster than his health regenerated. Eventually, though, they all went down.
In the second act, you transition from the bleak, brown map to a refreshingly greener-looking area of Mordor. There, Talion and his elf-ghost buddy suddenly realize he can mind-control uruks and turn them against each other. (It feels like something might’ve been cut out there.) That’s even more fun, because the ability to “brand” an enemy gives you the choice of either killing a captain for a rune reward or controlling him and siccing him on one of his former allies. Taking an uruk alive can be trickier than lopping off his head, though, so it’s more challenging to accomplish the new goal of mind-controlling five Warchiefs. I love how you have the option to mind-control a Warchief’s lieutenants, then kill the Warchief, to watch your minion become the new Warchief. I did notice that the mind-control visual effect caused some slowdown on the PlayStation 4 version (the Xbox One version has yet to arrive for testing), but it didn’t interfere much with combat.

Charging through the decent but less-exciting story missions would probably take around 12 hours, but the goal of killing or dominating the Warchiefs is much more time-consuming and interesting. I spent around 25 hours to reach the end, and there’s still a lot of challenging side missions based around testing sword, bow, and dagger skills left to do. And, of course, lots of collectables and wildlife-hunting challenges.
On the PC side Mordor also compares to the Batman games, in that it’s of good quality. There are even some enhanced graphics settings, including an ultra-high texture setting that requires a full 6GB of video memory. My only issue with it is some awkward menu controls, but most of those are customizable and those that aren’t aren’t too inconvenient to get used to.


After a day with Shadow of Mordor on Xbox One, I can confidently recommend it just as strongly as the PS4 and PC versions. True, this is probably the worst-looking of the bunch by a small margin - the PS4 runs at a slightly higher resolution and the PC has better lighting than either (and all the resolution your hardware can handle) - but it performs at roughly the same clip as the PS4 version and provides effectively the same experience. That means what appears to our eyes to be a framerate that fluctuates somewhere between 30 and 60, excluding occasional slowdowns when "combat-branding" an uruk in the midst of a large group of enemies. If you have an Xbox One, there's no reason to avoid this version.

The Verdict

Middle-earth: Shadow of Mordor stands out from other open-world action games by putting a great new layer on top of the trail that Batman blazed. I was surprised at how well it integrates its excellent combat with rewarding feedback and progression not just for me, but also for my enemies. I’ve had many more memorable and unpredictable battles with its randomized Warchiefs and captains than I did in the scripted campaign missions, and I expect those to keep on coming.

CLICK HERE A VERY GOOD DEAL ON THE PS4 VERSION OF THE GAME.

TAKE THIS TERRORIST HERE IS THE MOVIE THE INTERVIEW NOW AVAILABLE

HERE IS THE SUMMARY FOR THE MOVIE THE INTERVIEW FROM IMDB

Dave Skylark and producer Aaron Rapoport run the celebrity tabloid show "Skylark Tonight." When they land an interview with a surprise fan, North Korean dictator Kim Jong-un, they are recruited by the CIA to turn their trip to Pyongyang into an assassination mission.

HERE IS THE REVIEW FOR THE MOVIE THE INTERVIEW FROM IGN

The Interview - Seth Rogen and writing/directing partner Evan Goldberg’s comedic look at the media and global politics - has already created an international ripple before it’s even been released in theaters. Sony Pictures has already digitally altered the uniforms on the actors playing North Korean soldiers so that they are not identical to the real-world military. The studio is now also in the midst of the ramifications of a massive hack that may be related to the film. It’s much ado about a movie whose central characters have their watches perpetually set to 4:20.
James Franco plays talk show host Dave Skylark, the face of Skylark Tonight, a celebrity gossip show that prides itself on revealing the deep, shrouded secrets of the Hollywood elite…

And/or their genitals. Skylark would be nothing without the wind beneath his wings, the Samwise to his Frodo, Skylark Tonight’s producer Aaron Rapaport (Rogen). When the team is offered the surprising – and fateful – opportunity to interview North Korean leader Kim Jung Un, the CIA (via Lizzy Caplan’s  “honey-potting” Agent Lacey) recruits the unlikely duo for an assassination mission. 
The film is brimming with Rogen and Goldberg’s brand of irreverent, crass, often childish, frequently offensive, and ultimately hilarious humor. The Interview isn’t a scathing satire in the vein of Network. It’s a parody that falls somewhere between Team American and Spies Like Us. For those who enjoyed This Is the End, Goldberg and Rogen’s previous directorial outing, The Interview will certainly be chuckle-worthy.
It does not, however, merit the threat of a global nuclear apocalypse. It will come as no shock if people take umbrage with this film. There’s plenty to mine from, as the gender, sexual orientation, and ethnicity-related jokes all sail far past what is tasteful or appropriate; which is frankly – given the premise and creators – to be expected.
The controversy surrounding The Interview is notable in that there’s been so much of it, when films such as the aforementioned Team American and South Park: Bigger, Longer, and Uncut served up either far more outrageous, or equally unflattering depictions of world leaders. Perhaps there’s something in the distance of animation that allows for more freedom to mercilessly mock a dictatorship.

Brovert Ops

The Interview - Seth Rogen and writing/directing partner Evan Goldberg’s comedic look at the media and global politics - has already created an international ripple before it’s even been released in theaters. Sony Pictures has already digitally altered the uniforms on the actors playing North Korean soldiers so that they are not identical to the real-world military. The studio is now also in the midst of the ramifications of a massive hack that may be related to the film. It’s much ado about a movie whose central characters have their watches perpetually set to 4:20.
James Franco plays talk show host Dave Skylark, the face of Skylark Tonight, a celebrity gossip show that prides itself on revealing the deep, shrouded secrets of the Hollywood elite…
And/or their genitals. Skylark would be nothing without the wind beneath his wings, the Samwise to his Frodo, Skylark Tonight’s producer Aaron Rapaport (Rogen). When the team is offered the surprising – and fateful – opportunity to interview North Korean leader Kim Jung Un, the CIA (via Lizzy Caplan’s  “honey-potting” Agent Lacey) recruits the unlikely duo for an assassination mission.
The film is brimming with Rogen and Goldberg’s brand of irreverent, crass, often childish, frequently offensive, and ultimately hilarious humor. The Interview isn’t a scathing satire in the vein of Network. It’s a parody that falls somewhere between Team American and Spies Like Us. For those who enjoyed This Is the End, Goldberg and Rogen’s previous directorial outing, The Interview will certainly be chuckle-worthy.
It does not, however, merit the threat of a global nuclear apocalypse. It will come as no shock if people take umbrage with this film. There’s plenty to mine from, as the gender, sexual orientation, and ethnicity-related jokes all sail far past what is tasteful or appropriate; which is frankly – given the premise and creators – to be expected.

The controversy surrounding The Interview is notable in that there’s been so much of it, when films such as the aforementioned Team American and South Park: Bigger, Longer, and Uncut served up either far more outrageous, or equally unflattering depictions of world leaders. Perhaps there’s something in the distance of animation that allows for more freedom to mercilessly mock a dictatorship.

There’s an argument to be made that Kim Jung Un’s tyranny is no laughing matter. That to make a buffoon of him on screen is disrespectful to those suffering under his regime, that it is similar to laughing in the face of Hitler and his cruelty. Yet, that’s just what Charlie Chaplin did in The Great Dictator in 1940. Humor has long been a way to process the horrific and that which – rightly – terrifies and disgusts us.
Kim Jung Un is made a fool here, to be certain. The idea of him as a living God is summarily dismantled, as he is made vulnerable in mind, body, and spirit. There’s also a short-lived - but magical - bromantic arc between he and Franco’s Skylark. However, the film skewers the media, and to some degree the United States government, as much as it does North Korea. Nothing is to be held sacred and all is up for grabs if it makes for a good joke, as The Interview’s primary function is to make people laugh - and that it does.
The Interview opens with a priceless bit featuring Eminem and quickly moves into the crux of the story. The pacing is snappy overall, though the film takes a short dip in the second act as the duo plod through their CIA training. However, the story quickly rebounds as the team moves into the heart of their dark adventure in North Korea with a soaring climax that makes brilliant use of one of today’s most popular pop anthems. Franco and Rogen  - as always – have magnificent chemistry and performances are solid across the board. Randall Park is chilling when he needs to be, yet remains consistently hilarious as Kim Jung-Un, while Diana Bang is – thankfully – given more to do than simply stand in as a “hot enemy love-interest” as the ruthless leader’s PR rep, Sook.
This is the End played with horror tropes in a clever manner. The Interview is slightly less savvy in terms of its handling of the spy thriller. However, the film absolutely nails a media that plays its audiences’ base desire for gossip like a fiddle. There are no huge surprises, but each twist and turn is more enjoyable than the last. Ultimately, The Interview is a brazen political parody that takes pop shots at all of its characters. If you enjoy the comedic stylings of Rogan/Goldberg and Franco  - which I absolutely do - then you will likely leave the theatre pleased after a two-hours of full-bodied laughter.
Become a fan of IGN

The Verdict
Though its unlikely to stand out as one of the shrewdest political satires of its time, The Interview is a clever, unrestrained - and frankly most importantly - sidesplitting parody that pokes fun at both a vapid media and one of the world’s most dangerous dictators. Rogen and Goldberg tackle a risky subject head-on and do not hold back one iota of their brash, barefaced, vulgar humor - which is just as it should be. When all is said and done, this comedy satisfies the only true demand that ought to be made of it – it makes its audience laugh.

HERE IS THE DIRECT DOWNLOAD FOR THE MOVIE THE INTERVIEW

Saturday, August 23, 2014

HERE ARE THE 6 BEST CLICKBANK PRODUCTS YOU NEED TO GET

Number 6: Here is a great product that will teach you how to get the best odds in getting bonuses on slot machines.

Click here for the best Slot Bonuses.

NUMBER 5: Here is the best Video Game Testers secrets for those who want to know how to be a tester.  
Click here if you want to know about being a Tester.

NUMBER 4:  Here is one of the best ways to make money online fast it's called Binaries you invest a little bit of money in penny stocks and you can make a lot of money faster.

Click here for testing a new way to invest your money

Number 3: Speaking of making money online here is the best method I have found to date is Forex Trading it is the best method around if you like to trade stocks and other trading this method is for you. 

Click here for the Forex Method.

Number 2: Another way to make money online is by using this method.

Click here so you can truly start making money.

Number 1: This is the best method for making money fast and I know first hand since I bought this a year ago this is however the newest model.

Click here for Google Sniper 4.0 the 2014 model.

Monday, August 11, 2014

TEENAGE MUTANT NINJA TURTLES NOW AVAILABLE


HERE IS THE SUMMARY FOR THE MOVIE TEENAGE MUTANT NINJA TURTLES

A group of mutated warriors face off against an evil kingpin who wants to take over New York.

HERE IS THE REVIEW FOR THE MOVIE TEENAGE MUTANT NINJA TURTLES

 It’s been interesting seeing how upset some people are about this new version of Teenage Mutant Ninja Turtles, with a lot of the cries “They’re ruining it!” from those angered about changes to the material. To me, it’s strange to try to be a TMNT purist, since this has been a franchise that has been changed over and over and over again. Really, unless you were a fan of the original, 1984, black and white comic book, it’s difficult to make any claim to being a fan of the “real” Ninja Turtles – after all, the late 1980s animated series (and accompanying toyline) that made TMNT a true cultural phenomenon was itself drastically altering the depiction and tone of the characters.
All of which is to say, it’s best to go into the new Ninja Turtles film accepting it won't exactly match your ideal of TMNT; that ideal usually being whichever version first introduced you to the characters in your respective childhood. There have been many versions of TMNT before and there will be many after. This is just the 2014 model.
So how is it? Well, it’s okay.

The basics of the story essentially remain the same as in many incarnations. New York is under siege by criminals called the Foot Clan, under the command of a leader called the Shredder. Young, intrepid reporter April O’Neil (Megan Fox) stumbles upon the Foot being thwarted by mysterious vigilantes and soon discovers these vigilantes are teenagers… and mutants… and ninjas …and turtles!
The new TMNT comes from Michael Bay’s Platinum Dunes, with a script by Josh Appelbaum & André Nemec (Mission: Impossible – Ghost Protocol) and Evan Daugherty (Snow White and the Huntsman) and directed by Jonathan Liebesman (Texas Chainsaw Massacre: The Beginning, Wrath of the Titans). And yes, this team have made some notable tweaks to the material, starting with the Foot, who are no longer ninjas (or robots, depending on which version you hold true!), but rather more of a paramilitary force.
Then of course are the physical differences to the Turtles themselves, who are far larger and more physically imposing than we’ve ever seen them before. This feels like a miscalculation, as it really does take away from the whole ninja aspect of the characters - as much as I'm not against changes in general, "Ninja" is literally right there in the title after all. While we see Leonardo, Michelangelo, Donatello and Raphael show off their martial arts skills, a lot of the time it seems they defeat their enemies by simply being freaking strong as hell; punching them across rooms and even toppling vehicles at them.

 
Also, this film falls into the same trap a ton of superhero movies have before -- really going back to 1989’s Batman -- which is feeling it’s necessary to tie all the characters’ history together in major ways. April, her late father and her father’s boss, Eric Sachs (William Fichtner) are all notably connected into the history of the Turtles and their master Splinter in a manner that feels unnecessary – and also means there’s some huge coincidence involved in her coming into contact with all of these folks during the events of the film.
The film has its merits though. While their designs are a bit wonky, one thing the film does a very good job portraying is the actual interplay between the four Turtles. After a bit of a languid opening, the film gains a lot more humor and charm when the title characters come out of the shadows and begin to get more camera time, joking and bantering together. The groan-worthy inclusion of a fart aside (yeah, yeah, I know – kids love farts), a fun early sequence -- showing the Turtles hurtling, sliding and skating through the city and sewers -- does a good job of stressing these characters are teenagers, as does a very amusing moment in an elevator late in the film. The core traits of the characters are retained, and there are some appreciated nods to the history of TMNT across various media, including funny asides to some less than proud moments.
Michelangelo is probably the character that comes off best here, given an endearingly laid back demeanor (but not complete surfer dude persona, as in other depictions), along with a notable crush on April that is often used in humorous ways. The film could have dialed back on Donatello's "nerd" persona a bit, which includes taped up glasses, but otherwise, he, the ever-angry Raphael and the natural leader Leonardo are about what you'd expect. It should also be noted that the CGI Turtles and Splinter mostly look pretty good as far as the FX go, except for a few action moments where seeing them move more quickly sometimes leads to them feeling a bit more cartoony.
While the Turtles get their due, and Splinter gets to kick a bit more butt himself than in some iterations of TMNT, the human characters in the film are just sort of there. Fox is fine as April, but the film is incredibly heavy handed in how she is oh-so inspired by the kindly Eric Sachs, who is – gasp! – actually hiding some dark secrets, and she is saddled with some very silly exposition at points. The dependably funny Will Arnett gets a few laughs as Vern Fenwick, April’s cameraman, a character from the original animated series. Fichtner is, as always, a cool and charismatic presence, but this is a by the numbers role he could play in his sleep. Whoopi Goldberg also somewhat randomly pops up in just a couple of scenes as April's skeptical boss, in a fairly nothing role.
The easy highlight of the film is a prolonged action scene, glimpsed in the trailers, involving the Turtles sliding downhill in the snow on their shells, which also involves the Foot, a runaway truck and more. This is an incredibly fast-paced, exciting and clever sequence that stands out as one of the best action set pieces of any of the big summer movies this year. Unfortunately, nothing else in Teenage Mutant Ninja Turtles ever matches this portion, but it’s still worth noting that the film, at least briefly, is able to deliver such thrills. And even as the filmmakers decreased the importance of the ninja part of the title, they do have fun with the turtle part, as those shells sure come in handy several times, in various ways.
It’s a shame that excitement doesn’t carry through the whole movie, and the energy so often lags, especially given the movie’s storyline has some notable flaws and the film often slows down in-between bigger action scenes. Yes, this is a Teenage Mutant Ninja Turtles movie and no one is expecting something intricate or detailed story-wise, but it’s hard not to notice that the bad guys’ main plan has some massive holes in it. Without going into specifics, there is a crucial component to what they’re doing that needs to be kept a secret for everything to work as they want it to – but when we see how it’s being accomplished, it’s actually directly pointing the finger at who is behind it all.
Become a fan of IGN

The Verdict

Teenage Mutant Ninja Turtles isn’t great, nor is it a disaster. There have been better stories made about these characters, including the 1990 feature film, but there also have been plenty of weaker ones. Despite the strange revamp of the Turtles into huge, superpowered behemoths who seem ready to throw down with Colossus or the Thing, the film does a nice job of capturing their brotherly in-fighting, camaraderie and rapport. Much of the movie is just sort of “there” though, except for that notably entertaining snow-based action sequence – which stands out for also having fun taking the Turtles out of their usual city terrain.


HERE IS THE DIRECT DOWNLOAD FOR THE MOVIE TEENAGE MUTANT NINJA TURTLES. 

Thursday, April 24, 2014

Amazing Spider-man 2 now available Online

HERE IS THE SUMMARY FOR THE MOVIE AMAZING-SPIDERMAN 2 

 Peter Parker runs the gauntlet as the mysterious company Oscorp sends up a slew of supervillains against him, impacting on his life.



HERE IS THE DIRECT DOWNLOAD FOR THE MOVIE AMAZING SPIDER-MAN 2. (CAM VERSION)

Saturday, March 01, 2014

SOUTH PARK STICK OF TRUTH PS3 NOW AVAILABLE

HERE IS THE SUMMARY FOR THE GAME SOUTH PARK STICK OF TRUTH FROM IGN.
 Earn your place alongside Stan, Kyle, Kenny and Cartman and aid them in a hysterical adventure to save South Park as only fourth-graders can. From the creators of South Park, Trey Parker and Matt Stone, comes an epic quest to become ... cool.
You begin as the new kid in town facing a harrowing challenge: making friends. As you start your quest the children of South Park are embroiled in a city-wide, live-action-role-playing game, casting imaginary spells and swinging fake swords. Over time the simple children’s game escalates into a battle of good and evil that threatens to consume the world.
Arm yourself with weapons of legend to defeat crabpeople, underpants gnomes, hippies and other forces of evil. Discover the lost Stick of Truth and earn your place at the side of Stan, Kyle, Cartman and Kenny as their new friend. Succeed, and you shall be South Park’s savior, cementing your social status in South Park Elementary. Fail, and you will forever be known ... as a loser.

HERE IS THE REVIEW FOR THE GAME SOUTH PARK STICK OF TRUTH FROM IGN.
 


Right now there is no review for this game.

HERE IS THE DIRECT DOWNLOAD FOR THE TORRENT OF SOUTH PARK STICK OF TRUTH.

Saturday, November 02, 2013

CALL OF DUTY GHOSTS PRE RELEASED NOW AVAILABLE

HERE IS THE SUMMARY FOR CALL OF DUTY GHOST FROM IGN. 

Call of Duty: Ghosts delivers a riveting all-new gameplay experience built on an entirely new story, setting and cast of characters, all powered by a new, next generation Call of Duty engine that redefines the series for the next generation.
For the first time in Call of Duty, gamers play as the underdog, fighting as part of a single squad against an enemy that has superior numbers and firepower. Call of Duty: Ghosts’ genre-defining multiplayer delivers gameplay innovations throughout, including dynamic map events and character customization.

HERE IS THE REVIEW FOR CALL OF DUTY GHOST FROM IGN. 

NO REVIEW UNTIL MONDAY OR TUESDAY SORRY.
CLICK HERE FOR THE DIRECT DOWNLOAD FOR CALL OF DUTY GHOST PS3

CLICK HERE FOR THE DIRECT DOWNLOAD FOR CALL OF DUTY GHOST XBOX360.

BATTLEFIELD 4 NOW AVAILABLE

HERE IS THE SUMMARY FOR BATTLE FIELD 4 FROM IGN

In Battlefield 4, gamers will experience huge environments, a playground of destruction, access to an arsenal of vehicles, the ability to direct squad mates, and much more in the first entry in the first-person shooter franchise to run on Frostbite 3 technology. The game once again aims to deliver a premier online multiplayer gaming experience while also offering an engaging and challenging story campaign.

HERE IS THE REVIEW FOR BATTLE FIELD 4 FROM IGN.
Battlefield 4 is a greatest hits album of DICE’s multiplayer legacy. It retains the defining DNA of Battlefield 1942, re-adopts Battlefield 2’s brilliant Commander mode, exaggerates the destruction of Battlefield: Bad Company 2, all while embracing the realism and class reorganization of Battlefield 3. Most of the time, Battlefield’s unpredictable, vehicular-based competitive combat is predictably excellent. What I didn’t anticipate was DICE getting in its own way.

What we've never seen before in a Battlefield game is the drastic, and often inconsistent way Battlefield 4 forces its two teams of 12 to adjust to evolving environmental conditions. A dam bursts, crushing everything below with metric tonnes of rubble. Half a hotel disintegrates, exposing a control point and depriving snipers of a valuable perch. Large-scale destruction like this changes the fundamental layout of an area, forcing combatants to react intelligently and change their strategies and loadouts on the fly. Even after the magic and surprise is gone, teams always need to be prepared for how they’ll react when a crumbled tower keeps their tanks out of enemy territory. Coming out on top because your new strategy reflects the new level design is even more satisfying than the XP and armory unlocks you earn along the way.

THE GAME RECEIVED A 8.0 OUT OF 10 IF YOU WANT TO READ THE REST OF THE REVIEW CLICK HERE.
CLICK HERE FOR THE DIRECT DOWNLOAD FOR BATTLEFIELD 4 PS3

CLICK HERE FOR THE DIRECT DOWNLOAD FOR BATTLEFIELD 4 XBOX360.

WWE 2K14 NOW AVAILABLE

HERE IS THE SUMMARY FOR WWE 2K14 FROM IGN

Step into the ring of the '14 edition of the WWE wrestling game.

HERE IS THE REVIEW FOR WWE 2K14 FROM IGN. 

 Somewhere deep in the heart of every hardcore wrestling mark, there's a rowdy little kid recreating their favorite matches with six-inch plastic figures. They're pitting the irresistible forces against the immovable objects. They're dropping elbows and raising eyebrows. They love reliving old memories, but they're hungry to create new ones, too. WWE 2K14 gives that wrestling fan in all of us the tools required to do both. Though it continues to suffer from many of the same AI and commentary issues that have plagued the series for years, it also builds on its many successes, delivering a sports-entertainment extravaganza that can easily steal dozens of hours of your time.

Last year we saw WWE ‘13's fresh approach to story mode, The Attitude Era, which felt like the start of something special. This year's greatly expanded version, 30 Years of Wrestlemania, collects 46 of the most memorable matches to ever grace the event, leveraging historically accurate objectives to make bouts like Ric Flair’s retirement match against Shawn Michaels feel like more than just another fight for the old 1, 2, 3. Developer Yukes has outdone itself with its faithful curation of WWE history here, utilizing tons of archival footage, photos, and historical accounts to frame each match. Even the TV overlays and ‘80s film grain are accurately represented.

There's also an Undertaker-centric section called The Streak in which you can try to either defend or end The Phenom's 22-0 Wrestlemania run, but it isn't as entertaining as I'd hoped. The latter approach works fine as a sort of optional boss fight, but defending the streak is oddly handled through a slobber-knocker match, which any wrestling fan knows has nothing to do with ‘Taker’s streak. While it’s entirely functional, it clashes with the sense of tradition and reverence to history that otherwise permeates the mode.
That mild disappointment aside, 30 Years of Wrestlemania is still a meaty and varied single-player mode that would justify my purchase all on its own. The choice to lean so heavily on the Fed's history is a savvy one, allowing older fans to reconnect with their most gleeful wrestling memories while giving new fans a fun, interactive way to experience what they've missed.

Squared circle scholar.

Reviewed on PlayStation 3 and Xbox 360
October 28, 2013 Somewhere deep in the heart of every hardcore wrestling mark, there's a rowdy little kid recreating their favorite matches with six-inch plastic figures. They're pitting the irresistible forces against the immovable objects. They're dropping elbows and raising eyebrows. They love reliving old memories, but they're hungry to create new ones, too. WWE 2K14 gives that wrestling fan in all of us the tools required to do both. Though it continues to suffer from many of the same AI and commentary issues that have plagued the series for years, it also builds on its many successes, delivering a sports-entertainment extravaganza that can easily steal dozens of hours of your time.
Last year we saw WWE ‘13's fresh approach to story mode, The Attitude Era, which felt like the start of something special. This year's greatly expanded version, 30 Years of Wrestlemania, collects 46 of the most memorable matches to ever grace the event, leveraging historically accurate objectives to make bouts like Ric Flair’s retirement match against Shawn Michaels feel like more than just another fight for the old 1, 2, 3. Developer Yukes has outdone itself with its faithful curation of WWE history here, utilizing tons of archival footage, photos, and historical accounts to frame each match. Even the TV overlays and ‘80s film grain are accurately represented.
Pro wrestling is nothing if not a form of physical theatre, and having the option to play along with the true-to-life highs and lows of each historic match honors that

element of performance without hamstringing player freedom. Following the script accurately nets you some nicely done mid-match cutscenes, as well as some unlockable goodies, so there's incentive to play along even if you aren't old enough to mark-out over Hulk vs Andre or even Rock vs. Austin.
There's also an Undertaker-centric section called The Streak in which you can try to either defend or end The Phenom's 22-0 Wrestlemania run, but it isn't as entertaining as I'd hoped. The latter approach works fine as a sort of optional boss fight, but defending the streak is oddly handled through a slobber-knocker match, which any wrestling fan knows has nothing to do with ‘Taker’s streak. While it’s entirely functional, it clashes with the sense of tradition and reverence to history that otherwise permeates the mode.
That mild disappointment aside, 30 Years of Wrestlemania is still a meaty and varied single-player mode that would justify my purchase all on its own. The choice to lean so heavily on the Fed's history is a savvy one, allowing older fans to reconnect with their most gleeful wrestling memories while giving new fans a fun, interactive way to experience what they've missed.
 
In the ring, Yukes' WWE games strive to give us almost every option available to real-life wrestlers, and 2K14 continues to do so without making the controls unnecessarily complicated. Once you’ve learned the ropes, matches take on a pleasing ebb and flow that’s not unlike what you see on a typical Monday night. Whether I was working the legs like The Nature Boy, or working the crowd like The Brahma Bull, I always felt in total control.
 
While there aren't any monumental changes to the way it plays this year, there are some notable tweaks and additions. For one, characters with catch finishers can now set them up by thrusting running opponents up into the air first, which looks especially awesome when big guys like Brock Lesnar use it to pancake helpless little cruiser-weights. Strike combinations have been sped up dramatically, and with the elimination of those endless reversal cycles from last year, fights have gotten smoother and snappier.

 Perhaps a bit too snappy in some cases. The increased speed makes striking a lot more strategically viable, 
but it can also make them look like they're playing in fast forward, robbing them of weight and impact when compared to the more methodical grapple moves. It's a good change in terms of playability, but still something I'd like to see smoothed out visually for next year.

But there are plenty of other things on that fix-it list, including some age-old issues that have dogged the WWE games for years. The slightly improved AI still has a habit of standing there slack-jawed even when it has you dead-to-rights, collision detection gets dodgy when more than two wrestlers are near each other, and the commentary continues to be overly broad and disjointed. I grew up listening to JR and Lawler call matches, and knowing how much they can add to the experience makes it all the more disappointing that they take away from it here instead.

It's easy to complain about a few trees, but this forest is vast and dense. WWE 2K14's creation suite, for example, is dizzying both in terms of breadth and detail. As ever, you can tailor nearly every minute detail, from game balance to rosters and venues to your whim. You can sync up camera cues with custom pyrotechnics for wrestlers’ entrances, create dudes with pink hair and devil horns, or give Chris Jericho a tattoo he should never, ever get in real life. You can even use the powerful story creator to plan, write, and direct branching plotlines for existing shows, or just create your own shows to go nuts with.

Custom character storage space has doubled to a whopping 100 slots, which you’ll be thankful for since you can now use existing WWE superstars as templates to build from directly, as well as fully color-edit their ring attire. Don’t like the version of HBK that’s in there? No problem, you can make your own in minutes. Improved rivalry management, pay-per-view options, and championship belt customization round out the highlights this year, but yet again, it's the way all of your creations come together in the never-ending, randomly generated WWE Universe that make 2K14 such an enjoyable sandbox to flop around in. And with the ability to share and download other people's creations as well, you'll have a regular stream of new content right up until 2K15 inevitably comes out.

It still lacks the brains to deliver competent AI and commentators, but WWE 2K14 has more than enough brawn to make up for it. 30 Years of Wrestlemania provides the strongest campaign backbone the series has had in a long time, the in-ring action is faster and more fluid than it's been in years, and thanks to WWE 2K14's continually expanding creation suite, we’re swimming in more options than we ever knew we wanted. It is indeed “time to play the game.”

CLICK HERE FOR THE DIRECT DOWNLOAD FOR WWE 2K14 ON THE PS3.

CLICK HERE FOR THE DIRECT DOWNLOAD FOR WWE 2K24 ON XBOX 360.

Sunday, October 20, 2013

BATMAN ARKHAM ORIGINS NOW AVAILABLE

HERE IS THE SUMMARY FOR BATMAN ARKHAM ORIGINS FROM IGN.

Developed by WB Games Montréal, Batman: Arkham Origins features an expanded Gotham City and introduces an original prequel storyline set several years before the events of Batman: Arkham Asylum and Batman: Arkham City.
Taking place before the rise of Gotham City’s most dangerous criminals, the game showcases a young and unrefined Batman as he faces a defining moment in his early career as a crime fighter that sets his path to becoming the Dark Knight. As the story unfolds, players will meet many important characters for the first time and forge key relationships.

HERE IS THE REVIEW FOR BATMAN ORIGINS FROM IGN.


NOTHING YET SORRY.


CLICK HERE FOR THE DIRECT DOWNLOAD FOR BATMAN ORIGINS

CLICK HERE FOR THE XBOX 360 VERSION

Saturday, October 12, 2013

NOVEMBER 15TH 2013 PS4 FANS GO OUT AND GET IT

AROUND CAPE CORAL AND FORT MYERS FLORIDA EVERY STORE THAT IS SELLING THE SYSTEM IS GOING TO BE HOLDING A MIDNIGHT OPENING FROM GAMESTOP TO BEST BUY. IF YOU ARE GETTING IT GO OUT THAT NIGHT AND GET THERE EARLY SINCE THEY WILL HAVE A BIG LINE MOST LIKELY.  OH AND FOR PEOPLE WHO WANT ONE AND DON'T WANT TO GO OUT AND GET IT IN PERSON YOU CAN STILL ORDER SOME FROM AMAZON.COM OR BY CLICKING RIGHT HERE.

JUST DANCE 2014 NOW AVAILABLE

HERE IS THE SUMMARY FOR JUST DANCE 2014

The party is back! Just Dance 2014 brings all new moves with breakthrough features for every motion control platform and over 40 of the hottest tracks and dances. With Just Dance 2014's fresh list of hot tracks, you control the party! Get friends and family moving with Pitbull ft. Christina Aguilera's "Feel This Moment," Psy's "Gentleman," or One Direction's "Kiss You." Celebrate the throwbacks with legendary songs like Gloria Gaynor's "I Will Survive."

Just Dance 2014 takes the fun to another level this year with all new ways to create the best party ever! Own the spotlight and lead back-up dancers with the new On Stage Mode, dance with anyone anywhere in the world with World Dance Floor, work out to customized Just Sweat experiences on any song -- and much more! Bring home the ultimate party starter and join in the fun!

HERE IS THE REVIEW FROM IGN FOR JUST DANCE 2014

If what you want from a dance game is instruction on how to become a better dancer, Just Dance is not the one for you. For that you probably want Dance Central’s detailed choreography breakdowns and practice moves. But as a party game, for me Just Dance wins out every time. It’s gloriously silly, colourful, riotous fun, and it has the magical power to make people want to dance before the usually mandatory two glasses of wine.

Technically it’s never been the most accomplished dance game around, but it’s always been the most fun, and Just Dance 2014 continues its fine tradition of wonderfully outlandish costumes, easy-to-follow moves, and energetic personality whilst ramping up the production values and choice of modes.
Track-list wise, Just Dance sticks closer to modern pop than any previous entry in the series – its 47-song list is dominated by the likes of One Direction, Katy Perry, Nicky Minaj and – finally – Lady Gaga, but there’s some ABBA, Village People, Bob Marley and, um, Daft Punk for variety. When Just Dance started off it couldn’t afford original songs, let alone original current songs, but now it’s bursting with them. There’s no way any of this stuff would make its way onto my iPod, as I’m tediously earnest in my musical taste, but it’s still fun to dance to.

The routines – accessible, silly, and endearingly creative – regularly made me laugh out loud. It’s the songs designed for two, three, or four that really shine. There’s a Ghostbusters routine where one of you is Slimer, a Ke$ha song that has one person riding around on the other’s back for a while, three-person choreography for Careless Whisper, an I Kissed a Girl routine that is sure to lead to some epic house-party awkwardness, and ludicrous alternate mash-up versions for several songs where the most outlandish moves and costumes dwell. Costumes include a giant panda suit, a hippo head with a little bowler hat perched on top, a Gundam robot vs. a cat-eared anime girl, Russian hats, bouncing wigs, gold chains, sheer dresses, awesome bodysuits, and smart waistcoats with skinny ties. In The Summertime features four dancers dressed as giant pieces of fruit.

It’s a party foul that some of the best stuff, including most of the On Stage choreography designed for three or four people, is hidden behind an unlock barrier; the more you dance, the more versions of songs you unlock, including Battle mode mashups. The On Stage versions are a particular reward – they cast one dancer as the star and the others as backing dancers, and provide a stage for particularly ostentatious dancers to shine. They’re also brimming with sexual tension, an essential element of any classic party game from Truth or Dare to Twister. One evening of dancing with friends was enough to unlock most of what we wanted, but nothing bums out a party like “Sorry, we can’t play that one yet.”

The Just Sweat workout mode hasn’t changed much since Just Dance 2, but the online features have gotten better and better. There’s a constantly rolling global dance-off called the World Dancefloor that you can join at anytime, dancing along with everyone else in the world to a pre-determined tracklist. It’s good for alleviating the decision paralysis that comes with a track list this big, along with the Recommended suggestions that pop up on the menu screens.

Those later version will bring six-person dances into the mix, but amongst the current-gen versions there is remarkable feature parity. Kinect implementation, unfortunately, makes the Xbox 360 version less satisfying. Without something in your hands the relationship between what your body is doing and what Just Dance is telling you feels even more disconnected, and frankly I’m not sure it really bothers to track your choreography much with the camera. With the Move controller or Wii remote it only has to worry about one limb, and it can pretty much manage that.

This is a problem that Just Dance has always had: the relationship between what you’re doing and how it scores you is pretty loose. It makes for enthusiasm and positioning, but it’s hardly precise. In all honesty, though, who on Earth cares? Just Dance is better at getting people and dancing than anything since alcohol, and my friends at least aren’t serious enough dancers to get twitchy about the scoring system. You could sit there on the couch and twitch to game the scores if you wanted, but what would be the point?

The Verdict

Just Dance 2014 exerts no pressure, and demands no skill. It just invites you to have fun with it, whoever you are and whatever music you like. It’s wildly silly, creative and colourful, relying on daft, characterful choreography and to evoke a party atmosphere that puts everyone at ease. There’s not a lot here that wasn’t in Just Dance 4, or even Just Dance 3, but the series’ talent for getting people up and dancing is still unmatched. Dancing is fun no matter what, but this game is a master facilitator of that fun, a catalyst for laughter.

CLICK HERE IS THE DIRECT DOWNLOAD FOR JUST DANCE 2014 XBOX 360.


CLICK HERE FOR THE DIRECT DOWNLOAD FOR JUST DANCE 2014 PS3.

COMING SOON: WWE 2K14, BATMAN ORIGINS, ASSASSIN'S CREED IV ALL IN LESS THAN 2 WEEKS

I should be posting sometime in the next week Batman most likely next weekend.

WWE 2K14 will be most likely the weekend before or maybe even earlier same with Assassin's Creed IV.

Friday, October 11, 2013

NBA 2K14 NOW AVAILABLE

HERE IS THE SUMMARY FOR NBA 2K14 FROM IGN:

 2K Sports takes it to the hole with its 2014 edition of the blockbuster hoops franchise.

HERE IS THE REVIEW FOR NBA 2K14 FROM IGN:

When I drove the lane as LeBron, drew the defense to me, and kicked a no-look pass to the wing for an open trey by Mario Chalmers using the new Assist Pass modifier on the left trigger – after which a camera close-up showed Chalmers making the “Okay” symbol with both hands (the NBA’s current three-pointer salute), NBA 2K14 proved its worth. The worry is that without competition, a series might adopt an “if it ain’t broke, don’t fix it” philosophy and grow apathetic. But in the time I’ve spent with it,  2K14 confidently walked the line between not enough change and too much.

First and foremost, 2K14 continues to get the core basketball systems almost dead-on right, and that’s the key to its success. Unlike hoops sims from early in this console generation, it simply has no major weaknesses. Fast breaks are fun to execute but not too common or exploitable – you can thank the tightened-up defense for that, which also stops you from charging wildly to the basket for a hoop and/or a foul every time down the floor. Play-calling is a snap via the D-pad, and the Y/Triangle-button-based post-up game again feels intuitive and allows you to pull off a bevy of moves in the paint.
Perhaps as a side-effect of that defensive upgrade, goaltending is far too prevalent on both ends of the floor. I also saw an excessive amount of players on both sides either stepping out of bounds or catching a pass out of bounds in ways the pros just don’t in real life.

Counterbalancing that are two key areas of improvement this year, both coming in the ball-handling department. The Assist Pass lets you throw no-look and cross-court passes by holding 
 want the ball to go, resulting in highlight-reel-worthyl fast-break finishes and beautiful kick-outs to wide-open spot-up shooters when you drive down the lane. If you utilize it correctly, that is; the Assist Pass is easily punished, with ill-advised attempts practically guaranteed to result in a turnover.

Also better is the Shot Stick. A wider variety of more precise dribble moves are made possible by twiddling the right thumbstick in various directions and combinations. It’s a natural evolution of the feature, and it gives you even more control in a game that already offers a wealth of it. The popular online Association mode also returns effectively unchanged, along with the same crop of online features. Regrettably, the Dream Team mode has vanished, though as a (weak) apology, Euroleague clubs have joined the NBA 2K party.

In fact, the lone major new mode this year is LeBron: Path to Greatness, a thematic opposite of 2K12’s revered Jordan Challenge. Rather than allow you to recreate and virtually relive King James’ biggest career moments the way His Airness’ mode did, it instead lets you play out LeBron’s hypothetical future, either by staying with the Heat and building a dynasty or, far more appealingly, testing free-agent waters. The latter option takes James from the Heat to the Knicks and eventually back to the Cavs, putting him in fantastical scenarios both with and against even more fantastical superteams, such as a LeBron/CP3/Howard-led Knicks roster against a Rose/Melo/Wade-fronted Bulls squad. It’s fun, but it’s nowhere near as compelling as playing out some of the greatest moments in NBA history in Jordan Challenge. Puzzlingly, this mode doesn’t allow you to save your progress mid-game and come back later the way the rest of 2K14 does, and that’s a needless annoyance.


Yet again this year, presentation matches gameplay. In addition to uncanny signature animations – Kobe’s shot looks exactly like it does in real life, as one of countless examples – the little ones are what fool casual passers-by into thinking you’re watching an actual NBA game. Guys complaining about getting fouled after making shots with contact, “Beat L-A!” crowd chants when leading late against the Lakers at home, sarcastic “Air-baaaaall” serenades by the fans when a visiting player launches up a shot that doesn’t draw iron, and many more all add flavor, personality, and texture to an already-realistic hoops sim.

The commentary is equally impressive, with the three-man Kevin Harlan-led booth not only keeping up with the on-court action, but offering specially recorded dialogue for Path to Greatness. For instance, when one scenario pitted LeBron against Kobe in the Laker legend’s final game – coincidentally when James was trying to break Bryant’s record for youngest to reach 25,000 career points – they weren’t matched up against each other on defense. But when I took control of James and chose to D up Kobe for the first time, Harlan chimed in with, “Here we go; This is the matchup we’ve all been waiting for!” He wasn’t wrong.
Become a fan of IGN

The Verdict

It’s a credit to NBA 2K14 that despite not one but two new basketball sims looming on the next-gen horizon, it still managed to draw my attention squarely to the current-gen court and keep it there. Though LeBron’s new mode doesn’t manage to bottle the same magic of MJ’s from two years back, the new Assist Pass, and re-tooled ball handling have made what was already a finely tuned on-court experience even tighter. NBA 2K14 is simply the best hoops sim I’ve ever played

CLICK HERE FOR THE DIRECT DOWNLOAD FOR NBA 2K14 XBOX 360.

CLICK HERE FOR THE DIRECT DOWNLOAD FOR NBA 2K14 PS3.

BEYOND 2 SOULS NOW AVAILABLE

HERE IS THE SUMMARY FROM IGN FOR BEYOND 2 SOULS:
 From the makers of the award-winning Heavy Rain comes a unique, psychological action thriller. Featuring a brand-new game engine, a compelling, original story, and a top-notch Hollywood cast; Beyond: Two Souls offers a sophisticated, technologically advanced, immersive gaming experience on PlayStation 3.
Live the remarkable life of Jodie Holmes, a young woman who possesses supernatural powers through a psychic link to an invisible entity. Experience the most striking moments of Jodie's life as your actions and decisions determine her fate. As she traverses the globe, Jodie will face incredible challenges against a backdrop of emotionally-charged events never before seen in a video game.

 HERE IS THE REVIEW (CRAPPY BIASED XBOT FANBOY REVIEWER HOWEVER) FROM IGN FOR BEYOND 2 SOULS. 
 If you are the type who scrolls down a review to see the score before reading the text, know this first: I have never found assigning a number to a game so difficult. This is principally because Beyond: Two Souls takes the vision that writer/creative director David Cage and his team at Quantic Dream have held onto for so long - that interactive drama is the way to make gamers conditioned to meaningless violence feel something in the depths of our brittle souls - to unprecedented extremes. But Beyond is a game that made me feel too much like a passive participant, which made “playing” it a very confusing and unrewarding experience.
Indeed, if there was ever a game that suggested that Cage is a frustrated film director at heart, it’s this one. Beyond is an opus – a muddy and unfocused one, but an opus – packed with so much plot it feels like Cage has indulged his every whim and want in a single project. Unlike Heavy Rain before it, which dipped into silliness but was at least thematically consistent, Beyond’s only consistency is its focus on Jodie Holmes, the game's tragic heroine. She’s a character wonderfully realized by actress Ellen Page, who proves to be much of Beyond’s saving grace.

Jodie’s story is told in chapters out of chronological order across 15 years of her life. Beyond dances between these chapters: Jodie as a little girl, Jodie as a stubborn teen, Jodie as a young woman, Jodie as a little girl again, and so on. Her plight is driven by an unwanted tethering to a Poltergeist-like spirit she calls Aiden, whom you can also control depending on the circumstance.
This flitting back and forth across multiple eras of Jodie’s life presents a couple of problems. It gives Beyond a schizophrenic,the progression of the narrative. Next to something like Quentin Tarantino’s Pulp Fiction, this experiment with chronology feels unfocused; we are frequently thrust into deeply dramatic scenes that claw at our tear ducts far too early, before we’ve had the chance to fully invest in characters and their circumstances. In truth, Beyond’s plot would still feel disjointed even if it were told in order. Those familiar with Quantic’s previous works, most notably Fahrenheit/Indigo Prophecy, should not expect anything more focused here. The story takes us from horror (where the influence of Brian de Palma and Adrian Lyne is strong) to drama, action, and sci-fi, and it’s peppered with pulp: evil government conspiracies, supernatural enemies, and cackling bad guys from distant climates abound.
Cage has said in interviews that switching between genres and tone was a conscious choice, as nobody’s life is ever one flat note. But this is not a real life. This is a story about a girl and her ghost, and there is a reason filmmakers tend to stick with one genre or another: so as to craft a cohesive narrative. It is unfortunate there is no such discipline to be found here.
Occasionally, the plot does sing, and is dotted with moments that compelled me to continue playing. Cage’s best work comes out in the quieter, more human moments in his stories. Helping a teenage Jodie agonize over which music to choose at a party is one such moment; playing guitar on the streets in the middle of a bitter winter to earn enough money to buy food is another.
In these scenes, Ellen Page has the opportunity to really make us care for Jodie. Page is an eminently likeable and capable actress and gamely takes on Cage’s crazy twists and turns, delivering her lines with nothing less than utter sincerity. The rest of the cast don’t always grant him the same favour, and frequently slip into broad theatrical strokes (“for the love of God, she’s a monster!”) because the writing grants them this luxury. Page – and yes, Willem Dafoe, although he’s simply doing his Norman Osborne routine here – knows when to downplay the crazy and put emphasis on those smaller moments. It is principally thanks to her, although Cage does deserve some credit here too, that I felt a lump in my throat at the end.
What’s missing, then, is the actual game built around this story. The system that allows us to interact with Jodie’s world has been streamlined for the better since Heavy Rain, and for the most part the action buttons - those much-maligned perpetrators of quick-time events (QTEs) - have been discarded. They’re replaced with more intuitive contextual interactions on the right thumbstick, or iPhone touchscreen if you choose to play with an even further-simplified control scheme.
Anything you can interact with in the world is indicated by a white dot; move the right stick in the direction that feels natural, and Jodie will do the predictable thing: pick up a doll, take a shower, sit down on a chair. There are the occasional instances of QTE prompts in moments of high tension, although they are relatively unobtrusive and feel natural within that context.
Navigating Aiden, too, is easy enough. You can switch to him when Jodie needs help, and a press of the triangle button will propel you into a first person view with a satisfying woosh. In his form you can pass through walls and ceilings to possess certain enemies (why some but not all is not explained), kill certain enemies (ditto), move certain items and occasionally feed Jodie flashbacks via a telepathic link so she knows how to progress. There is little coherency to the system, for Aiden’s usefulness is determined on a contextual basis by Quantic. Rarely did I feel as if I was using Aiden to progress based on my own intuition alone.
When he is required, Jodie will use one of a handful of verbal prompts: “help me Aiden,” “get rid of them, Aiden,” and so on. His goals tend to be blatantly signposted - a character to possess immediately to the left, an interactive bit of ghost dust in the room above. Further, you can’t always switch to him; it seems Aiden is a stubborn spirit. This simplistic gameplay and Aiden’s limitations are disappointing, particularly if one considers the potential for dynamic puzzle-solving interplay between Jodie and Aiden in co-op mode.
Combat is the weakest aspect of Quantic’s new control scheme. Time slows down during physical fights, and you must move the right stick in the same direction as Jodie’s body to block or punch or kick. Her body isn’t always easy to read –and you only have a couple of seconds in which to do so – so frequently I found myself ducking instead of kicking, or moving backwards instead of forwards.
It’s no matter: the outcome will be the same regardless. Jodie can get stabbed, beat up, pushed off the side of a building; she’ll always be fine on the other side. In circumstances where this invulnerability system is overtly nonsensical – when she gets shot for example – Aiden will simply heal her.
This constant push and pull between our sense that we are impacting the story and the story itself has always been at the heart of everything David Cage has created, but it’s examples like these that highlight just how passive Beyond made me feel. There are, of course, choices: on Quantic’s whim, you can choose how Jodie responds in conversation, whether she’ll dance at a party or not, or take revenge on someone who has wronged her. But unlike the critical decisions you make in Heavy Rain, Beyond’s choices feel small, and the story will storm onward no matter how they are played out, never pausing to toss you a crunchy moral quandary to change its direction in any way that feels significant. It’s disappointingly unadaptable.
I can illustrate this by comparing two scenarios. In one, Jodie is preparing for a date: you have the ability to choose her outfit, what she’ll cook for dinner, if she cleans up her apartment or not, and so on. How she completes these tasks will affect the outcome of the date. In another, Jodie is instructed to kill a man. You have no choice in this.
These restrictions are, of course, understandable from a technical perspective. Each time Quantic offers us a major decision, there is more game that must be made to accommodate, plus the developer only had so much flexibility with a solo protagonist. But it is unwise to build up our expectations of being able to choose our actions and then take that away from us where it feels most important.
It should be noted that Beyond’s linearity also extends to general exploration, but this is an understandable decision on Quantic’s behalf; opening up its world would cause chaos with Beyond’s tightly scripted story. You still can bask in the beautifully detailed trappings of suburbia Quantic has carefully created, or the glistening sterility of a research base, or the vast desert plains of the Great Southwestern Nowhere. These stunningly realized backdrops are triumphs of technical craftsmanship, but they are indeed backdrops, built for looking at rather than touching; a thought that perhaps encapsulates this game in its entirety.

The Verdict

Scene by scene, Beyond: Two Souls is compelling enough, principally thanks to a remarkable performance from Ellen Page. But never before have I felt like such a passive participant in a video game, my choices and actions merely icing on a dense, multi-layered cake. Playing Beyond is a memorable experience, yes, but a good video game it is not; and while the credits were rolling I admit to thinking I would have been happier to sit back and watch a movie version that was eight-and-a-half hours shorter.
CLICK HERE FOR THE DIRECT TORRENT DOWNLOAD FOR THE GAME BEYOND 2 SOULS.