Showing posts with label XBOX NZB VIDEO GAME FILES. Show all posts
Showing posts with label XBOX NZB VIDEO GAME FILES. Show all posts

Tuesday, May 26, 2009

UFC UNDISPUTED 2009 NOW AVAILABLE(360 NEWZBIN DOWNLOAD)

Here is summary for the 360 game UFC Undisputed 2009 from Amazon.com

Amazon.com Product Description UFC 2009 Undisputed is an explosive fighting game detailing the action, intensity and attitude of the Ultimate Fighting Championship (UFC). Featuring an authentic and comprehensive UFC atmosphere, including an extensive roster of the best mixed martial arts fighters in the world, players will push the envelope with a powerful new game engine and put their best fighting disciplines to the test in the world famous Octagon. Take your best shot - UFC 2009 Undisputed is as real as it gets! Develop attributes, perfect moves and fights for entry into the UFC Hall of Fame through a series of dynamic storylines that build friendships and instigate intense rivalries

Here is a review for the game UFC Undisputed 2009 from IGN.com

6.5 Presentation
The lack of ring entrances is disappointing and the menu systems that govern the game are ugly. Nice broadcast-style touches help bring it back up, as does the well-designed career mode.

8.0 Graphics
Collision detection hiccups and the look of everything but the two fighters in the ring don’t help. The focus of your attention almost always looks gorgeous.

7.5 Sound
A poorly constructed soundtrack will have you reaching for the volume button. Rogan and Goldberg are solid but a bit unexciting.

8.0 Gameplay
A good recreation of UFC that will only get better with time. Up the gameplay speed to keep up with the speed and brutality of the genuine article and this game could be truly great.

7.5 Lasting Appeal
Career mode will last you awhile, especially because your fighter can’t age. The same goes for classic fights and the bevy of brawlers for exhibitions. Barebones online gameplay is a bummer.

7.6
Good OVERALL
(out of 10 / not an average)

Here is the direct download for the NEWZBIN File for the game UFC Undisputed 2009.

Saturday, December 06, 2008

SAINTS ROW 2 NOW AVAILABLE

Here is the summary for the 360 game Saints Row 2 from Amazon

A worthy successor to
Saints Row, the first open-world title on next-generation consoles, Saints Row 2 features all new customization options, including player's: gender, age, voice, crib and gang. In addition, the sandbox just got larger with a totally transformed and expanded city of Stilwater, offering all new locations to explore with new vehicles, including motorcycles, boats, helicopters and planes. Saints Row 2 will be playable online in 2-player co-op through the entire singleplayer campaign or in the all new open-world competitive multiplayer mode never before seen in the genre.

'Saints Row 2' game logo
Take back the streets of Stilwater
Staring down a shotgun in 'Saints Row 2'
Welcome back to Stilwater
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One of the Brotherhood gang members from 'Saints Row 2'
One of the new faces on the Row.
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Character customization in 'Saints Row 2'
Customization down to the taunt.
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Extreme customization of your possee 'Saints Row 2'
Extreme posse creation.
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Airplanes and helicopters in 'Saints Row 2'
Take the battle to the air.
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Shooting down a jet with a rocket launcher in 'Saints Row 2'
Weapons that go bang.
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Throwing down in the club in 'Saints Row 2'
Throw down some skin.
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Backstory
Five years have passed since your former Saints crew betrayed you. As you awake from a coma for the first time since that fateful day, you find the Stilwater you once ruled is in disarray. Unfamiliar gangs have laid claim to your territory, rival factions have taken over your rackets, and cash-hungry corporations have laid waste to your once proud 3rd Street home. Abandoned and left scarred with an unrecognizable face, you seek out a plastic surgeon to begin your new life on the streets. Yet some things never change in Stilwater.

Respect can only be earned and that requires a lifestyle that reflects your unique personality. Your crib, your crew, and your character define who you are on the streets and how you are perceived. The image you portray is as important as the decisions you make in a city ruled by false bravado and impulsive behavior. The only constant is the need for an identity that reflects your individuality. But style and image can only take you so far in a world where actions speak louder than words. Sometimes sending a message to your enemies requires heavy lifting, like that of a rival gang member into oncoming traffic. Respect in Stilwater needs to be taken, and what better way than to grab it from the hands of a gang full of enemies by means of a satchel charge, a flame-thrower or those minigun rounds you've been saving for a special occasion.

Meet Your Homies
But remember that the fight to reclaim Stilwater does not have to be waged alone. The Saints once ruled these streets as a crew of brothers, and their return to the top can help be secured through co-operative alliances. The time has finally come to seek revenge against your rivals to reestablish your crew as the rightful kings of Stilwater, but the streets are crawling with bangers. Check out the crews you'll run into and remember their faces and their ways:

The Third St. Saints - a gang of 'Saints Row 2' 3rd Street Saints
Once the kings of the city, the Saints have been forced out of their titular home of Saints Row by the Ultor Corporation, a giant conglomerate that gentrified the once poor neighborhood. Now operating out of an abandoned underground hotel, the Saints are looking to reclaim the glory that they lost several years ago.
The Ronin - a gang of 'Saints Row 2' Ronin
One of the newest gangs instilling fear in Stilwater, the Ronin recruit from both the city's Asian population as well as among the immigrants. Their crimes involve peddling vice through gambling, prostitution, street-racing, and protection rackets, and their power has reached even into the boardroom of corporations like Ultor.
The Sons of Samedi - a gang of 'Saints Row 2' Sons of Samedi
Influenced by Voodoo and a history of military corruption in Haiti, the Sons of Samedi are known for their potent combination of spiritualism and fearlessness. Members are attracted to the gang out of respect for their methods, through coercion or a desire for easy income generated through trade in their designer drug called "Loa Dust."
The Brotherhood - a gang of 'Saints Row 2' Brotherhood
Formed from the cast-outs and dredges of Stilwater society, the Brotherhood is a solid force of strength and intimidation intent on revenging itself upon the police and city. Specializing in violent extortion, they forego subtlety and nuance and simply take what they want, all the while flashing their allegiance with piercings and tattoos, bright colors, and gas-guzzling trucks.
The Ultor Corporation - a gang of 'Saints Row 2' Ultor Corporation
A ruthless corporate contender, the Ultor Corporation's gentrification of Saints Row created a new skyline for the city and a headquarters for their corporate office at the expense of the poor and the 3rd Street Saints. Now they're targeting another neighborhood, the Shivington projects, fueling gang wars and waiting for the prime moment to move in and reap the profits.
Key Game Features:

  • Freedom to Explore Through Open World Gameplay - Balancing story progression with all the time-wasting mayhem imaginable, Saints Row 2 contains more activities, diversions, races, cribs, city districts, and interiors than ever before.
  • Extensive Mission Play - Over 40 story missions with additional bonus missions take place in a transformed Stilwater that is over 50% larger than before.
  • Limitless Customization - Saints Row 2 allows you to customize everything connected to what you wear, drive and where you live as well as gives you access to countless character combinations from facial expression, body type, voice, taunts, gender to walking style. In addition, players can customize gangs various and extreme physical looks (some pretty crazy), fighting styles, gang taunts and tags and vehicle preferences.
  • Improved Combat Functionality - In addition to the usual run, jump, punch, drive, stab, shoot model of combat, Saints Row 2 allows you to take human shields and exact finishing moves if you choose, but beware. How you commit crimes affects your notoriety, which determines the response of police.
  • Expanded Multiplayer options - Along with a compelling singleplayer mode, enjoy a variety of multiplayer play options including:
    • Strong Arm: A team-based multiplayer mode batching together prominent activities from the singleplayer campaign into one series of timed events, with the goal to earn the most cash as a team at the end of the events.
    • Gangsta Brawl: A standard deathmatch mode with the single player with the most kills winning.
    • Team Gangsta Brawl: A standard team deathmatch mode with the team with the most kills winning.
    • Co-Op Mode: Full drop in/drop out coop support and ability to play through the full single player campaign with buddies and with the ability to set online co-op games to public, friends-only or invite-only status.
  • Lots of Wieldable Weapons - Whether you talking chairs, parking meters, street signs, newspaper dispensers or your neighbor's garden gnome, use whatever is on hand to take out an enemy.
  • An Explosive Weapon Arsenal - When a melee weapon just won't do, send a message to your enemies by dipping into an arsenal that includes: rocket launchers, shock-paddles, stun-guns, satchel-charges, mini-guns, uzis, automatic shotguns and flame-throwers; Some of which can be duel wielded.
  • A Vehicle for Every Surface - Put the pedal to the metal in a large selection of cars, motorcycles, ATVs, planes, watercraft and helicopters.
  • All New Music - Saints Row 2 will feature an entirely new soundtrack of songs and the ability to create a custom in-game radio station, accessible from any vehicle by building a playlist of songs purchased in-game, with in-game money.
The Silwater sprawled before you as you wake in Saints Row 2 is both familiar and strange, but you will find that the explosive conclusion to the original Saints Row not only has left you wounded and betrayed, but also thirsty for revenge. Now it's time to take back the city that has forgotten you and only you will decide how far you'll go to achieve that.

Here is a review for the game Saints Row 2 from IGN.

When people see Saints Row 2 they'll instantly think of Grand Theft Auto IV. It's inevitable. It moves similarly, the scenes have the same saturated lighting and there are several parallels that can be drawn between the gameplay of the two. Heck, the text is even color coded in a similar way for mission objectives. But, be warned, Saints Row 2 is most certainly not GTA. Thankfully this is one imitator that turns out to be much more than a straight carbon copy. In fact, Saints Row 2 takes GTA's gameplay, turns it on its side and sends it rolling down a mountain filled with land mines, roving monster trucks and ninjas. Lots and lots of ninjas. What does that translate to in terms of quality? A crazy good time. Saints Row 2 may not be as pretty or have the production values of Rockstar's rock star, but it does offer hours of zany entertainment that will please fans of open world gangster gaming.
Saints 2 picks up a few years after the events of the first. Your character has been in a prison hospital stuck in a coma since he (or she) was blown off of a yacht, thus badly burning his (or her) exterior. Luckily, that happens to open the door to the robust character customization. You can select from three female accents and three male accents as well as the usual huge array of physical traits. Plus, later in the game you'll earn new personalities, taunts, costumes and fighting styles. It's hilarious to strap the hot dog suit or the Borat bathing suit on your character and then watch some of the more dramatic cutscenes. Of course, once you're done creating your evil concoction, it's time to bust out of prison, free your long-time running mate Johnny Gat and then build the Saints back into the prominent gang that they once were. That means reclaiming your old stomping grounds and getting a few lieutenants to govern your peons. The beginning of Saints Row 2 is actually a bit more engaging than your typical open world game. There's not much of a tutorial and you aren't doing menial tasks like taking someone's girlfriend to eat and then back to her house. Instead, you're breaking out of prison, hopping on the back of a gunboat and going to town on some pursuing copters and police boats. Good times.
I'ma bust a cap in your water tower!
After you complete the first few tasks, the game really opens up. There's no unlocking of islands or other boroughs. Instead, the whole city of Stilwater is available to you from the get-go. And with that freedom comes a plethora of activities and diversions to try out. There's the all-new Trail Blazer and Septic Avenger or you can try out the analog stick-based sex mini-game. They're all just as fun and outrageous as the next. It's in that ridiculous nature that Saints Row 2 really finds its niche. Driving down the highway on a flaming ATV, exploding cars to extend your timer or throwing your limp body into oncoming traffic to rack up a medical bill are things that you just don't see in other videogames. SR2's activities are more outlandish than in the first game, but they're also more varied. There's still the more mundane racing and helicopter assault, but having the option of going outside the box a bit is great.

You can read the rest of the 3 page review by clicking here.

MADDEN 2009 360 NOW AVAILABLE

Here is the summary for the game Madden 2009 NZB file from Amazon

Two decades ago Madden NFL exploded onto the scene with staggeringly authentic football action and a strategic, by-the-playbook approach to the game previously absent in sports video games. With Madden NFL 09, 20 years of innovation culminate in a new apex in the series' groundbreaking realism. Savor the pulse-pounding excitement as Madden NFL 09 delivers an intense, real-world pro football experience like only legendary coach John Madden can. The action of the gridiron comes alive with stunning graphics, innovative plays and multiplayer competition that thrusts you into the center of the game with no nonsense and no mercy.

Madden NFL 2009
EASports Salutes Brett Favre

Key Features

  • Step into the world of pro football like you can experience only with the legendary John Madden
  • Play like a pro no matter what your skill level with the Adaptive Difficulty Engine that tailors your experience to suit your proficiency
  • Hone your skills in the Virtual Training Center, featuring a holographic environment designed to help you fine-tune your game
  • Execute plays and celebrations like never before with the Total Control Animation System that delivers the most authentic gameplay ever in the series
  • Receive customized feedback from EA Sports BackTrack to learn from your mistakes as you play and correct them so you can achieve total dominance on the field
  • Access stats, customized tips and in-game options without pausing the game and losing your momentum by using the new Options OnDemand Picture-in-Picture
  • Battle it out on the gridiron with up to 32 teams in Online Leagues,complete with trades and statistical tracking
  • For 1 to 4 players
Thrilling Next Gen Graphics
Thrilling Next-Gen Graphics
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Total Control Animation System
Total Control Animation System
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The NFL bursts from your screen with multiplayer action and gameplay that pushes you to the limit, no matter what your skill level. In Madden NFL 09, the play is more realistic than ever before with the all-new Total Control Animation System. Execute instantaneous combo moves, bobble catches, user-controlled celebrations and more for a game that looks and feels like it's straight out of the NFL. Stadiums leap off the screen to dazzling effect with an enhanced graphics engine that delivers turf and grass so realistic you can almost feel it give beneath your feet, as well as authentic weather and stadium lighting effects. New player models more genuinely replicate the real physiques of the pros, from sleeker receivers to bulkier linemen, to provide an even more authentic experience on the field. Immerse yourself in the full NFL experience with an all-new network television-style broadcast featuring Cris Collinsworth and Tom Hammond. The new Options OnDemand Picture-in-Picture window gives you instant access to stats, tips and more without having to pause the game. Plus, for the first time make a run for the postseason online as you battle among up to 32 teams. Live the NFL experience in all its brutal glory with Madden NFL 09 as you savor the thrill and punishment of professional football like you can find only in this renowned series.
Product Description Madden NFL 09 delivers the most complete NFL football package ever. Whether you're a seasoned veteran or picking up the game for the first time, you will enjoy a unique yet challenging experience, thanks to the innovative Adaptive Difficulty Engine, which tailors the game to match your playing style. Instantly improve your game with the all-new virtual Training Center or incorporate feedback with EA SPORTS BackTrack, allowing you to learn from your mistakes on the fly. With a new broadcast presentation and online leagues, plus more than 85 new features and enhancements, Madden NFL 09 is the most authentic and adaptable game in sports video game history. An all-new Adaptive Difficulty Engine assesses your proficiency in the core skills areas of football. An innovative, Virtual Training Center allows you to fine-tune your game in a holographic environment, while EA SPORTS BackTrack provides customized feedback, giving you a chance to learn from your mistakes. Take what you've learned and run the play again with EA SPORTS Rewind. Set your sights on the Vince Lombardi Trophy in an all-new network television-style broadcast as Cris Collinsworth and Tom Hammond call the action from the booth. A more immersive and visually stunning presentation package also includes a new Options OnDemand Picture-in-Picture playcall window giving you access to a wealth of stats, customized tips, and in-game options--all at your fingertips without having to pause the game. Make a run for the postseason for the first time online. Featuring trades and statistical tracking for Online Leagues, up to 32 teams can battle it out using all-new flex scheduling. With an enhanced graphics engine and new player models, linemen battle in the trenches with more bulky physiques while backs and receivers fly around the field with a more sleek and slimmer look. Featuring the most realistic-looking grass and field turf ever in a sports game, new weather and

Here is a review for the game Madden 2009 from IGN

Madden is a rare sight in the videogame industry. It's a yearly release that has managed to stay fresh and fun throughout its 20 years. Detractors say that its general lack of overhauled innovation is an abomination, while fans rabidly defend it (and the sales charts prove it). Madden NFL 09 will likely be received the same way by both groups as it manages to refine the already splendidly realistic football that was seen in last year's version, while bringing it to a new level. It may not look all that different to the casual observer, but football aficionados and Madden veterans alike will be able to appreciate the small enhancements. EA Sports is putting a large emphasis on the accessibility of the core Madden gameplay, now offering different play styles and a user-defined difficulty setting known as My Skill to go along with revamped production values. These two main features represent the biggest changes to the Madden formula.
When you first boot up Madden NFL 09 you'll be presented with the Madden Test, which is four drills that gauge your Madden IQ. The results are used to establish your My Skill difficulty level. My Skill changes based on your performance after each game. It's a clever mechanic in theory and one that actually does work for the most part. My only complaint is that My Skill can't separate the game's ineptness with the actual skill of your players shining through. What that means is that it takes you gaining 150 yards per game with your halfback as a sign of weakness in the AI. No matter who your running back is, you'll face a tougher and tougher rushing defense if you continue to excel. It sort of puts a stop to any serious MVP candidates you might have on your team. But, if you do notice that things are getting a bit too difficult, there are several handy dandy sliders that let you manipulate rules and finite details with regard to each of the different areas of football.
Favre on the Jets. Get used to it.
So while My Skill might not work exactly how it's intended, users still have the ability to create their own customized set of difficulty settings if they so desire. Play styles are another addition that, unlike My Skill, works to perfection. Players of varying football knowledge can choose styles that change the complexity of the game. The easiest level handles everything except for hiking, running and the act of throwing; everything else is handled by the AI. The hardest level puts everything in the hands of the player for a true football experience. Play styles were designed to simplify the game for newbies, and in that regard they're a success. Their importance shines through to an even greater extent when a new player lines up against a pro. Madden now has handicapping which can skew the game in one direction in a hurry if you stack things enough. But no true Madden fan really gives a damn about how EA Sports is making Madden easier for the less-than-important player who has never picked up the game. Sadly, core changes to the tried and true Madden formula aren't a main focus for this year's release. There have been some additions -- slide protection, formation subs on the fly, bluffing play art and rivalry games -- that football junkies will surely appreciate, but there is no vision cone or mind-blowing camera angle that totally changes the game.

You can read the rest of the 3 page review by clicking here.

Here is the direct download for the NZB Xbox 360 game Madden 2009.

Thursday, December 04, 2008

GEARS OF WAR 2 360 NZB FILE GAME NOW AVAILABLE

Here is the summary for the game Gears of War 2 from Amazon

Amazon.com Product Description
The wait is over, Gears of War 2 has arrived. Ever since the original was released, fans have clamored for this sequel. Developed exclusively for the Xbox 360 by Epic Games, Gears of War 2, which has already garnered several awards, picks up six months after the events of the blockbuster original Gears of War. Players are thrown back into the role of Marcus Fenix, leading the battle for humankind's survival against the Locust Horde. With innovative third-person tactical action gameplay and unsurpassed high-definition graphics, Gears of War 2 is a must-have game for the Xbox 360.

Gears of War 2

Players:
Offline: 1-4
Online: 10

Gameplay Modes:
Single player, competitive multiplayer, cooperative multiplayer, system link multiplayer, online multiplayer with voice support.

Format:
16:9 Widescreen on HDTV 480p, 720p, and 1080i.


Gears of War 2 offers stunningly realistic, vast environments to play in. View larger.


The enemies in Gear of War 2 are huge and downright nasty. View larger.
Huge Environments, Bigger Gameplay
For those who loved Gears of War, Gears of War 2 builds upon it in every way, but with several major enhancements. There are more weapons, bigger vehicles, and more action. The enemies are more dangerous, and the total experiences is more immersive than ever. And with a revolutionary tactical combat system, the game will require not just fast reaction times and shooting skill, it will also challenge you to devise a strategy that will work against the enemies who exhibit smart AI.

Jaw-Dropping, Realistic Graphics
Just as Gears of War did the first time around, Gears of War 2 ups the ante for graphical prowess. Combined with the sweeping vistas and evocative locales of Sera, where the story takes place, Gears of War 2 offers jaw-dropping graphics that are made possible through advances in Unreal Engine 3. New visual effects include ambient occlusion, dynamic shadows, improved character lighting, the ability to render hundreds of on-screen characters simultaneously, improved water physics, additional blood and bullet decals, advanced destructible environments, new weather effects, and the introduction of fluid objects.

Immersive, Gripping Story
Taking place six months after the end of the first game, Gears of War 2 returns the cast of characters of the original, including Marcus Fenix and Dominic Santiago, as well as several newcomers.

Novelist and comic book writer Joshua Ortega, who assisted with the writing, has created a story that is big on character development and personality. With a new in-game conversational camera system and multiple story arcs, the story is presented in a gripping cinematic style where characters gain an emotional depth that matches their realistic graphical representation.

More Characters, Upgraded Vehicles, Badder Weapons
Those who were impressed by the original Gears of War will be in for a real treat. New characters such as Tai Kaliso, weapons like the burst pistol, and huge vehicles like the COG Centaur tank will give players a whole new dimension and scope of gameplay in both single-player and multi-player modes.

Multiplayer Action with Xbox LIVE!
Gears of War 2 features a multiplayer mode that allows up to 10 simultaneous players for outstanding multiplayer fun. Taking full advantage of the Xbox LIVE service, which boasts 10 million gamers, Gears of War 2 features both competitive and cooperative multiplayer gameplay. Setting up games is simple with LIVE, and you have the ability to drop in and out of co-operative campaigns at any time.

Everything you loved about multiplayer in the original is back, including the classic death matches, but with this sequel there is an added emphasis on teamwork. New multiplayer game modes will require better coordination in order to win. The game also features voice support, so you can communicate with other players around the world -- whether you're on the same team or trash talking!

Gears of War 2 won several awards at E3 2008, where it was first presented, including Overall Best Shooting Game and Overall Best Graphics Technology of E3 2008 from IGN, as well as Best Action Game of E3 2008 from the Game Critics Awards.

Product Description
Gears of War 2 is the eagerly anticipated sequel to the 4.5 million selling blockbuster third-person tactical action game that became one of the most popular Xbox 360 games in history. This time, Marcus Fenix and Delta Squad are poised to deliver a bigger, badder, and more intense experience.

Product Description
The gears of war continue to turn as Marcus Fenix and his squad of Cogs go back into action. Gears of War 2 continues the story of Marcus Fenix and Delta Squad, locked in an increasingly desperate battle against the nightmarish Locust Horde for the survival of humanity. It is an epic saga of survival, loss, and retribution. Gears of War 2 raises the bar with the amazing technological advances of Unreal Engine 3, delivering a bigger, badder, and more intense experience.

Party system and skill-based online matchmaking - form a full or partial team with friends and continue together from match to match without the need to reform after each game. A skill-based online matchmaking system groups players of similar skill level together in competitive multiplayer matches

Here is a review for the game Gears of War 2 from IGN.

The original Gears of War was about laying the foundation and setting the stage for a massive struggle between man and monster. It introduced us to a planet named Sera and a band of warriors who will stop at nothing to preserve their people and make their home world safe yet again. Standing in their way are the Locust, a race of subterranean aliens hell bent on bringing down the Coalition of Ordered Governments and crippling the human race. Now we're entering the second chapter in the universe Epic Games created. The events of the first ended with Marcus and Dom delivering the Lightmass Bomb into The Hollow after killing General Raam. Sadly the bomb had about the same effect as sticking a bull in the ass with an ice pick. The Locust only doubled their efforts and have been sinking cities on Sera ever since. Now only one remains: the city of Jacinto whose foundation is thick enough to keep the Locust at bay. But not for long. The Locust are poised to crush Jacinto just as they have every other city. Soon humanity's struggle will be over, all hope extinguished. But not yet.
Click to watch our Video Review in HD.
Yes, Gears of War 2 is indeed more impactful than the first. Cliff Bleszinski, Rod Ferguson and company tried their best to create a deeper and more involved storyline with the second game in the series and for the most part they succeeded. In some areas flawlessly so. For example, one of my concerns when hearing of the new additions -- Tai Kaliso, Dizzy Wallin and Anthony Carmine – was that they would take focus off of the main focus of Dom and Marcus. After all, we've seen series add characters that are either focused on too heavily or are just plain uninteresting. Without spoiling anything, Epic did a wonderful job of keeping the focus where it belongs while still giving the new characters meaningful roles that not only enhance the drama but also evolve the motivations of the Locust. There's no question that storyline plays a much more important role than it did in the first game. Characters are more emotional, more is revealed about the Locust and where they come from (as well as a look at the Locust Queen), and there are also plenty of new story threads that are opened up. Some of which are wrapped up in the end, most of which are not.
The focus of the story is Dom's search for his wife, Maria. It's important to note that while Marcus Fenix is still the main character of Gears of War, hearing him say some of the emotionally charged lines that come out of Dom's mouth would have been just plain strange. It was a good decision to go with a character who not only has a normal speaking voice, but whose personality is more conducive to being naturally emotional. That having been said, there are plenty of moments when you'll crack a wry smile at what you just heard on-screen. The writing is much improved -- as is evidenced by Prescott's introductory speech after the first chapter -- but that doesn't stop the voice actors from sounding extremely cheesy at times. Still, I bought into Dom's search for his wife -- and the Gears Universe as a whole -- for the second game. But those not looking for a story intensive experience might be a bit turned off by the increased number of cutscenes and dramatic outbursts. There's certainly more to watch than in the first game, nothing like a Metal Gear Solid title, but there are frequent breaks in the action that rely on the player investing in the characters in order to hit home.

You can read the full 6 page review by clicking here.


Here is the direct download for the NZB File of the Game Gears of War 2.

FALL OUT 3 NZB XBOX 360 GAME NOW AVAILABLE

Here is the summary for the game Fallout 3 from Amazon

Amazon.com
The third game in the Fallout series, Fallout 3 is a singleplayer action role-playing game (RPG) set in a post-apocalyptic Washington DC. Combining the horrific insanity of the Cold War era theory of mutually assured destruction gone terribly wrong, with the kitschy naivety of American 1950s nuclear propaganda, Fallout 3 will satisfy both players familiar with the popular first two games in its series as well as those coming to the franchise for the first time.

'Fallout 3' game logo
The Cold War goes Next-Gen
The Story: Vault 101 – Jewel of the Wastes
For 200 years, Vault 101 , a fallout shelter, has faithfully served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from the constant stress of the outside world. Giant Insects, Raiders, Slavers, and yes, even Super Mutants are all no match for superior Vault-Tec engineering. Yet one fateful morning, you awake to find that your father has defied the Overseer and left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you've ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father, and the truth.

Key Features:

  • Limitless Freedom! – Take in the sights and sounds of the vast Capital Wasteland! See the great monuments of the United States lying in post-apocalyptic ruin! You make the choices that define you and change the world. Just keep an eye on your Rad Meter!
  • Experience S.P.E.C.I.A.L.! – Vault-Tec engineers bring you the latest in human ability simulation – the SPECIAL Character System! Utilizing new breakthroughs in points-based ability representation, SPECIAL affords unlimited customization of your character. Also included are dozens of unique skills and perks to choose from, each with a dazzling variety of effects!
  • Fantastic New Views! – The wizards at Vault-Tec have done it again! No longer constrained to just one view, experience the world from 1st or 3rd person perspective. Customize your view with the touch of a button!
  • The Power of Choice! – Feeling like a dastardly villain today, or a Good Samaritan? Pick a side or walk the line, as every situation can be dealt with in many different ways. Talk out your problems in a civilized fashion, or just flash your Plasma Rifle.
  • Blast 'Em Away With V.A.T.S.! –Even the odds in combat with the Vault-Tec Assisted Targeting System for your Pip-Boy Model 3000! V.A.T.S. allows you to pause time in combat, target specific body parts on your target, queue up attacks, and let Vault-Tec take out your aggression for you. Rain death and destruction in an all-new cinematic presentation featuring gory dismemberments and spectacular explosions.
  • Mind-Blowing Artificial Intelligence! – At Vault-Tec, we realize that the key to reviving civilization after a global nuclear war is people. Our best minds pooled their efforts to produce an advanced version of Radiant AI, America's First Choice in Human Interaction Simulation. Facial expressions, gestures, unique dialog, and lifelike behavior are brought together with stunning results by the latest in Vault-Tec technology.
  • Eye-Popping Prettiness! – Witness the harsh realities of nuclear fallout rendered like never before in modern super-deluxe HD graphics. From the barren Wasteland, to the danger-filled offices and metro tunnels of DC, to the hideous rotten flesh of a mutant's face.
Product Description For 200 years, Vault 101, a fallout shelter, has served the surviving residents of Washington DC and its environs, now known as the Capital Wasteland. Though the global atomic war of 2077 left the US all but destroyed, the residents of Vault 101 enjoy a life free from Giant Insects, Raiders, Slavers, and yes, even Super Mutants. Yet one morning, you awake to find that your father has left the comfort and security afforded by Vault 101 for reasons unknown. Leaving the only home you've ever known, you emerge from the Vault into the harsh Wasteland sun to search for your father. Fallout 3 is a singleplayer action role-playing game (RPG) that combines the horrific insanity of the Cold War era theory of mutually assured destruction gone terribly wrong with the kitschy naivety of American 1950s nuclear propaganda. Mind-Blowing Artificial Intelligence - Facial expressions, gestures, unique dialog, and lifelike behavior are brought together with stunning results Modern super-deluxe HD graphics

Here is a review for the game Fallout 3 from IGN


Fallout 3 is a special videogame. It's an open-world role-playing game that delivers an experience unlike anything on the market right now. It's a gripping and expansive showcase of how much depth and excitement can be packed into one videogame, and it does justice to the Fallout franchise. This sequel is the first made by Bethesda, the developers responsible for The Elder Scrolls IV: Oblivion. You don't need to play any of their past games or any previous Fallout games to enjoy this one. It stands on its own as a memorable and well-crafted videogame. The Fallout universe paints a picture of a dystopian future. It exists in what people on the cusp of the atomic revolution in the 1950s saw as the sci-fi world of tomorrow... if several thousand nuclear bombs were dropped on it. It's a quaint sci-fi view of a future filled with atomic cars, robot servants, and incredibly basic computer terminals. A nuclear war has taken away most of these technological comforts, providing the backdrop for a game with a dreary, desperate atmosphere filled with glib and dark humor. It's a world that is both fantastic and somehow believable. And it is one that's exciting to explore.
Click here to watch the video review.
You play as the Vault Dweller, a blank slate for you to write your story on. The game begins with your birth and then quickly moves through childhood with snapshots of pivotal events, such as the day you get your Pip-Boy 3000. It's a cleverly veiled character creation and tutorial sequence that sets the backdrop of the story. You live in Vault 101, a bunker designed to keep its occupants alive through the nuclear war that ravaged the surface. However, this vault didn't reopen when the war finished and as the opening cinematic informs you, it is here you will die because nobody ever enters or leaves Vault 101. But that wouldn't make for a very interesting game. At the end of your childhood, you awake to alarms and confusion. Your father has opened the vault entrance and taken flight. The fragile existence of the other vault inhabitants has been shattered. Nothing will ever be the same, especially for you since it is your charge to leave the relative comfort of Vault 101 and search for your father out in the wastes.
The atmosphere and attention to detail are top notch.
When the vault door rolls back and you step into the sun for the first time, the sense of awe and wonder as you gaze across the wasteland that was once the United States' capital is palpable. Life is absent where it isn't hanging on by a thread. Few buildings remain standing, most reduced to piles of rubble. In the distance you can see what was downtown Washington D.C., a standing but wrecked Washington Monument dominates the skyline as the tallest remaining structure. You can already tell this game is going to be extraordinary. And then your thoughts turn to survival, just as they have for every other human; for every feral dog; for everything.

You Can read the full review by clicking here.

Here is the direct download for the NZB File for the Game FallOut 3.

Sunday, November 30, 2008

CALL OF DUTY 5 WORLD AT WAR 360 NOW AVAILABLE

Here is the summary for the game Call Of Duty 5 World at War from Amazon.com

Call of Duty: World at War from Activision for the Xbox 360 completely changes the rules of engagement by redefining World War II gameplay. In this edition, players are thrust into the final, tension-filled battles against a new, ferocious enemy in the most dangerous and suspenseful action ever seen in a WWII title. Building on the Call of Duty 4: Modern Warfare engine, this installment promises to immerse players in gritty, chaotic combat. You'll have to band together to survive harrowing and climactic battles that defined WWII and led to the demise of the Axis powers.



Call of Duty: World at War promises to immerse players in gritty, chaotic combat. View larger.


The potent flamethrower will set the battlefield ablaze. View larger.
From the remains of Russia and the ruins of Berlin, to the beach and jungles of the deadly Pacific Theater, Call of Duty: World at War's campaign gameplay employs features that were only available in multiplayer gameplay in the previous installments. With this title you can take advantage of perks, rankings, and online stats in an up-to-four-player cooperative gameplay that is sure to revolutionize the way you play Call of Duty. And with new infantry and vehicle-based weapons, such as the potent flamethrower, you'll have the tools you need to set the battlefield ablaze and defeat the enemy.



Battle against the fearless Imperial Japanese and elite German soldiers. View larger.


Engage in epic infantry, vehicle, and airborne missions across a variety of Pacific and European locations. View larger.
Advanced Enemies, New Environments, and Fearless Tactics
You've never encountered combat challenges like those presented in Call of Duty: World at War. Prepare yourself to face off against ruthless enemies who employ advanced tactics. Your foes will stop at nothing to defend their homelands. With swampy ambushes, tree-top snipers, and fearless Kamikaze attacks, there is no safe place to turn. As U.S. Marine and Russian conscripts, you'll battle against the fearless Imperial Japanese and elite German soldiers in epic infantry, vehicle, and airborne missions across a variety of Pacific and European locations. On foot, behind the wheel, or in the air, you'll have to be relentless to achieve victory.

Cutting-Edge Technology and Physics-Enabled Battlefields
Call of Duty: World at War utilizes cutting-edge technology, including highly-detailed character models, self-shadowing, environmental lighting and amazing special effects to deliver best-of-breed visuals. Depth of field, rim-lighting and texture-streaming technology bring the adrenaline-pumping combat to life. And with physics-enabled battlefields and fire that spreads realistically through environments, you'll feel immersed in battles that are both life-like and dynamic.

Cooperative Campaign Mode
For the first time in franchise history, Call of Duty introduces cooperative campaign gameplay, bringing a breath of fresh air to "No One Fights Alone." This gameplay mode allows up to four players to meet and play online, or a two-player local split-screen co-op. Now you can share the terrifying experience of campaign missions with your friends for greater camaraderie and improved tactical execution. Co-op mode also incorporates innovative multiplayer components, such as challenges, rankings and online stats, and even features a competitive co-op mode that will identify the best player on your team.

Improved Online Multiplayer Action Call of Duty: World at War once again delivers sophisticated, class-based, online multiplayer action that has made the series famous. New additions include vehicle combat with tanks, and Call of Duty: World at War rounds out the multiplayer experience with improved features, such as persistent stats, player rankings, upgradeable weapons, squad-based gameplay, customized classes, enhanced perks, and more.

Here is a review for the Game Call of Duty 5 World at War from IGN.

War, as Fallout 3 so famously puts it, never changes. While the weapons and tactics may differ, it's still about chaos and fear and the overwhelming of the senses as adrenaline surges through your veins. That's a hard experience to capture on a screen, but the Call of Duty series comes close thanks to its constant redefinition of what "11" is in terms of intensity for first-person shooters. Last year's Call of Duty: Modern Warfare delivered an awesome and varied single-player experience that was matched with an even better multiplayer suite, and it made for some really big shoes for Call of Duty: World at War to fill. If you've been living in Antarctica the past year and haven't heard, then yes, World at War returns back to the series' World War II roots. This has caused no end of grumbling from fans of Modern Warfare's contemporary setting, as well as the fact that this installment was done by Treyarch, a sister-studio to Call of Duty-creator Infinity Ward. Treyarch did the somewhat-maligned Call of Duty 3, but the studio looks to atone for that by delivering a game with an impressive amount of content. There's a solid single-player campaign, co-op play, a huge multiplayer suite, and even a fun, silly mode featuring zombies.

Video Review - Watch or download here (HD available).
It certainly helps that World at War focuses on the less popularized theaters of World War II. Instead of serving up Normandy and D-Day for what would have been the umpteenth time for World War II shooters, the game covers the island hopping campaign in the Pacific as well as the Red Army's reversal of the tide at Stalingrad all the way to the Fall of Berlin. This provides some interesting new battlefields set on sun-bleached coral atolls in the Pacific. You will see some more familiar spots with the bombed-out cities and farmlands ofthe Eastern Front missions, but it's still well done. War tends to be a savage affair, but the Pacific and the Eastern Front were especially so. In the game, Japanese soldiers swarm out of the brush, erupting out of spider holes to charge straight at you in an attempt to run you through with their bayonets. They'll play dead and wait for you to walk into the middle of a trap. Though set outdoors, it feels like close-quarters combat much of the time. Meanwhile, the Russian Front is full of merciless moments; there's plenty of gunning down of wounded and unarmed soldiers by both sides, and sometimes you're asked to pull the trigger yourself.
War is hell. Again.
This remains a Call of Duty game through and through. What that means is that the action is fast and fluid, as well as rigidly scripted. The success of the franchise proves that there's a vast audience for that, and this won't change anyone's mind. Enemy soldiers and your computer-controlled teammates respawn endlessly until you advance far enough to hit the triggers to make them stop reappearing. Then you advance to the next firefight and repeat the process over again. The thing is, you're far too busy shooting and ducking and dying to really notice much of the time. The sense of immersion is pretty complete. There are plenty of deafening, large-scale set-piece battles, but there's also variation to change things up. Case in point is the PBY mission, where you man the guns on a Navy aircraft. At first glance, this seems to be a mirror to the Spectre Gunship mission in Modern Warfare; in both missions you rain fire down from above. But the Spectre Gunship mission has a cold detachment to it; those tiny blips on the screen that are human beings die from a foe that they cannot see and fight back against. In World at War's PBY mission, you're in the midst of a raging air and sea battle, taking damage and fighting for your life. Or there's a sniper mission to whack a German general that doesn't quite have the cat-and-mouse feeling of Modern Warfare's sniper level.
Tanks are in one Russian level.
The campaign does suffer a bit due to its broad scope; the narrative skips over months at a time, showcasing the major battles of the war. The result is that the sense of story doesn't seem as strong as it did in Modern Warfare. It probably doesn't help that we all know how the war eventually turned out; Modern Warfare had the advantage of a fictionalized story with plenty of shocking twists and turns. All told, the single-player campaign is about as short as that in Modern Warfare, but it doesn't drag on. Plus, there's considerably more replayability here because the bulk of the campaign is playable in cooperative mode with up to three other players. I say the bulk because a handful of missions are missing, notably the sniper mission and the PBY mission; the former wouldn't make sense with four snipers, while the latter doesn't have enough room in the narrow PBY for more than one player to scamper about. Not only is the campaign in co-op, but there's also a Death Card system reminiscent of Halo 3's skull system. Scattered throughout the campaign are death cards that you can find. Each one unlocks a different capability, like Sticks & Stones, which only gives you a knife and dud grenades. Sure, it might seem strange, but it lets you have fun if you want to challenge yourself. Multiplayer is definitely an area where World at War shines. Modern Warfare had arguably one of the greatest multiplayer suites in recent history, and World at War builds on it. There remains the create-a-class and rank system that lets you unlock perks, weapons, and upgrades that you can then mix-and-match to create different load outs. Many of Modern Warfare's perks are here, adjusted for the earlier age. For instance, what used to be the UAV Jammer is now Camouflage to keep you from being spotted by any spotting planes the enemy calls in.
Not what you want to see.
There are also about a dozen new perks, about half of which are associated with vehicles for the four huge vehicle-enabled maps. And while tanks can deal out a lot of punishment, they're also very vulnerable to infantry antitank weapons and other tanks. Driving around in a tank is cool, but you'll realize just how slow World War II-era tanks are. Just like in real-life, you need to coordinate infantry and armor together for maximum effectiveness, and it's nice that the PC version has built-in voice chat. Fans of Modern Warfare on the PC had to set up third-party voice systems out of game to talk to one another. The reward mechanic in World at War is also similar, but it does have a nice twist. Three kills in a row gets you a spotting plane rather than a UAV, five kills gives you an artillery strike instead of an air strike, and seven kills without dying lets you call in my favorite new feature: dogs. Yes, you unleash the hounds of war, a pack of killer dogs that will make a beeline to the enemy (helpful in spotting where they're hiding) as well as tear their throats out if they can. The dogs are difficult to take down, because they'll swarm you, and if you're busy shooting at the dogs you're often not paying attention to the fact that an opponent is lining you up in his sights.
Good thing that PBYs float.
All the popular modes from Modern Warfare return, like Headquarters (each team battles to seize a point on the map; the team that does doesn't gets to respawn if they die), search and destroy, team deathmatch and the like. There are also two new modes, war and capture-the-flag. The former is similar to Battlefield's conquest mode; there are five points on the map that must be seized. The kicker is that only one point is under contention at a time, so it focuses the action. (And, yes, Call of Duty 3 fans will recognize that it had war mode as well.) And then there's the icing on the cake, a silly-yet-fun bonus co-op mode called Nacht der Untoten, or Night of the Undead. It's also referred to as Nazi Zombies, and it's a last stand against waves of oncoming zombies. You and up to three others are holed up inside a bunker; the zombies try to break down the barricades at the doors and windows and you have to kill them. Each wave becomes harder by throwing more zombies at you or making the zombies faster or both. You gain points for killing the zombies and for rebuilding the barricades, and these points can be used to purchase weapons, ammo, and access to other parts of the bunker. There's even a mystery box that can serve up a ray gun straight out of 1940s pulp fiction. Still, eventually the zombies will kill you, and the goal is to survive as long as possible to compare your performance on the leaderboard. Given that it uses the Modern Warfare engine, World at War looks every bit as good on both the PC and the Xbox 360. I've always been impressed with the level of detail on everything; walk up to a fellow soldier and you can see the seams in their clothing. The most memorable visual in the game for me has to be the arterial blood spray that happens when a human body gets torn apart by explosions and gunfire. The dark red of the blood is in stark contrast to the dust and smoke in the air. And the frame rate is Call of Duty-smooth on both platforms from that I saw. (For comparison purposes, the PC I used had a Core 2 Quad processor with an 8800GTX and 2GB of RAM. All detail settings were set to maximum at 1920x1200 resolution.)
The death cards are like Halo 3's skulls.
Activision tapped Hollywood's top talent for the voice acting. Kiefer Sutherland does his part for the Marines, while Gary Oldman is the main voice for the Russians. Sutherland's voice is so distinct that it's easy to imagine him in the recording booth, bellowing his lines into the microphone (that must have been some recording session). Oldman, who has made a career out of being an utter chameleon, is almost unrecognizable in his role, and he delivers a convincing Russian accent. The rest of the sound effects are as authentic as we've come to expect; when you hear the metallic thunk of various machine guns you know that the sound guys spent a lot of time shooting and recording those World War II guns in a desert somewhere. Yet it's the mixing of all these elements that makes a Call of Duty game; there's so much audio erupting all over the place, from gunfire, explosions, guys yelling out commands or warnings, the whistle of artillery above, to the rumbling of vehicles nearby. It all combines to create a rich soundscape comparable to those in movies.

Closing Comments
It's easy to be jaded about World War II shooters, but Treyarch makes a convincing argument to stay excited with World at War. The game is packed with a deep amount of gameplay to appeal to every type of player, from those who want to experience a gritty single-player campaign to those who like to play with their friends to those who just like to play multiplayer. This is a solid, confident shooter with plenty to offer the casual and hardcore alike.

9.0 Presentation
There' s a strong presentation, with loading screens that blend modern day graphics with archival footage effectively. Only thing missing are the historical quotes when you die.
9.0 Graphics
Impressive visuals built on the Call of Duty 4 engine. It looks good and the frame rate is smooth, what more can you ask for?
9.5 Sound
The audio is Hollywood quality as always; you can practically hear the motion of the actions on the various guns. And then there's Kiefer Sutherland and Gary Oldman, too.
9.5 Gameplay
Call of Duty is known for its intensity and this game will immerse you in the action quickly. There's a wealth of gameplay options, as well.
9.5 Lasting Appeal
There's plenty to here to keep you busy for a while, from single-player, co-op play, multiplayer, and, of course, Nazi Zombies.
9.2
Outstanding
OVERALL
(out of 10 / not an average)

Here is the direct download for the NZB file for the game Call of Duty 5 World at War.

WWE SMACKDOWN VS RAW 2009 FOR THE XBOX 360 NOW AVAILABLE

Here is the summary for the XBOX 360 game WWE Smackdown VS Raw 2009

Play as All Your Favorite WWE Superstars A huge roster of superstars are included in the game, drawing from the Raw, Smackddown, ECW, and more. Some of the players include: Ashley, Batista, Chris Jericho, Hardcore Holly, John Cena, Kane, Layla, Randy Orton, Rey Mysterio, Shawn Michaels, William Regal, Big Daddy V, Big Show, Edge, Jeff Hardy, Matt Hardy, Chavo Guerrero, Finlay, Tazz, and dozens more.

In addition, the Create-a-Superstar returns, letting you customize your own character, play as him through the career mode and become the next superstar. You can also use the new Create-A-Finisher feature to make a unique finishing move by chaining together 10 different animations out of over 500.



New weapons and objects include steel steps, tables, ladders, trash cans, and more. View larger.


Wrestling superstar roster includes Ashley, Batista, Chris Jericho, Hardcore Holly, and many others. View larger.
Enhanced Tag-Team Matches and Other New Match Types
Tag Team matches are emphasized in Smackdown vs. Raw 2009, and there are many new additions to make the game more realistic and fun. Players can now perform double teams on opponents, such as having one player hold an opponent against the ropes while on the apron, or pulling down on ropes while an opponent is running to send them out of the ring. And there are now different ways of tagging in, such as the forced blind tag and reversible hot tag. Teams also get team-specific finishing moves that are incredibly satisfying to perform.

In addition to tag matches, there are 14 one-on-one match types including the Inferno, Gauntlet, Falls Count Anywhere, Steel Cage and Ladder matches, and even a Backstage Brawl.

Road to Wrestlemania Mode
The single player Road to Wrestlemania mode offers a deep and diverse story line that is filled with brand defections, team building, and strategic alliances. You can choose from Triple H, CM Punk, The Undertaker, John Cena, and Chris Jericho to play in this single-player mode. There is also a story line for co-operative play, in which players control Batista and Rey Mysterio. The story lines are so custom tailored and well done that you might find them more compelling than what you see on television.

Play Online and Download New Content
You can play against friends online in different matches, and this time, voice support has been added so you can trash talk to your heart's content. Additionally, you can also download new content to keep the game fresh.

WWE fans and fighting game fans alike will both love this latest game, giving them a chance to grapple as their favorite superstars. Here is a review for the game WWE Smackdown vs Raw 2009 from IGN.Com
November 8, 2008 - For as long as there have been videogame systems, there have been classic wrestling videogames. The Nintendo Entertainment System had Pro Wrestling, the SEGA Genesis had WWF Royal Rumble, the Nintendo 64 had a string of grappling hits that many believe peaked with WWF No Mercy, and the PlayStation 2 had WWE SmackDown! Here Comes the Pain. Since the release of the Xbox 360 in 2005, the videogame nation has waited for the defining "next-gen" squared-circle title to show up, and THQ and Yuke's are taking another shot at the championship this year with WWE SmackDown vs. Raw 2009. On paper, it seems like SVR 09 should cruise to wrestling game greatness. The title packs more than 60 wrestlers, 14 one-on-one match types including the new Inferno option, the promise of downloadable content before the holidays, a new story mode, better AI, a focus on tag teams and the ability to save replays and create/share your own Highlights Reels. However, when you get into the punching, grappling, and slamming that make up the game, the world begins to feel like well worn territory. In the end, we have a game that improves on last year's outing in a number of ways but falls short of putting on the five-star bout many were expecting thanks to a noticeably stale feeling.

Reading is for suckers. Come check out the Video Review.
Don't get me wrong, SVR 09 is a fun game. The solid controls from last year are back -- left stick to move, right stick to grapple, reversals via the shoulder buttons, and so on -- and come with a few minor touches such as the game flashing "Signature Move" when you can set off a stored special as well as the ability to enter the ring via the steel steps. These are welcome additions, but it's pretty much exactly what you saw last year. Still, there are a handful of other bells and whistles to grab your attention. For starters, the AI in SVR 09 doesn't suck for a change. On Legend, the computer's still going to be reversal heavy, but it's also going to store Finishers, break up pins in tag matches, and basically give you a run for your money. If you're not happy with how the AI is acting, SVR 09 finally gives us sliders to adjust the game's thinking. You can make Finishers more or less powerful, you can adjust how much the computer reverses, and you can even modify momentum rates. Customization like the sliders is a theme in this game. While you're messing with menu, a smattering of entrance music is playing as a soundtrack. If you don't like a particular song, you can press in your left stick and skip to the next track. Via the game's Roster Editor, you can mold the WWE as you see fit with a few button clicks -- change what brand people are on, give and take away championships, decide who is clean and who is dirty. There are alternate attires for the likes of CM Punk, Rey Mysterio, Chris Jericho, and others; there are 19 arenas; and you can unlock the WCW brand and classic championship. Of course, this wouldn't be a professional wrestling game if it didn't add some new gimmick matches. The Inferno Match is an interesting bout that looks good but always ends a bit silly. You and your opponent duke it out in a ring where the edges are set ablaze. As you pull off moves, the flames leap and the temperature in the lower left corner rises. When the magic number reaches 500 degrees, you're supposed to drag your opponent to the ropes and toss him (Divas still can't participate in the crazy match types) into the fire. When one of you is successful -- there's a button-tapping minigame to try and reverse the strong-grapple dragging -- a body flies over the ropes and that guy's clothing is set one fire. It looks a bit goofy to see CM Punk rolling around with his ass on fire, but it's still a fun (albeit simple) fight. Meanwhile, THQ and Yuke's dropped the Parking Lot Brawl from previous games and replaced it with the Backstage Brawl. Here, you can fight in a KO-only match in the locker room or the gorilla position. There are objects to interact with in these areas, but they're pretty barren in general. Plus, there are lots of awkward times when you'll whip an opponent into nothing and they'll get caught on the edge of the screen. Sadly, you can't access these areas via the entrance ramp in a Falls Count Anywhere Match. While it isn't a new match per say, there's a definite emphasis on the tag team scene this time around. Now, the partner pacing around the ring apron is as much as part of the action as the wrestler on the inside. The illegal partner can grab the opponent, distract the ref, pull down the rope, make a blind tag, and even create a "Hot Tag." Now, if you've watched wrestling, you know what a Hot Tag is even if the name doesn't ring a bell. One partner is in the ring getting the crap kicked out of him or her, the partner on the apron starts a clap, the audience gets into it, the beaten down partner slowly crawls to the partner with his hand stretched out, the tag gets made, and the fresh person jumps in and just cleans everyone's clock. That's in the game. The partner at the turnbuckle holds down on the D-Pad, a little flame begins to grow underneath the team's shared momentum bar, and when it's full, the Hot Tag can be made. The new partner jumps in and needs to follow two button prompts to take down the legal man and take out the one stalking the side of the ring. Pull this off, and you'll have a full momentum meter so that you can drop the opponent once and for all. This is an incredibly effective move that can only be used once, so these tag matches actually become a thing of strategy as you try and wear down both opponents so that you can take everyone out with one move. The tag match isn't perfect -- when my opponents were building the Hot Tag, I stepped off the ring apron so that I couldn't be taken out only to find myself teleported back to my post when they started the ring-clearing maneuver -- but the new features, smarter AI that runs in when you hit a finisher, and double team moves make it fun enough.
He hears voices in his head.
He hears voices in his head.
All that is good, but the biggest gameplay change is actually related to a Superstar/Diva's Fighting Abilities. Last year's game gave every wrestler two Fighting Styles that contained specific abilities so characters felt more like their real-life counterparts. Randy Orton was a Dirty superstar so he could remove turnbuckle covers and push the ref into opponents, Tommy Dreamer was Hardcore and could hit himself with a weapon to heal limb damage, and so on. This year, the broad styles are gone and are replaced by specific abilities. In SVR 09, every character has six Fighting Abilities that give them special advantages. Santino has the Dirty Pin ability so that he can use the ropes for leverage when going for the three-count, Big Show has the Hammer Throw ability that allows him to hurl his opponent over the top rope with a strong Irish whip, and pretty much all of the main eventers have the Resiliency ability so that they have an increased chance of being able to kick out of pins. I'm sure these sound a lot like last year's Fighting Styles -- and they are in part -- but the fact that each Superstar has these combinations of six out of 21 abilities makes them feel unique and varied. Beyond all that in-match stuff, SVR 09's packing a nifty mode addition that is all its own; it's called Road to WrestleMania and it's one of the greatest story modes a wrestling game has had in years. In RTW, you choose to be one of seven playable Superstars (an in-house friend can join you for the tag team tale) and then take the grappler into his original storyline. See, Chris Jericho, Triple H, the Undertaker, CM Punk, John Cena, and Rey Mysterio/Batistia all have angles that are uniquely their own thanks to original voiceovers, branching storylines, cutscenes, and more. I can't thank THQ enough for this. Last year, 24/7 mode sucked. It had one generic story that forced wrestlers into situations that didn't feel natural -- enemies shaking hands in the back, WrestleMania being in the same place every year, etc. Now, you're getting original, interesting tales that last about two and a half hours a piece as you take each man to the biggest spectacle in Sports Entertainment. Each show starts with fireworks and an announcers' summary of what's going on in the federation, and each show ends with the WWE copyright logo and the usual dramatic scene you'd expect from WWE programming. Jericho has to figure out who the masked man that keeps attacking him is, Triple H has to choose between DX and Evolution, and Cena needs to figure out how to contend with MVP's new world order. Sure, a lot of folks are going to be pissy because this mode is only open to the seven folks the storylines have been written for, but once you get your hands on this mode and start having to make choices and unlocking entrances, characters, Create A Superstar pieces, and more, you should realize how awesome this part really is. If you can't get over RTW's limited scope, Career Mode should soften the blow -- but it might add a few more issues. Basically, Career is a barebones spot for you to choose any Superstar, created player, or Diva and take them through the ranks of WWE stardom. No matter who you choose, you'll start out with a pitiful overall rating in the 30s and choose a championship path -- belts in SVR 09 include Cruiserweight, World Heavyweight, WWE, WWE Tag Team, World Tag Team, Intercontinental, Women's, United States, Hardcore, and ECW championships -- and begin challenging competitors on your way to the chosen title. See, when you start a path, the champion is a mystery. You're presented with a list of four Superstars (or four teams if you're going for a tag belt) and next to each is a star and a numeral. You'll pick to start a match from your private jet, choose a competitor to face, and then pick from a list of match types you've unlocked as well as rules such as DQ options and ring outs. You go face off in the match, and if you win, you're awarded a number of stars. These stars are then recorded next to the opponent and subtracted from the total number you need to face off in a match for the number one contender spot. Get the required stars, challenge the No. 1 contender, and when you win that stipulation match -- which always unlocks that match type for you to use in Career Mode -- you can go on to face the champ. Win the title, and you'll choose the next championship path you want to head off on and go after the next four opponents. If you want, you can defend your title, but there's really no incentive to do so. You're goal is to just win every belt in the game.

We have videos for Edgeheads.
There's more to this mode, of course; after a match -- win or lose -- your nine attribute ratings that represent everything from Durability to your Overall pop up in a series of meters and begin to fill based on how you performed in the match you just played. If you rolled out of the ring, grabbed a chair, and went to town on JTG's grill, your Hardcore meter is going to fill and begin building toward the next numerical attribute level. If you ran around the ring a lot, expect your Speed meter to fill. All of these changes happen in front of your eyes, and you get to see your overall slowly climb from the dregs of the low 30s to the Hall of Fame marker know as 100. On top of this, your character -- if created -- will start with no abilities, and you'll need to unlock them as you go through Career. If you want Move Theft (the ability to steal an opponents Finisher or Signature), you need to defeat 20 Superstars; if you want to be able to recover health via Durability, you need to beat a Superstar rated 20 points higher than you in terms of his or her Overall stat and do it when you both have orange limb damage. Clearly, this is designed to be a place where your CAS cuts his or her teeth. I say "clearly" because this is the only place to get that Overall to something worthwhile after creating a character and the only place to earn attributes. See, you can choose a real wrestler and have their stats set to the low levels in the mode, but that Superstar's real levels will still be available in exhibition. However, if you create a character and don't take him or her through Career, that Superstar will stay at that crappy rating and be attribute-less in exhibition. To improve your CAS, you have to play Career Mode. On the one hand, for players like me who generally only create one CAS a year, this is a cool setup. With five hours and 42 minutes poured into this mode -- which you can tell from my exact time tracks everything in its statistic section -- Gruesome Greggy is a 71 overall and has all six of his attribute slots filled. However, if you're one of the thousands of CAS nuts out there who love to create every ECW legend, everyone from Japan, and so on, this reliance on building stats in Career will most likely suck. Are you ever going to have time to go through the mode with each of your game maximum of 30 created Superstars -- especially considering you can only have one career going at a time? [Editor's Note: THQ announced today that it's going to patch SVR 09 so that once you take one CAS through Career, you can give new created Superstars attributes without having to take them through careers. However, that patch doesn't have an ETA other than sometime before Jan. 31, 2009. That's a ways off, so my complaint about having to take every created character through the mode stands. However, if you're reading this in the future, you should know that things have changed.] Oddly, even if you dig Career Mode, you don't know how to unlock an ability until you've unlocked it. This means I could be saving my final Ability slot for the Evasive Dodge ability but accidentally get assigned the Object ability because I used a weapon too many times. If you are one of those Create a Superstar crazies I just wrote about, I'd love to be able to tell you about how the system has been revolutionized from the ground up, but that would be a lie. The tried and true create option is back, but it's pretty much the same thing we've been seeing year after year -- which is a good thing in terms of the ability to manipulate face and body parts as well as the massive amount of clothing options (26 jackets, 50 tops, 43 bottoms, 37 boots/shoes, and a whole lot more) but bad in terms of the old problems this series can't seem to shake. Ties clip through stomachs, championship belts clip through jackets, chokeslams become faceslams if your character is too short, and just about every other problem you've seen in the past is still here -- even the fact that the PS3 is getting shorted on layers with a maximum of 37 to Xbox 360's 64.
So... close...
So... close...
To me, this is just the tip of the iceberg that sinks my enthusiasm for SVR 09. As pretty much the sole wrestling game fan in the IGN office, I have to put up with a lot of trash talking when a "nonbeliever" passes by my desk and catches me playing SVR. Usually, they'll start with reminding me that wrestling is fake, move to commenting on the clipping issues, and so on. I, living for these titles, tune them out and go on my merry way of slamming chairs into people's skulls and trying to hit my finishing move on the top of the Cell. Still, one of the most common complaints people announce while they watch me play actually hit home this year -- namely, it's the belief that "This looks just like last year's game." Now, in last year's review, I touched on the fact that SVR 08 felt a lot like the SVR games of the past, but I told you I was fine with that. Wrestling is wrestling, and a Pedigree is going to look pretty similar year to year. However, there are times when SVR 09 doesn't just look like SVR 08, there are times when it is SVR 08. There's the same animation for dropping an opponent on the barricade; there's the same ugly Boston Crab and knee-to-the-back Struggle Submissions for a ton of the guys; there's the same guy in a Shane-O-Mac jersey as well as the guy in the green and white striped shirt in the crowd; a lot of the abilities are the same ones from last year; and Finlay has the exact same entrance from last year even though Hornswoggle is an unlockable character in the game this year. For me, it's these little repeated tidbits that add up and take a toll on SmackDown vs. Raw 2009. By the time I reviewed last year's game, I had logged close to four months with the title and couldn't wait to go online with the public and have at it. This year, I felt like I had seen everything before the first month of the Countdown was up. Road to WrestleMania is fun on a story front, but the matches still feel like last year. Now, I obviously liked SVR 08, so you could make the argument that the new additions to this year's title should propel it way ahead of the previous installment. Although I'll give you the fact that this is a better game than last year's, I have a few issues with the additions as well as what was subtracted to make room. For starters, you need to know that 24/7 Mode, Hall of Fame challenges, GM Mode, the Buried Alive Match, and Create A Championship are gone. Although a few squeak in due to storylines -- Ric Flair, Tazz, etc. -- Legends are also out this year presumably so that THQ can transition to next year's Legends of WrestleMania without any (much?) overlap. The ECW Extreme Rules match returns, but nothing's been added to the weapon wheel and you can no longer brawl into the crowd; why they don't just combine the weapon wheel with the hardcore match -- called a Falls Count Anywhere match this year -- and be done with it is beyond me, but they don't, and we get two watered-down matches. What gets me is that the stuff that is replacing the cut items isn't completely solid. SVR 09 boasts the franchise's first foray into instant replay with the Highlight Reel. Here, you can record snippets of your match, save them, and edit them together with transitions, text, graphics and different camera angles. It sounds neat and it's cool that you can upload the videos to the SVR servers for the world to see, but it just doesn't do it for me. Maybe it's just me, but how many times do I want to watch Cena hit his FU or Matt and Jeff do their tag team finisher? I'm sure there's going to be some great clips uploaded, but this isn't what I want to do with this feature. I want to use the Highlight Reel to create entrance videos for my created Superstars; you can't do that in SVR 09. Online matches return in SVR 09, but just like the stuff above, the whole song and dance feels just like last year. It's a very similar setup screen, you can't do online Royal Rumbles, there are leaderboards, and so on. The Highlight Reel and screenshot gallery are basically the only differences.

Dance for me, Jimmy!
Another new feature that doesn't feel fleshed out to me is Create A Finisher. Here, you get a maximum of ten animations to create a finisher that's all your own and THQ says that there are more than 500 moves to choose from. The problem I found is that as you begin choosing things, your options become more and more limited. When WrestleMania 2000 came out on the Nintendo 64, it had this fireman's carry that kicked out into a Stunner in the CAS screen. I began using this move -- which I dubbed the Greggy Guillotine -- in my backyard wrestling federation and have been looking for it in every wrestling game since that title. When I got SVR 09, this was the first move I set out to create. I started with a kick to the groin, pulled the guy into a fireman's carry, settled for a Diamond Cutter kick out, and then felt my heart drop. All I needed was a Stunner to finished the move, but my only options were a Dreamer Driver Drop, Forward Body Press Impact, and Forward Military Press Slam. Now, there's a Stunner in this game, but for some reason I couldn't attach it to finish my move. In fact, as I toyed around with the feature, it felt like I could really only just add garnishes to existing finishers -- y'know, spray some green mist in a dude's face before hitting an RKO or taunt a bunch of times before hitting a cradle piledriver. There are going to be a lot of people who think CAF is the greatest thing ever (and more power to them), but I could've gone with a few less restrictions and a few more original moves to really give this feature some teeth.
Look familiar?
Look familiar?
On top of all that and beyond the clipping issues that are always present in these games, the graphics don't impress. Superstars look good -- really good -- but when they start interacting, things go somewhat south. The crowd in the upper deck is a mess sometimes; when I was in a ladder match for the Intercontinental Championship in my Career, I pulled the World Heavyweight belt off the hook only to have it switch to the IC belt in the after-match cutscene; when I put Undertaker and Kane into a ladder match that had no gold involved whatsoever, the brothers of destruction won but celebrated by hoisting and slapping invisible championship belts; and when Big Show walks to the ring with a belt over his shoulder, the strap visibly hovers over his shape rather than touching his skin. Still, 360 is the best looking version of this game thanks to brighter visuals; if you want to see the full breakdown of how SVR 09 plays across the different platforms, check out IGN Insider's Head-To-Head.

Closing Comments
In the end, WWE SmackDown vs. Raw 2009 is a good game but one that falls short of its potential. The Roster Editor is a welcome addition, Create-A-Finisher could be deeper but is a great first effort, the Inferno Match is over-the-top but fun, and Road to WrestleMania is one of the best story modes I've seen in a wrestling game in years. However, I can't shake the feeling that I'm playing last year's game when we get down to the nitty gritty match mechanics. Entrances, match list presentation, animations, and even a couple crowd members are recycled from SVR 08; pixilated audience members in the upper deck and bad belt detection haven't even been addressed; and the ECW Extreme Rules match has been gimped.

These issues shouldn't be deal breakers for fans of squared-circle action nor do they detract from the fact that this is better than last year's game, but the problems do leave me without ever feeling "wowed" while playing SVR 09.

7.5 Presentation
The ability to adjust the AI is awesome and the game's a breeze to get around, but the match list has the same setup as last year and a number of other recycled visuals hold it back.
7.5 Graphics
Generally, the wrestlers look great, but the blocky crowd, championship belts that hover on shoulders, and annual clipping issues aren't high points.
8.0 Sound
RTW's streamlined stories, voiceovers and commentary are actually intelligent and interesting. Outside of the match, the announcers are hit and miss, but it's great to be able to skip tracks.
7.5 Gameplay
Matches are fun, but they feel just like last year thanks to a lot of the same animations and same interactable objects. Still, Road to WrestleMania is a breath of fresh air.
8.0 Lasting Appeal
You're probably looking at around 15 hours to complete all the RTW storylines and bonus objectives. It'll take you a while to build up a Superstar in Career, but that's not necessarily a good thing.
7.9
Good
OVERALL
(out of 10 / not an average)

Here is the direct download for the NZB file for the Game WWE Smackdown vs raw 2009.